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authorUneven Prankster <unevenprankster@protonmail.com>2023-11-16 21:12:27 -0300
committerUneven Prankster <unevenprankster@protonmail.com>2023-11-16 21:12:27 -0300
commit2bbf92ad5ae7708bf18ac7ef333e9a979d8d1bde (patch)
treec9d22bb0d73d9cc0c8586e4d31c93a561ea8e910 /raylib/examples/Makefile.Web
parent1c0cc775732201f4c4d3ee0d6772be786b3b4aa1 (diff)
Working so hard like a soldiermain
Can't afford a thing on TV
Diffstat (limited to 'raylib/examples/Makefile.Web')
-rw-r--r--raylib/examples/Makefile.Web603
1 files changed, 342 insertions, 261 deletions
diff --git a/raylib/examples/Makefile.Web b/raylib/examples/Makefile.Web
index 267e023..e8a7266 100644
--- a/raylib/examples/Makefile.Web
+++ b/raylib/examples/Makefile.Web
@@ -30,7 +30,7 @@ PLATFORM ?= PLATFORM_WEB
# Define required raylib variables
PROJECT_NAME ?= raylib_examples
-RAYLIB_VERSION ?= 4.5.0
+RAYLIB_VERSION ?= 5.0.0
RAYLIB_PATH ?= ..
# Locations of raylib.h and libraylib.a/libraylib.so
@@ -138,7 +138,7 @@ endif
# Define default make program: MAKE
#------------------------------------------------------------------------------------------------
-MAKE ?= make
+MAKE ?= emmake make
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
@@ -149,7 +149,7 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
MAKE = mingw32-make
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- MAKE = mingw32-make
+ MAKE = emmake make
endif
# Define compiler flags: CFLAGS
@@ -334,95 +334,99 @@ endif
# Define source code object files required
#------------------------------------------------------------------------------------------------
CORE = \
- core/core_basic_window \
- core/core_basic_screen_manager \
- core/core_input_keys \
- core/core_input_mouse \
- core/core_input_mouse_wheel \
- core/core_input_gamepad \
- core/core_input_multitouch \
- core/core_input_gestures \
- core/core_input_gestures_web \
core/core_2d_camera \
- core/core_2d_camera_platformer \
core/core_2d_camera_mouse_zoom \
+ core/core_2d_camera_platformer \
core/core_2d_camera_split_screen \
- core/core_3d_camera_mode \
- core/core_3d_camera_free \
core/core_3d_camera_first_person \
+ core/core_3d_camera_free \
+ core/core_3d_camera_mode \
core/core_3d_camera_split_screen \
core/core_3d_picking \
- core/core_world_screen \
+ core/core_automation_events \
+ core/core_basic_screen_manager \
+ core/core_basic_window \
+ core/core_custom_frame_control \
core/core_custom_logging \
core/core_drop_files \
+ core/core_input_gamepad \
+ core/core_input_gamepad_info \
+ core/core_input_gestures \
+ core/core_input_gestures_web \
+ core/core_input_keys \
+ core/core_input_mouse \
+ core/core_input_mouse_wheel \
+ core/core_input_multitouch \
+ core/core_loading_thread \
core/core_random_values \
core/core_scissor_test \
+ core/core_smooth_pixelperfect \
core/core_storage_values \
core/core_vr_simulator \
core/core_window_flags \
core/core_window_letterbox \
core/core_window_should_close \
- core/core_smooth_pixelperfect \
- core/core_custom_frame_control \
- core/core_loading_thread
+ core/core_world_screen
SHAPES = \
shapes/shapes_basic_shapes \
shapes/shapes_bouncing_ball \
- shapes/shapes_colors_palette \
- shapes/shapes_logo_raylib \
- shapes/shapes_logo_raylib_anim \
- shapes/shapes_rectangle_scaling \
- shapes/shapes_lines_bezier \
shapes/shapes_collision_area \
- shapes/shapes_following_eyes \
+ shapes/shapes_colors_palette \
+ shapes/shapes_draw_circle_sector \
+ shapes/shapes_draw_rectangle_rounded \
+ shapes/shapes_draw_ring \
shapes/shapes_easings_ball_anim \
shapes/shapes_easings_box_anim \
shapes/shapes_easings_rectangle_array \
- shapes/shapes_draw_ring \
- shapes/shapes_draw_circle_sector \
- shapes/shapes_draw_rectangle_rounded \
+ shapes/shapes_following_eyes \
+ shapes/shapes_lines_bezier \
+ shapes/shapes_logo_raylib \
+ shapes/shapes_logo_raylib_anim \
+ shapes/shapes_rectangle_scaling \
+ shapes/shapes_splines_drawing \
shapes/shapes_top_down_lights
TEXTURES = \
- textures/textures_logo_raylib \
- textures/textures_mouse_painting \
- textures/textures_srcrec_dstrec \
+ textures/textures_background_scrolling \
+ textures/textures_blend_modes \
+ textures/textures_bunnymark \
+ textures/textures_draw_tiled \
+ textures/textures_fog_of_war \
+ textures/textures_gif_player \
textures/textures_image_drawing \
textures/textures_image_generation \
textures/textures_image_loading \
textures/textures_image_processing \
+ textures/textures_image_rotate \
textures/textures_image_text \
- textures/textures_to_image \
- textures/textures_raw_data \
- textures/textures_particles_blending \
+ textures/textures_logo_raylib \
+ textures/textures_mouse_painting \
textures/textures_npatch_drawing \
- textures/textures_background_scrolling \
+ textures/textures_particles_blending \
+ textures/textures_polygon \
+ textures/textures_raw_data \
textures/textures_sprite_anim \
textures/textures_sprite_button \
textures/textures_sprite_explosion \
+ textures/textures_srcrec_dstrec \
+ textures/textures_svg_loading \
textures/textures_textured_curve \
- textures/textures_bunnymark \
- textures/textures_blend_modes \
- textures/textures_draw_tiled \
- textures/textures_polygon \
- textures/textures_gif_player \
- textures/textures_fog_of_war \
- textures/textures_svg_loading
+ textures/textures_to_image
TEXT = \
- text/text_raylib_fonts \
- text/text_font_spritefont \
- text/text_font_loading \
+ text/text_codepoints_loading \
