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authorUneven Prankster <unevenprankster@protonmail.com>2023-07-19 17:59:06 -0300
committerUneven Prankster <unevenprankster@protonmail.com>2023-07-19 17:59:06 -0300
commit1f291678048efe0c117909ae7e2d2ec706377a23 (patch)
treef6488be8d64e502a1bfcbd9b6eecca47198927f4 /assets/base.vs
parent13b721b4db38b310bc644ce2922687fda1433ab1 (diff)
Shader reloading implemented
Diffstat (limited to 'assets/base.vs')
-rw-r--r--assets/base.vs26
1 files changed, 0 insertions, 26 deletions
diff --git a/assets/base.vs b/assets/base.vs
deleted file mode 100644
index 8cc2abb..0000000
--- a/assets/base.vs
+++ /dev/null
@@ -1,26 +0,0 @@
-#version 330
-
-// Input vertex attributes
-in vec3 vertexPosition;
-in vec2 vertexTexCoord;
-in vec3 vertexNormal;
-in vec4 vertexColor;
-
-// Input uniform values
-uniform mat4 mvp;
-
-// Output vertex attributes (to fragment shader)
-out vec2 fragTexCoord;
-out vec4 fragColor;
-
-// NOTE: Add here your custom variables
-
-void main()
-{
- // Send vertex attributes to fragment shader
- fragTexCoord = vertexTexCoord;
- fragColor = vertexColor;
-
- // Calculate final vertex position
- gl_Position = mvp*vec4(vertexPosition, 1.0);
-} \ No newline at end of file