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| author | Uneven Prankster <unevenprankster@protonmail.com> | 2023-11-16 21:12:27 -0300 |
|---|---|---|
| committer | Uneven Prankster <unevenprankster@protonmail.com> | 2023-11-16 21:12:27 -0300 |
| commit | 2bbf92ad5ae7708bf18ac7ef333e9a979d8d1bde (patch) | |
| tree | c9d22bb0d73d9cc0c8586e4d31c93a561ea8e910 /raylib/examples/shaders/shaders_custom_uniform.c | |
| parent | 1c0cc775732201f4c4d3ee0d6772be786b3b4aa1 (diff) | |
Working so hard like a soldiermain
Can't afford a thing on TV
Diffstat (limited to 'raylib/examples/shaders/shaders_custom_uniform.c')
| -rw-r--r-- | raylib/examples/shaders/shaders_custom_uniform.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/raylib/examples/shaders/shaders_custom_uniform.c b/raylib/examples/shaders/shaders_custom_uniform.c index 0a1a764..b3b8040 100644 --- a/raylib/examples/shaders/shaders_custom_uniform.c +++ b/raylib/examples/shaders/shaders_custom_uniform.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - Apply a postprocessing shader and connect a custom uniform variable +* raylib [shaders] example - Postprocessing with custom uniform variable * * NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, * OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. |