+ text/text_draw_3d \
text/text_font_filters \
+ text/text_font_loading \
text/text_font_sdf \
+ text/text_font_spritefont \
text/text_format_text \
text/text_input_box \
- text/text_writing_anim \
+ text/text_raylib_fonts \
text/text_rectangle_bounds \
text/text_unicode \
- text/text_draw_3d \
- text/text_codepoints_loading
+ text/text_writing_anim
MODELS = \
models/models_animation \
@@ -432,49 +436,60 @@ MODELS = \
models/models_draw_cube_texture \
models/models_first_person_maze \
models/models_geometric_shapes \
- models/models_mesh_generation \
- models/models_mesh_picking \
+ models/models_heightmap \
models/models_loading \
- models/models_loading_vox \
models/models_loading_gltf \
models/models_loading_m3d \
+ models/models_loading_vox \
+ models/models_mesh_generation \
+ models/models_mesh_picking \
models/models_orthographic_projection \
models/models_rlgl_solar_system \
models/models_skybox \
- models/models_yaw_pitch_roll \
- models/models_heightmap \
- models/models_waving_cubes
+ models/models_waving_cubes \
+ models/models_yaw_pitch_roll
SHADERS = \
- shaders/shaders_model_shader \
- shaders/shaders_shapes_textures \
+ shaders/shaders_basic_lighting \
shaders/shaders_custom_uniform \
- shaders/shaders_postprocessing \
- shaders/shaders_palette_switch \
- shaders/shaders_raymarching \
- shaders/shaders_texture_drawing \
- shaders/shaders_texture_waves \
- shaders/shaders_texture_outline \
- shaders/shaders_julia_set \
+ shaders/shaders_deferred_render \
shaders/shaders_eratosthenes \
- shaders/shaders_basic_lighting \
shaders/shaders_fog \
- shaders/shaders_simple_mask \
- shaders/shaders_spotlight \
shaders/shaders_hot_reloading \
+ shaders/shaders_hybrid_render \
+ shaders/shaders_julia_set \
shaders/shaders_lightmap \
shaders/shaders_mesh_instancing \
+ shaders/shaders_model_shader \
shaders/shaders_multi_sample2d \
- shaders/shaders_write_depth \
- shaders/shaders_hybrid_render
+ shaders/shaders_palette_switch \
+ shaders/shaders_postprocessing \
+ shaders/shaders_raymarching \
+ shaders/shaders_shapes_textures \
+ shaders/shaders_simple_mask \
+ shaders/shaders_spotlight \
+ shaders/shaders_texture_drawing \
+ shaders/shaders_texture_outline \
+ shaders/shaders_texture_tiling \
+ shaders/shaders_texture_waves \
+ shaders/shaders_write_depth
AUDIO = \
+ audio/audio_mixed_processor \
audio/audio_module_playing \
audio/audio_music_stream \
audio/audio_raw_stream \
audio/audio_sound_loading \
- audio/audio_stream_effects \
- audio/audio_mixed_processor
+ audio/audio_sound_multi \
+ audio/audio_stream_effects
+
+OTHERS = \
+ others/easings_testbed \
+ others/embedded_files_loading \
+ others/raylib_opengl_interop \
+ others/raymath_vector_angle \
+ others/rlgl_compute_shader \
+ others/rlgl_standalone
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
@@ -492,73 +507,83 @@ shaders: $(SHADERS)
audio: $(AUDIO)
# Compile CORE examples
-core/core_basic_window: core/core_basic_window.c
+core/core_2d_camera: core/core_2d_camera.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-core/core_basic_screen_manager: core/core_basic_screen_manager.c
+core/core_2d_camera_mouse_zoom: core/core_2d_camera_mouse_zoom.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-core/core_input_keys: core/core_input_keys.c
+core/core_2d_camera_platformer: core/core_2d_camera_platformer.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-core/core_input_mouse: core/core_input_mouse.c
+core/core_2d_camera_split_screen: core/core_2d_camera_split_screen.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-core/core_input_mouse_wheel: core/core_input_mouse_wheel.c
+core/core_3d_camera_first_person: core/core_3d_camera_first_person.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-core/core_input_gamepad: core/core_input_gamepad.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file core/resources/ps3.png@resources/ps3.png \
- --preload-file core/resources/xbox.png@resources/xbox.png
-
-core/core_input_multitouch: core/core_input_multitouch.c
+core/core_3d_camera_free: core/core_3d_camera_free.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-core/core_input_gestures: core/core_input_gestures.c
+core/core_3d_camera_mode: core/core_3d_camera_mode.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-core/core_input_gestures_web: core/core_input_gestures_web.c
+core/core_3d_camera_split_screen: core/core_3d_camera_split_screen.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-core/core_2d_camera: core/core_2d_camera.c
+core/core_3d_picking: core/core_3d_picking.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-core/core_2d_camera_platformer: core/core_2d_camera_platformer.c
+
+core/core_automation_events : core/core_automation_events.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
+
+core/core_basic_window: core/core_basic_window.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-core/core_2d_camera_mouse_zoom: core/core_2d_camera_mouse_zoom.c
+core/core_basic_screen_manager: core/core_basic_screen_manager.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-core/core_2d_camera_split_screen: core/core_2d_camera_split_screen.c
+
+core/core_custom_frame_control: core/core_custom_frame_control.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-core/core_3d_camera_mode: core/core_3d_camera_mode.c
+core/core_custom_logging: core/core_custom_logging.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-core/core_3d_camera_free: core/core_3d_camera_free.c
