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| author | Uneven Prankster <unevenprankster@protonmail.com> | 2023-11-16 21:12:27 -0300 |
|---|---|---|
| committer | Uneven Prankster <unevenprankster@protonmail.com> | 2023-11-16 21:12:27 -0300 |
| commit | 2bbf92ad5ae7708bf18ac7ef333e9a979d8d1bde (patch) | |
| tree | c9d22bb0d73d9cc0c8586e4d31c93a561ea8e910 /raylib/examples/models/models_skybox.c | |
| parent | 1c0cc775732201f4c4d3ee0d6772be786b3b4aa1 (diff) | |
Working so hard like a soldiermain
Can't afford a thing on TV
Diffstat (limited to 'raylib/examples/models/models_skybox.c')
| -rw-r--r-- | raylib/examples/models/models_skybox.c | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/raylib/examples/models/models_skybox.c b/raylib/examples/models/models_skybox.c index 7a500e0..c583128 100644 --- a/raylib/examples/models/models_skybox.c +++ b/raylib/examples/models/models_skybox.c @@ -68,14 +68,12 @@ int main(void) char skyboxFileName[256] = { 0 }; - Texture2D panorama; - if (useHDR) { TextCopy(skyboxFileName, "resources/dresden_square_2k.hdr"); // Load HDR panorama (sphere) texture - panorama = LoadTexture(skyboxFileName); + Texture2D panorama = LoadTexture(skyboxFileName); // Generate cubemap (texture with 6 quads-cube-mapping) from panorama HDR texture // NOTE 1: New texture is generated rendering to texture, shader calculates the sphere->cube coordinates mapping @@ -83,7 +81,7 @@ int main(void) // despite texture can be successfully created.. so using PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 instead of PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, panorama, 1024, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8); - //UnloadTexture(panorama); // Texture not required anymore, cubemap already generated + UnloadTexture(panorama); // Texture not required anymore, cubemap already generated } else { @@ -113,15 +111,18 @@ int main(void) { if (IsFileExtension(droppedFiles.paths[0], ".png;.jpg;.hdr;.bmp;.tga")) { - // Unload current cubemap texture and load new one + // Unload current cubemap texture to load new one UnloadTexture(skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture); + if (useHDR) { + // Load HDR panorama (sphere) texture Texture2D panorama = LoadTexture(droppedFiles.paths[0]); // Generate cubemap from panorama texture skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, panorama, 1024, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8); - UnloadTexture(panorama); + + UnloadTexture(panorama); // Texture not required anymore, cubemap already generated } else { |
