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authorUneven Prankster <unevenprankster@protonmail.com>2023-11-16 21:12:27 -0300
committerUneven Prankster <unevenprankster@protonmail.com>2023-11-16 21:12:27 -0300
commit2bbf92ad5ae7708bf18ac7ef333e9a979d8d1bde (patch)
treec9d22bb0d73d9cc0c8586e4d31c93a561ea8e910 /raylib/examples/shaders/shaders_raymarching.c
parent1c0cc775732201f4c4d3ee0d6772be786b3b4aa1 (diff)
Working so hard like a soldiermain
Can't afford a thing on TV
Diffstat (limited to 'raylib/examples/shaders/shaders_raymarching.c')
-rw-r--r--raylib/examples/shaders/shaders_raymarching.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/raylib/examples/shaders/shaders_raymarching.c b/raylib/examples/shaders/shaders_raymarching.c
index e9b7755..ff403e6 100644
--- a/raylib/examples/shaders/shaders_raymarching.c
+++ b/raylib/examples/shaders/shaders_raymarching.c
@@ -82,7 +82,8 @@ int main(void)
// Check if screen is resized
if (IsWindowResized())
{
- float resolution[2] = { (float)GetScreenWidth(), (float)GetScreenHeight() };
+ resolution[0] = (float)GetScreenWidth();
+ resolution[1] = (float)GetScreenHeight();
SetShaderValue(shader, resolutionLoc, resolution, SHADER_UNIFORM_VEC2);
}
//----------------------------------------------------------------------------------