+core/core_drop_files: core/core_drop_files.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 -s FORCE_FILESYSTEM=1
+
+core/core_input_gamepad: core/core_input_gamepad.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
+ --preload-file core/resources/ps3.png@resources/ps3.png \
+ --preload-file core/resources/xbox.png@resources/xbox.png
+
+core/core_input_gamepad_info: core/core_input_gamepad_info.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-core/core_3d_camera_first_person: core/core_3d_camera_first_person.c
+core/core_input_gestures: core/core_input_gestures.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-core/core_3d_camera_split_screen: core/core_3d_camera_split_screen.c
+
+core/core_input_gestures_web: core/core_input_gestures_web.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-core/core_3d_picking: core/core_3d_picking.c
+core/core_input_keys: core/core_input_keys.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-core/core_world_screen: core/core_world_screen.c
+core/core_input_mouse: core/core_input_mouse.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-core/core_custom_logging: core/core_custom_logging.c
+core/core_input_mouse_wheel: core/core_input_mouse_wheel.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-core/core_window_letterbox: core/core_window_letterbox.c
+core/core_input_multitouch: core/core_input_multitouch.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-core/core_drop_files: core/core_drop_files.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 -s FORCE_FILESYSTEM=1
+# NOTE: To use multi-threading raylib must be compiled with multi-theading support (-s USE_PTHREADS=1)
+# WARNING: For security reasons multi-threading is not supported on browsers, it requires cross-origin isolation (Oct.2021)
+# WARNING: It requires raylib to be compiled using -pthread, so atomic operations and thread-local data (if any)
+# in its source were transformed to non-atomic operations and non-thread-local data
+core/core_loading_thread: core/core_loading_thread.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s USE_PTHREADS=1
core/core_random_values: core/core_random_values.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@@ -566,6 +591,9 @@ core/core_random_values: core/core_random_values.c
core/core_scissor_test: core/core_scissor_test.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
+core/core_smooth_pixelperfect: core/core_smooth_pixelperfect.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
+
core/core_storage_values: core/core_storage_values.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s FORCE_FILESYSTEM=1
@@ -576,21 +604,14 @@ core/core_vr_simulator: core/core_vr_simulator.c
core/core_window_flags: core/core_window_flags.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-core/core_smooth_pixelperfect: core/core_smooth_pixelperfect.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-core/core_custom_frame_control: core/core_custom_frame_control.c
+core/core_window_letterbox: core/core_window_letterbox.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_window_should_close: core/core_window_should_close.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-# NOTE: To use multi-threading raylib must be compiled with multi-theading support (-s USE_PTHREADS=1)
-# WARNING: For security reasons multi-threading is not supported on browsers, it requires cross-origin isolation (Oct.2021)
-# WARNING: It requires raylib to be compiled using -pthread, so atomic operations and thread-local data (if any)
-# in its source were transformed to non-atomic operations and non-thread-local data
-core/core_loading_thread: core/core_loading_thread.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s USE_PTHREADS=1
+core/core_world_screen: core/core_world_screen.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# Compile SHAPES examples
@@ -600,67 +621,78 @@ shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c
shapes/shapes_bouncing_ball: shapes/shapes_bouncing_ball.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-shapes/shapes_colors_palette: shapes/shapes_colors_palette.c
+shapes/shapes_collision_area: shapes/shapes_collision_area.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c
+shapes/shapes_colors_palette: shapes/shapes_colors_palette.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c
+shapes/shapes_draw_circle_sector: shapes/shapes_draw_circle_sector.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-shapes/shapes_rectangle_scaling: shapes/shapes_rectangle_scaling.c
+shapes/shapes_draw_rectangle_rounded: shapes/shapes_draw_rectangle_rounded.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
+
+shapes/shapes_draw_ring: shapes/shapes_draw_ring.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-shapes/shapes_lines_bezier: shapes/shapes_lines_bezier.c
+shapes/shapes_easings_ball_anim: shapes/shapes_easings_ball_anim.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-shapes/shapes_collision_area: shapes/shapes_collision_area.c
+shapes/shapes_easings_box_anim: shapes/shapes_easings_box_anim.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-shapes/shapes_following_eyes: shapes/shapes_following_eyes.c
+shapes/shapes_easings_rectangle_array: shapes/shapes_easings_rectangle_array.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-shapes/shapes_easings_ball_anim: shapes/shapes_easings_ball_anim.c
+shapes/shapes_following_eyes: shapes/shapes_following_eyes.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-shapes/shapes_easings_box_anim: shapes/shapes_easings_box_anim.c
