diff options
| author | Uneven Prankster <unevenprankster@protonmail.com> | 2023-07-12 13:22:29 -0300 |
|---|---|---|
| committer | Uneven Prankster <unevenprankster@protonmail.com> | 2023-07-12 13:22:29 -0300 |
| commit | fa2bdd711212ba6b7a94a20971e8bfa281e73296 (patch) | |
| tree | 6713b3c0379507d49558287b71dd360ce188a2f0 /assets/base.vs | |
lol
Diffstat (limited to 'assets/base.vs')
| -rw-r--r-- | assets/base.vs | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/assets/base.vs b/assets/base.vs new file mode 100644 index 0000000..8cc2abb --- /dev/null +++ b/assets/base.vs @@ -0,0 +1,26 @@ +#version 330 + +// Input vertex attributes +in vec3 vertexPosition; +in vec2 vertexTexCoord; +in vec3 vertexNormal; +in vec4 vertexColor; + +// Input uniform values +uniform mat4 mvp; + +// Output vertex attributes (to fragment shader) +out vec2 fragTexCoord; +out vec4 fragColor; + +// NOTE: Add here your custom variables + +void main() +{ + // Send vertex attributes to fragment shader + fragTexCoord = vertexTexCoord; + fragColor = vertexColor; + + // Calculate final vertex position + gl_Position = mvp*vec4(vertexPosition, 1.0); +}
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