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authorUneven Prankster <unevenprankster@protonmail.com>2023-10-15 21:28:29 -0300
committerUneven Prankster <unevenprankster@protonmail.com>2023-10-15 21:28:29 -0300
commit1c0cc775732201f4c4d3ee0d6772be786b3b4aa1 (patch)
treef5d692d046868261275c7430a624c3ea9ed75d3d /raylib/examples/others/resources/shaders/glsl100/point_particle.fs
parenta89f892640cf12f75c7ce18e6e88c70a8d3965ed (diff)
A lot has certainly happened!
Diffstat (limited to 'raylib/examples/others/resources/shaders/glsl100/point_particle.fs')
-rw-r--r--raylib/examples/others/resources/shaders/glsl100/point_particle.fs16
1 files changed, 16 insertions, 0 deletions
diff --git a/raylib/examples/others/resources/shaders/glsl100/point_particle.fs b/raylib/examples/others/resources/shaders/glsl100/point_particle.fs
new file mode 100644
index 0000000..cf0fd72
--- /dev/null
+++ b/raylib/examples/others/resources/shaders/glsl100/point_particle.fs
@@ -0,0 +1,16 @@
+#version 100
+
+precision mediump float;
+
+// Input uniform values
+uniform vec4 color;
+
+// NOTE: Add here your custom variables
+
+void main()
+{
+ // Each point is drawn as a screen space square of gl_PointSize size. gl_PointCoord contains where we are inside of
+ // it. (0, 0) is the top left, (1, 1) the bottom right corner.
+ // Draw each point as a colored circle with alpha 1.0 in the center and 0.0 at the outer edges.
+ gl_FragColor = vec4(color.rgb, color.a * (1.0 - length(gl_PointCoord.xy - vec2(0.5))*2.0));
+} \ No newline at end of file