+shapes/shapes_lines_bezier: shapes/shapes_lines_bezier.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-shapes/shapes_easings_rectangle_array: shapes/shapes_easings_rectangle_array.c
+shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-shapes/shapes_draw_ring: shapes/shapes_draw_ring.c
+shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-shapes/shapes_draw_circle_sector: shapes/shapes_draw_circle_sector.c
+shapes/shapes_rectangle_scaling: shapes/shapes_rectangle_scaling.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-shapes/shapes_draw_rectangle_rounded: shapes/shapes_draw_rectangle_rounded.c
+shapes/shapes_splines_drawing: shapes/shapes_splines_drawing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_top_down_lights: shapes/shapes_top_down_lights.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
+
# Compile TEXTURES examples
-textures/textures_logo_raylib: textures/textures_logo_raylib.c
+textures/textures_background_scrolling: textures/textures_background_scrolling.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png
+ --preload-file textures/resources/cyberpunk_street_background.png@resources/cyberpunk_street_background.png \
+ --preload-file textures/resources/cyberpunk_street_midground.png@resources/cyberpunk_street_midground.png \
+ --preload-file textures/resources/cyberpunk_street_foreground.png@resources/cyberpunk_street_foreground.png
-textures/textures_mouse_painting: textures/textures_mouse_painting.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
+textures/textures_blend_modes: textures/textures_blend_modes.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
+ --preload-file textures/resources/cyberpunk_street_background.png@resources/cyberpunk_street_background.png \
+ --preload-file textures/resources/cyberpunk_street_foreground.png@resources/cyberpunk_street_foreground.png
-textures/textures_sprite_anim: textures/textures_sprite_anim.c
+textures/textures_bunnymark: textures/textures_bunnymark.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/scarfy.png@resources/scarfy.png
+ --preload-file textures/resources/wabbit_alpha.png@resources/wabbit_alpha.png
-textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c
+textures/textures_draw_tiled: textures/textures_draw_tiled.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/scarfy.png@resources/scarfy.png
+ --preload-file textures/resources/patterns.png@resources/patterns.png
-textures/textures_image_loading: textures/textures_image_loading.c
+textures/textures_fog_of_war: textures/textures_fog_of_war.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
+
+textures/textures_gif_player: textures/textures_gif_player.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png
+ --preload-file textures/resources/scarfy_run.gif@resources/scarfy_run.gif
textures/textures_image_drawing: textures/textures_image_drawing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
@@ -671,36 +703,49 @@ textures/textures_image_drawing: textures/textures_image_drawing.c
textures/textures_image_generation: textures/textures_image_generation.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864
+textures/textures_image_loading: textures/textures_image_loading.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
+ --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png
+
textures/textures_image_processing: textures/textures_image_processing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/parrots.png@resources/parrots.png
+textures/textures_image_rotate: textures/textures_image_rotate.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
+ --preload-file textures/resources/raylib_logo.png
+
textures/textures_image_text: textures/textures_image_text.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
--preload-file textures/resources/parrots.png@resources/parrots.png \
--preload-file textures/resources/KAISG.ttf@resources/KAISG.ttf
-textures/textures_to_image: textures/textures_to_image.c
+textures/textures_logo_raylib: textures/textures_logo_raylib.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png
-textures/textures_raw_data: textures/textures_raw_data.c
+textures/textures_mouse_painting: textures/textures_mouse_painting.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
+
+textures/textures_npatch_drawing: textures/textures_npatch_drawing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/fudesumi.raw@resources/fudesumi.raw
+ --preload-file textures/resources/ninepatch_button.png@resources/ninepatch_button.png
textures/textures_particles_blending: textures/textures_particles_blending.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/spark_flame.png@resources/spark_flame.png
-textures/textures_npatch_drawing: textures/textures_npatch_drawing.c
+textures/textures_polygon: textures/textures_polygon.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/ninepatch_button.png@resources/ninepatch_button.png
+ --preload-file textures/resources/cat.png@resources/cat.png
-textures/textures_background_scrolling: textures/textures_background_scrolling.c
+textures/textures_raw_data: textures/textures_raw_data.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/cyberpunk_street_background.png@resources/cyberpunk_street_background.png \
- --preload-file textures/resources/cyberpunk_street_midground.png@resources/cyberpunk_street_midground.png \
- --preload-file textures/resources/cyberpunk_street_foreground.png@resources/cyberpunk_street_foreground.png
