diff options
| author | Uneven Prankster <unevenprankster@protonmail.com> | 2023-11-16 21:12:27 -0300 |
|---|---|---|
| committer | Uneven Prankster <unevenprankster@protonmail.com> | 2023-11-16 21:12:27 -0300 |
| commit | 2bbf92ad5ae7708bf18ac7ef333e9a979d8d1bde (patch) | |
| tree | c9d22bb0d73d9cc0c8586e4d31c93a561ea8e910 /assets/src | |
| parent | 1c0cc775732201f4c4d3ee0d6772be786b3b4aa1 (diff) | |
Working so hard like a soldiermain
Can't afford a thing on TV
Diffstat (limited to 'assets/src')
| -rw-r--r-- | assets/src/gunner.h | 223 | ||||
| -rw-r--r-- | assets/src/main.c | 41 |
2 files changed, 0 insertions, 264 deletions
diff --git a/assets/src/gunner.h b/assets/src/gunner.h deleted file mode 100644 index be1b32e..0000000 --- a/assets/src/gunner.h +++ /dev/null @@ -1,223 +0,0 @@ -#pragma once - -// Defines // - -typedef struct{ - unsigned char r; - unsigned char g; - unsigned char b; - unsigned char a; -}Color; - -#define WHITE (Color){255, 255, 255, 255} -#define BLACK (Color){0, 0, 0, 255} - -typedef char i8; -typedef unsigned char u8; - -typedef short i16; -typedef unsigned short u16; - -typedef int i32; -typedef long long i64; - -typedef unsigned int u32; -typedef unsigned long long u64; - -typedef float f32; -typedef double f64; - -// 24.8 format -typedef i32 fx32; -#define FIXED_POINT_BITS 8 -#define FIXED_POINT_ONE (1 << FIXED_POINT_BITS) -#define TO_FIXED(x) ((fx32)(x) << FIXED_POINT_BITS) -#define FROM_FIXED(x) ((x) >> FIXED_POINT_BITS) -#define FP_TO_FIXED(x) (fx32)((x) * FIXED_POINT_ONE) - -typedef struct{ - fx32 x, y; -}vec2; - -typedef i8 b32; -#define false 0 -#define true 1 - -typedef enum { - KEY_NULL = 0, // Key: NULL, used for no key pressed - // Alphanumeric keys - KEY_APOSTROPHE = 39, // Key: ' - KEY_COMMA = 44, // Key: , - KEY_MINUS = 45, // Key: - - KEY_PERIOD = 46, // Key: . - KEY_SLASH = 47, // Key: / - KEY_ZERO = 48, // Key: 0 - KEY_ONE = 49, // Key: 1 - KEY_TWO = 50, // Key: 2 - KEY_THREE = 51, // Key: 3 - KEY_FOUR = 52, // Key: 4 - KEY_FIVE = 53, // Key: 5 - KEY_SIX = 54, // Key: 6 - KEY_SEVEN = 55, // Key: 7 - KEY_EIGHT = 56, // Key: 8 - KEY_NINE = 57, // Key: 9 - KEY_SEMICOLON = 59, // Key: ; - KEY_EQUAL = 61, // Key: = - KEY_A = 65, // Key: A | a - KEY_B = 66, // Key: B | b - KEY_C = 67, // Key: C | c - KEY_D = 68, // Key: D | d - KEY_E = 69, // Key: E | e - KEY_F = 70, // Key: F | f - KEY_G = 71, // Key: G | g - KEY_H = 72, // Key: H | h - KEY_I = 73, // Key: I | i - KEY_J = 74, // Key: J | j - KEY_K = 75, // Key: K | k - KEY_L = 76, // Key: L | l - KEY_M = 77, // Key: M | m - KEY_N = 78, // Key: N | n - KEY_O = 79, // Key: O | o - KEY_P = 80, // Key: P | p - KEY_Q = 81, // Key: Q | q - KEY_R = 82, // Key: R | r - KEY_S = 83, // Key: S | s - KEY_T = 84, // Key: T | t - KEY_U = 85, // Key: U | u - KEY_V = 86, // Key: V | v - KEY_W = 87, // Key: W | w - KEY_X = 88, // Key: X | x - KEY_Y = 89, // Key: Y | y - KEY_Z = 90, // Key: Z | z - KEY_LEFT_BRACKET = 91, // Key: [ - KEY_BACKSLASH = 92, // Key: '\' - KEY_RIGHT_BRACKET = 93, // Key: ] - KEY_GRAVE = 96, // Key: ` - // Function keys - KEY_SPACE = 32, // Key: Space - KEY_ESCAPE = 256, // Key: Esc - KEY_ENTER = 257, // Key: Enter - KEY_TAB = 258, // Key: Tab - KEY_BACKSPACE = 259, // Key: Backspace - KEY_INSERT = 260, // Key: Ins - KEY_DELETE = 261, // Key: Del - KEY_RIGHT = 262, // Key: Cursor right - KEY_LEFT = 263, // Key: Cursor left - KEY_DOWN = 264, // Key: Cursor down - KEY_UP = 265, // Key: Cursor up - KEY_PAGE_UP = 266, // Key: Page up - KEY_PAGE_DOWN = 267, // Key: Page down - KEY_HOME = 268, // Key: Home - KEY_END = 269, // Key: End - KEY_CAPS_LOCK = 280, // Key: Caps lock - KEY_SCROLL_LOCK = 281, // Key: Scroll down - KEY_NUM_LOCK = 282, // Key: Num lock - KEY_PRINT_SCREEN = 283, // Key: Print screen - KEY_PAUSE = 284, // Key: Pause - KEY_F1 = 290, // Key: F1 - KEY_F2 = 291, // Key: F2 - KEY_F3 = 292, // Key: F3 - KEY_F4 = 293, // Key: F4 - KEY_F5 = 294, // Key: F5 - KEY_F6 = 295, // Key: F6 - KEY_F7 = 296, // Key: F7 - KEY_F8 = 297, // Key: F8 - KEY_F9 = 298, // Key: F9 - KEY_F10 = 299, // Key: F10 - KEY_F11 = 300, // Key: F11 - KEY_F12 = 301, // Key: F12 - KEY_LEFT_SHIFT = 340, // Key: Shift left - KEY_LEFT_CONTROL = 341, // Key: Control left - KEY_LEFT_ALT = 342, // Key: Alt left - KEY_LEFT_SUPER = 343, // Key: Super left - KEY_RIGHT_SHIFT = 344, // Key: Shift right - KEY_RIGHT_CONTROL = 345, // Key: Control right - KEY_RIGHT_ALT = 346, // Key: Alt right - KEY_RIGHT_SUPER = 347, // Key: Super right - KEY_KB_MENU = 348, // Key: KB menu - // Keypad keys - KEY_KP_0 = 320, // Key: Keypad 0 - KEY_KP_1 = 321, // Key: Keypad 1 - KEY_KP_2 = 322, // Key: Keypad 2 - KEY_KP_3 = 323, // Key: Keypad 3 - KEY_KP_4 = 324, // Key: Keypad 4 - KEY_KP_5 = 325, // Key: Keypad 5 - KEY_KP_6 = 326, // Key: Keypad 6 - KEY_KP_7 = 327, // Key: Keypad 7 - KEY_KP_8 = 328, // Key: Keypad 8 - KEY_KP_9 = 329, // Key: Keypad 9 - KEY_KP_DECIMAL = 330, // Key: Keypad . - KEY_KP_DIVIDE = 331, // Key: Keypad / - KEY_KP_MULTIPLY = 332, // Key: Keypad * - KEY_KP_SUBTRACT = 333, // Key: Keypad - - KEY_KP_ADD = 334, // Key: Keypad + - KEY_KP_ENTER = 335, // Key: Keypad Enter - KEY_KP_EQUAL = 336, // Key: Keypad = - // Android key buttons - KEY_BACK = 4, // Key: Android back button - KEY_MENU = 82, // Key: Android menu button - KEY_VOLUME_UP = 24, // Key: Android volume up button - KEY_VOLUME_DOWN = 25 // Key: Android volume down button -} KeyboardKey; - -// Texture // - -int load_new_tex(const char* path); - -void draw_texture(int idx, int x, int y); - -void unload_tex(int idx); - -void unload_active_textures(void); - -// Shader // - -int load_new_shader(const char* path); - -void set_active_shader(int idx); - -void reset_active_shader(void); - -void unload_shader(int idx); - -void unload_active_shaders(void); - -// Text // - -void draw_text(const char* txt, int x, int y, int size, Color col); - -i32 load_font(const char* path); - -void draw_text_font(i32 idx, const char* text, vec2 pos, fx32 size, Color col); - -// Controller // - -b32 is_key_pressed(i32 btn); -b32 is_key_held(i32 btn); -b32 is_key_released(i32 btn); - -vec2 get_dir_input(void); - -void set_rumble(f32 duration, f32 strength); - -void stop_rumble(void); - -// Random // - -u32 rand_u32(void); - -int rand_range(i32 min, i32 max); - -// Audio // - -i32 load_audio(const char* path); - -void play_audio(i32 idx); - -void load_music(const char* path); - -void play_music(void); - -void set_music_loop(b32 loop); - -void set_music_loop_point(f32 point); diff --git a/assets/src/main.c b/assets/src/main.c deleted file mode 100644 index 0913641..0000000 --- a/assets/src/main.c +++ /dev/null @@ -1,41 +0,0 @@ -#include "gunner.h" - -static int femme = -1; -static int grayscale = -1; -static int berry = -1; -static int night = -1; - -static vec2 position = (vec2){TO_FIXED(32), TO_FIXED(48)}; -static vec2 text_pos = (vec2){TO_FIXED(64), TO_FIXED(16)}; - -void init(void) -{ - femme = load_new_tex("assets/femme.png"); - grayscale = load_new_shader("assets/gs_full.glsl"); - berry = load_font("assets/berry-rotunda.fnt"); - - load_music("assets/wicked_glee.ogg"); - set_music_loop_point(15.73f); - - play_music(); -} - -void update(void) -{ - draw_text_font(berry, "Femme is a cute", text_pos, 24, BLACK); - - vec2 current_input = get_dir_input(); - if(current_input.x != 0 || current_input.y != 0){ - position.x += current_input.x; - position.y += current_input.y; - } - - set_active_shader(grayscale); - draw_texture(femme, FROM_FIXED(position.x), FROM_FIXED(position.y)); - reset_active_shader(); -} - -void exit(void) -{ - -}
\ No newline at end of file |
