diff options
| author | Uneven Prankster <unevenprankster@protonmail.com> | 2023-10-15 21:28:29 -0300 |
|---|---|---|
| committer | Uneven Prankster <unevenprankster@protonmail.com> | 2023-10-15 21:28:29 -0300 |
| commit | 1c0cc775732201f4c4d3ee0d6772be786b3b4aa1 (patch) | |
| tree | f5d692d046868261275c7430a624c3ea9ed75d3d /raylib/examples/others/resources/shaders/glsl100/point_particle.vs | |
| parent | a89f892640cf12f75c7ce18e6e88c70a8d3965ed (diff) | |
A lot has certainly happened!
Diffstat (limited to 'raylib/examples/others/resources/shaders/glsl100/point_particle.vs')
| -rw-r--r-- | raylib/examples/others/resources/shaders/glsl100/point_particle.vs | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/raylib/examples/others/resources/shaders/glsl100/point_particle.vs b/raylib/examples/others/resources/shaders/glsl100/point_particle.vs new file mode 100644 index 0000000..f3b7007 --- /dev/null +++ b/raylib/examples/others/resources/shaders/glsl100/point_particle.vs @@ -0,0 +1,24 @@ +#version 100 + +// Input vertex attributes +attribute vec3 vertexPosition; + +// Input uniform values +uniform mat4 mvp; +uniform float currentTime; + +// NOTE: Add here your custom variables + +void main() +{ + // Unpack data from vertexPosition + vec2 pos = vertexPosition.xy; + float period = vertexPosition.z; + + // Calculate final vertex position (jiggle it around a bit horizontally) + pos += vec2(100.0, 0.0) * sin(period * currentTime); + gl_Position = mvp * vec4(pos.x, pos.y, 0.0, 1.0); + + // Calculate the screen space size of this particle (also vary it over time) + gl_PointSize = 10.0 - 5.0 * abs(sin(period * currentTime)); +}
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