+ --preload-file textures/resources/fudesumi.raw@resources/fudesumi.raw
+
+textures/textures_sprite_anim: textures/textures_sprite_anim.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
+ --preload-file textures/resources/scarfy.png@resources/scarfy.png
textures/textures_sprite_button: textures/textures_sprite_button.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
@@ -712,51 +757,35 @@ textures/textures_sprite_explosion: textures/textures_sprite_explosion.c
--preload-file textures/resources/explosion.png@resources/explosion.png \
--preload-file textures/resources/boom.wav@resources/boom.wav
-textures/textures_textured_curve: textures/textures_textured_curve.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/road.png@resources/road.png
-
-textures/textures_bunnymark: textures/textures_bunnymark.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/wabbit_alpha.png@resources/wabbit_alpha.png
-
-textures/textures_blend_modes: textures/textures_blend_modes.c
+textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/cyberpunk_street_background.png@resources/cyberpunk_street_background.png \
- --preload-file textures/resources/cyberpunk_street_foreground.png@resources/cyberpunk_street_foreground.png
+ --preload-file textures/resources/scarfy.png@resources/scarfy.png
-textures/textures_draw_tiled: textures/textures_draw_tiled.c
+textures/textures_svg_loading: textures/textures_svg_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/patterns.png@resources/patterns.png
+ --preload-file textures/resources/test.svg
-textures/textures_polygon: textures/textures_polygon.c
+textures/textures_textured_curve: textures/textures_textured_curve.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/cat.png@resources/cat.png
+ --preload-file textures/resources/road.png@resources/road.png
-textures/textures_gif_player: textures/textures_gif_player.c
+textures/textures_to_image: textures/textures_to_image.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/scarfy_run.gif@resources/scarfy_run.gif
+ --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png
-textures/textures_fog_of_war: textures/textures_fog_of_war.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# Compile TEXT examples
-text/text_raylib_fonts: text/text_raylib_fonts.c
+text/text_codepoints_loading: text/text_codepoints_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file text/resources/fonts/alagard.png@resources/fonts/alagard.png \
- --preload-file text/resources/fonts/pixelplay.png@resources/fonts/pixelplay.png \
- --preload-file text/resources/fonts/mecha.png@resources/fonts/mecha.png \
- --preload-file text/resources/fonts/setback.png@resources/fonts/setback.png \
- --preload-file text/resources/fonts/romulus.png@resources/fonts/romulus.png \
- --preload-file text/resources/fonts/pixantiqua.png@resources/fonts/pixantiqua.png \
- --preload-file text/resources/fonts/alpha_beta.png@resources/fonts/alpha_beta.png \
- --preload-file text/resources/fonts/jupiter_crash.png@resources/fonts/jupiter_crash.png
-
-text/text_font_spritefont: text/text_font_spritefont.c
+ --preload-file text/resources/DotGothic16-Regular.ttf@resources/DotGothic16-Regular.ttf
+
+text/text_draw_3d: text/text_draw_3d.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file text/resources/custom_mecha.png@resources/custom_mecha.png \
- --preload-file text/resources/custom_alagard.png@resources/custom_alagard.png \
- --preload-file text/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png
+ --preload-file text/resources/shaders/glsl100/alpha_discard.fs@resources/shaders/glsl100/alpha_discard.fs
+
+text/text_font_filters: text/text_font_filters.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
+ --preload-file text/resources/KAISG.ttf@resources/KAISG.ttf
text/text_font_loading: text/text_font_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
@@ -764,23 +793,33 @@ text/text_font_loading: text/text_font_loading.c
--preload-file text/resources/pixantiqua.png@resources/pixantiqua.png \
--preload-file text/resources/pixantiqua.ttf@resources/pixantiqua.ttf
-text/text_font_filters: text/text_font_filters.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
- --preload-file text/resources/KAISG.ttf@resources/KAISG.ttf
-
text/text_font_sdf: text/text_font_sdf.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
--preload-file text/resources/anonymous_pro_bold.ttf@resources/anonymous_pro_bold.ttf \
--preload-file text/resources/shaders/glsl100/sdf.fs@resources/shaders/glsl100/sdf.fs
+text/text_font_spritefont: text/text_font_spritefont.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
+ --preload-file text/resources/custom_mecha.png@resources/custom_mecha.png \
+ --preload-file text/resources/custom_alagard.png@resources/custom_alagard.png \
+ --preload-file text/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png
+
text/text_format_text: text/text_format_text.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
text/text_input_box: text/text_input_box.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-text/text_writing_anim: text/text_writing_anim.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
+text/text_raylib_fonts: text/text_raylib_fonts.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
+ --preload-file text/resources/fonts/alagard.png@resources/fonts/alagard.png \
+ --preload-file text/resources/fonts/pixelplay.png@resources/fonts/pixelplay.png \
