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authorUneven Prankster <unevenprankster@protonmail.com>2023-10-15 21:28:29 -0300
committerUneven Prankster <unevenprankster@protonmail.com>2023-10-15 21:28:29 -0300
commit1c0cc775732201f4c4d3ee0d6772be786b3b4aa1 (patch)
treef5d692d046868261275c7430a624c3ea9ed75d3d /raylib/examples/others/resources/shaders/glsl100/point_particle.vs
parenta89f892640cf12f75c7ce18e6e88c70a8d3965ed (diff)
A lot has certainly happened!
Diffstat (limited to 'raylib/examples/others/resources/shaders/glsl100/point_particle.vs')
-rw-r--r--raylib/examples/others/resources/shaders/glsl100/point_particle.vs24
1 files changed, 24 insertions, 0 deletions
diff --git a/raylib/examples/others/resources/shaders/glsl100/point_particle.vs b/raylib/examples/others/resources/shaders/glsl100/point_particle.vs
new file mode 100644
index 0000000..f3b7007
--- /dev/null
+++ b/raylib/examples/others/resources/shaders/glsl100/point_particle.vs
@@ -0,0 +1,24 @@
+#version 100
+
+// Input vertex attributes
+attribute vec3 vertexPosition;
+
+// Input uniform values
+uniform mat4 mvp;
+uniform float currentTime;
+
+// NOTE: Add here your custom variables
+
+void main()
+{
+ // Unpack data from vertexPosition
+ vec2 pos = vertexPosition.xy;
+ float period = vertexPosition.z;
+
+ // Calculate final vertex position (jiggle it around a bit horizontally)
+ pos += vec2(100.0, 0.0) * sin(period * currentTime);
+ gl_Position = mvp * vec4(pos.x, pos.y, 0.0, 1.0);
+
+ // Calculate the screen space size of this particle (also vary it over time)
+ gl_PointSize = 10.0 - 5.0 * abs(sin(period * currentTime));
+} \ No newline at end of file