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authorUneven Prankster <unevenprankster@protonmail.com>2023-10-15 21:28:29 -0300
committerUneven Prankster <unevenprankster@protonmail.com>2023-10-15 21:28:29 -0300
commit1c0cc775732201f4c4d3ee0d6772be786b3b4aa1 (patch)
treef5d692d046868261275c7430a624c3ea9ed75d3d /build.sh
parenta89f892640cf12f75c7ce18e6e88c70a8d3965ed (diff)
A lot has certainly happened!
Diffstat (limited to 'build.sh')
-rw-r--r--build.sh4
1 files changed, 2 insertions, 2 deletions
diff --git a/build.sh b/build.sh
index e450615..144a89c 100644
--- a/build.sh
+++ b/build.sh
@@ -5,10 +5,10 @@ GAME_NAME="gunner.exe"
# Set your sources here (relative paths!)
# Example with two source folders:
# SOURCES="src/*.c src/submodule/*.c"
-SOURCES="src/*.c"
+SOURCES="src/main.c"
# Set your raylib/src location here (relative path!)
-RAYLIB_SRC="raylib"
+RAYLIB_SRC="raylib/src"
# About this build script: it does many things, but in essence, it's
# very simple. It has 3 compiler invocations: building raylib (which