+ --preload-file text/resources/fonts/mecha.png@resources/fonts/mecha.png \
+ --preload-file text/resources/fonts/setback.png@resources/fonts/setback.png \
+ --preload-file text/resources/fonts/romulus.png@resources/fonts/romulus.png \
+ --preload-file text/resources/fonts/pixantiqua.png@resources/fonts/pixantiqua.png \
+ --preload-file text/resources/fonts/alpha_beta.png@resources/fonts/alpha_beta.png \
+ --preload-file text/resources/fonts/jupiter_crash.png@resources/fonts/jupiter_crash.png
text/text_rectangle_bounds: text/text_rectangle_bounds.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@@ -794,13 +833,9 @@ text/text_unicode: text/text_unicode.c
--preload-file text/resources/symbola.fnt@resources/symbola.fnt \
--preload-file text/resources/symbola.png@resources/symbola.png
-text/text_draw_3d: text/text_draw_3d.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file text/resources/shaders/glsl100/alpha_discard.fs@resources/shaders/glsl100/alpha_discard.fs
+text/text_writing_anim: text/text_writing_anim.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-text/text_codepoints_loading: text/text_codepoints_loading.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file text/resources/DotGothic16-Regular.ttf@resources/DotGothic16-Regular.ttf
# Compile MODELS examples
models/models_animation: models/models_animation.c
@@ -832,26 +867,16 @@ models/models_first_person_maze: models/models_first_person_maze.c
models/models_geometric_shapes: models/models_geometric_shapes.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-models/models_mesh_generation: models/models_mesh_generation.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-models/models_mesh_picking: models/models_mesh_picking.c
+
+models/models_heightmap: models/models_heightmap.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file models/resources/models/obj/turret.obj@resources/models/obj/turret.obj \
- --preload-file models/resources/models/obj/turret_diffuse.png@resources/models/obj/turret_diffuse.png
+ --preload-file models/resources/heightmap.png@resources/heightmap.png
models/models_loading: models/models_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
--preload-file models/resources/models/obj/castle.obj@resources/models/obj/castle.obj \
--preload-file models/resources/models/obj/castle_diffuse.png@resources/models/obj/castle_diffuse.png
-
-models/models_loading_vox: models/models_loading_vox.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
- --preload-file models/resources/models/vox/chr_knight.vox@resources/models/vox/chr_knight.vox \
- --preload-file models/resources/models/vox/chr_sword.vox@resources/models/vox/chr_sword.vox \
- --preload-file models/resources/models/vox/monu9.vox@resources/models/vox/monu9.vox
-
+
models/models_loading_gltf: models/models_loading_gltf.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
--preload-file models/resources/models/gltf/robot.glb@resources/models/gltf/robot.glb
@@ -859,6 +884,20 @@ models/models_loading_gltf: models/models_loading_gltf.c
models/models_loading_m3d: models/models_loading_m3d.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
--preload-file models/resources/models/m3d/cesium_man.m3d@resources/models/m3d/cesium_man.m3d
+
+models/models_loading_vox: models/models_loading_vox.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
+ --preload-file models/resources/models/vox/chr_knight.vox@resources/models/vox/chr_knight.vox \
+ --preload-file models/resources/models/vox/chr_sword.vox@resources/models/vox/chr_sword.vox \
+ --preload-file models/resources/models/vox/monu9.vox@resources/models/vox/monu9.vox
+
+models/models_mesh_generation: models/models_mesh_generation.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
+
+models/models_mesh_picking: models/models_mesh_picking.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
+ --preload-file models/resources/models/obj/turret.obj@resources/models/obj/turret.obj \
+ --preload-file models/resources/models/obj/turret_diffuse.png@resources/models/obj/turret_diffuse.png
models/models_orthographic_projection: models/models_orthographic_projection.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@@ -874,30 +913,21 @@ models/models_skybox: models/models_skybox.c
--preload-file models/resources/shaders/glsl100/cubemap.vs@resources/shaders/glsl100/cubemap.vs \
--preload-file models/resources/shaders/glsl100/cubemap.fs@resources/shaders/glsl100/cubemap.fs
+models/models_waving_cubes: models/models_waving_cubes.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
+
models/models_yaw_pitch_roll: models/models_yaw_pitch_roll.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
--preload-file models/resources/models/obj/plane.obj@resources/models/obj/plane.obj \
--preload-file models/resources/models/obj/plane_diffuse.png@resources/models/obj/plane_diffuse.png
-models/models_heightmap: models/models_heightmap.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file models/resources/heightmap.png@resources/heightmap.png
-
-models/models_waving_cubes: models/models_waving_cubes.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# Compile SHADER examples
-shaders/shaders_model_shader: shaders/shaders_model_shader.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
- --preload-file shaders/resources/models/watermill.obj@resources/models/watermill.obj \
- --preload-file shaders/resources/models/watermill_diffuse.png@resources/models/watermill_diffuse.png \
- --preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs
-
-shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c
+shaders/shaders_basic_lighting: shaders/shaders_basic_lighting.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \
- --preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \
- --preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs
+ --preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \
+ --preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs \
+ --preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs
shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
@@ -905,48 +935,78 @@ shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c
--preload-file shaders/resources/models/barracks_diffuse.png@resources/models/barracks_diffuse.png \
--preload-file shaders/resources/shaders/glsl100/swirl.fs@resources/shaders/glsl100/swirl.fs
-shaders/shaders_postprocessing: shaders/shaders_postprocessing.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
- --preload-file shaders/resources/models/church.obj@resources/models/church.obj \
- --preload-file shaders/resources/models/church_diffuse.png@resources/models/church_diffuse.png \
- --preload-file shaders/resources/shaders/glsl100@resources/shaders/glsl100
-
-shaders/shaders_palette_switch: shaders/shaders_palette_switch.c
+shaders/shaders_deferred_render: shaders/shaders_deferred_render.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/shaders/glsl100/palette_switch.fs@resources/shaders/glsl100/palette_switch.fs
+ --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \
+ --preload-file shaders/resources/shaders/glsl330/gbuffer.vs@resources/shaders/glsl330/gbuffer.vs \
+ --preload-file shaders/resources/shaders/glsl330/gbuffer.fs@resources/shaders/glsl330/gbuffer.fs \
+ --preload-file shaders/resources/shaders/glsl330/deferred_shading.fs@resources/shaders/glsl330/deferred_shading.fs \
+ --preload-file shaders/resources/shaders/glsl330/deferred_shading.fs@resources/shaders/glsl330/deferred_shading.fs
-shaders/shaders_raymarching: shaders/shaders_raymarching.c
+shaders/shaders_eratosthenes: shaders/shaders_eratosthenes.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/shaders/glsl100/raymarching.fs@resources/shaders/glsl100/raymarching.fs
+ --preload-file shaders/resources/shaders/glsl100/eratosthenes.fs@resources/shaders/glsl100/eratosthenes.fs
-shaders/shaders_texture_drawing: shaders/shaders_texture_drawing.c
+shaders/shaders_fog: shaders/shaders_fog.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/shaders/glsl100/cubes_panning.fs@resources/shaders/glsl100/cubes_panning.fs
+ --preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \
+ --preload-file shaders/resources/shaders/glsl100/fog.fs@resources/shaders/glsl100/fog.fs \
+ --preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs
-shaders/shaders_texture_waves: shaders/shaders_texture_waves.c
+shaders/shaders_hot_reloading: shaders/shaders_hot_reloading.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s FORCE_FILESYSTEM=1 \
+ --preload-file shaders/resources/shaders/glsl100/reload.fs@resources/shaders/glsl100/reload.fs
+
+shaders/shaders_hybrid_render: shaders/shaders_hybrid_render.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/space.png@resources/space.png \
- --preload-file shaders/resources/shaders/glsl100/wave.fs@resources/shaders/glsl100/wave.fs
+ --preload-file shaders/resources/shaders/glsl100/hybrid_raymarch.fs@resources/shaders/glsl100/hybrid_raymarch.fs \
+ --preload-file shaders/resources/shaders/glsl100/hybrid_raster.fs@resources/shaders/glsl100/hybrid_raster.fs
shaders/shaders_julia_set: shaders/shaders_julia_set.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/julia_set.fs@resources/shaders/glsl100/julia_set.fs
-shaders/shaders_eratosthenes: shaders/shaders_eratosthenes.c
+shaders/shaders_lightmap: shaders/shaders_lightmap.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s FORCE_FILESYSTEM=1 \
+ --preload-file shaders/resources/shaders/glsl330/lightmap.vs \
+ --preload-file shaders/resources/shaders/glsl330/lightmap.fs \
+ --preload-file shaders/resources/cubicmap_atlas.png \
+ --preload-file shaders/resources/spark_flame.png
+
+shaders/shaders_mesh_instancing: shaders/shaders_mesh_instancing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/shaders/glsl100/eratosthenes.fs@resources/shaders/glsl100/eratosthenes.fs
+ --preload-file shaders/resources/shaders/glsl100/lighting_instancing.vs@resources/shaders/glsl100/lighting_instancing.vs \
+ --preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs
-shaders/shaders_basic_lighting: shaders/shaders_basic_lighting.c
+shaders/shaders_model_shader: shaders/shaders_model_shader.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
+ --preload-file shaders/resources/models/watermill.obj@resources/models/watermill.obj \
+ --preload-file shaders/resources/models/watermill_diffuse.png@resources/models/watermill_diffuse.png \
+ --preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs
+
+shaders/shaders_multi_sample2d: shaders/shaders_multi_sample2d.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \
- --preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs \
- --preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs
+ --preload-file shaders/resources/shaders/glsl100/color_mix.fs@resources/shaders/glsl100/color_mix.fs
-shaders/shaders_fog: shaders/shaders_fog.c
+shaders/shaders_palette_switch: shaders/shaders_palette_switch.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \
- --preload-file shaders/resources/shaders/glsl100/fog.fs@resources/shaders/glsl100/fog.fs \
- --preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs
+ --preload-file shaders/resources/shaders/glsl100/palette_switch.fs@resources/shaders/glsl100/palette_switch.fs
+
+shaders/shaders_postprocessing: shaders/shaders_postprocessing.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
+ --preload-file shaders/resources/models/church.obj@resources/models/church.obj \
+ --preload-file shaders/resources/models/church_diffuse.png@resources/models/church_diffuse.png \
+ --preload-file shaders/resources/shaders/glsl100@resources/shaders/glsl100
+
+shaders/shaders_raymarching: shaders/shaders_raymarching.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
+ --preload-file shaders/resources/shaders/glsl100/raymarching.fs@resources/shaders/glsl100/raymarching.fs
+
+shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
+ --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \
+ --preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \
+ --preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs
shaders/shaders_simple_mask: shaders/shaders_simple_mask.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
@@ -959,34 +1019,36 @@ shaders/shaders_spotlight: shaders/shaders_spotlight.c
--preload-file shaders/resources/raysan.png@resources/raysan.png \
--preload-file shaders/resources/shaders/glsl100/spotlight.fs@resources/shaders/glsl100/spotlight.fs
-shaders/shaders_hot_reloading: shaders/shaders_hot_reloading.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s FORCE_FILESYSTEM=1 \
- --preload-file shaders/resources/shaders/glsl100/reload.fs@resources/shaders/glsl100/reload.fs
-
-shaders/shaders_mesh_instancing: shaders/shaders_mesh_instancing.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/shaders/glsl100/lighting_instancing.vs@resources/shaders/glsl100/lighting_instancing.vs \
- --preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs
-
-shaders/shaders_multi_sample2d: shaders/shaders_multi_sample2d.c
+shaders/shaders_texture_drawing: shaders/shaders_texture_drawing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/shaders/glsl100/color_mix.fs@resources/shaders/glsl100/color_mix.fs
+ --preload-file shaders/resources/shaders/glsl100/cubes_panning.fs@resources/shaders/glsl100/cubes_panning.fs
shaders/shaders_texture_outline: shaders/shaders_texture_outline.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/outline.fs@resources/shaders/glsl100/outline.fs \
--preload-file shaders/resources/fudesumi.png@resources/fudesumi.png
+shaders/shaders_texture_tiling: shaders/shaders_texture_tiling.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
+ --preload-file shaders/resources/shaders/glsl100/tiling.fs@resources/shaders/glsl100/tiling.fs \
+ --preload-file shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
+
+shaders/shaders_texture_waves: shaders/shaders_texture_waves.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
+ --preload-file shaders/resources/space.png@resources/space.png \
+ --preload-file shaders/resources/shaders/glsl100/wave.fs@resources/shaders/glsl100/wave.fs
+
shaders/shaders_write_depth: shaders/shaders_write_depth.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/write_depth.fs@resources/shaders/glsl100/write_depth.fs
-shaders/shaders_hybrid_render: shaders/shaders_hybrid_render.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/shaders/glsl100/hybrid_raymarch.fs@resources/shaders/glsl100/hybrid_raymarch.fs \
- --preload-file shaders/resources/shaders/glsl100/hybrid_raster.fs@resources/shaders/glsl100/hybrid_raster.fs
# Compile AUDIO examples
+audio/audio_mixed_processor: audio/audio_mixed_processor.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
+ --preload-file audio/resources/country.mp3@resources/country.mp3 \
+ --preload-file audio/resources/coin.wav@resources/coin.wav
+
audio/audio_module_playing: audio/audio_module_playing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file audio/resources/mini1111.xm@resources/mini1111.xm
@@ -1003,14 +1065,33 @@ audio/audio_sound_loading: audio/audio_sound_loading.c
--preload-file audio/resources/sound.wav@resources/sound.wav \
--preload-file audio/resources/target.ogg@resources/target.ogg
+audio/audio_sound_multi: audio/audio_sound_multi.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
+ --preload-file audio/resources/sound.wav@resources/sound.wav
+
audio/audio_stream_effects: audio/audio_stream_effects.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
--preload-file audio/resources/country.mp3@resources/country.mp3
-audio/audio_mixed_processor: audio/audio_mixed_processor.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
- --preload-file audio/resources/country.mp3@resources/country.mp3 \
- --preload-file audio/resources/coin.wav@resources/coin.wav
+
+# Compile OTHERS examples
+others/easings_testbed: others/easings_testbed.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
+
+others/embedded_files_loading: others/embedded_files_loading.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
+
+others/raylib_opengl_interop:
+ $(info Skipping_others_raylib_opengl_interop)
+
+others/raymath_vector_angle: others/raymath_vector_angle.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
+
+others/rlgl_compute_shader:
+ $(info Skipping_others_rlgl_compute_shader)
+
+others/rlgl_standalone:
+ $(info Skipping_others_rlgl_standalone)
# Clean everything
clean: