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authorUneven Prankster <unevenprankster@protonmail.com>2023-11-16 21:12:27 -0300
committerUneven Prankster <unevenprankster@protonmail.com>2023-11-16 21:12:27 -0300
commit2bbf92ad5ae7708bf18ac7ef333e9a979d8d1bde (patch)
treec9d22bb0d73d9cc0c8586e4d31c93a561ea8e910 /raylib/examples/shaders/shaders_write_depth.c
parent1c0cc775732201f4c4d3ee0d6772be786b3b4aa1 (diff)
Working so hard like a soldiermain
Can't afford a thing on TV
Diffstat (limited to 'raylib/examples/shaders/shaders_write_depth.c')
-rw-r--r--raylib/examples/shaders/shaders_write_depth.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/raylib/examples/shaders/shaders_write_depth.c b/raylib/examples/shaders/shaders_write_depth.c
index d9e40d0..3169724 100644
--- a/raylib/examples/shaders/shaders_write_depth.c
+++ b/raylib/examples/shaders/shaders_write_depth.c
@@ -1,4 +1,4 @@
-/*******************************************************************************************
+/*******************************************************************************************
*
* raylib [shaders] example - Depth buffer writing
*
@@ -92,7 +92,7 @@ int main(void)
BeginDrawing();
ClearBackground(RAYWHITE);
- DrawTextureRec(target.texture, (Rectangle) { 0, 0, screenWidth, -screenHeight }, (Vector2) { 0, 0 }, WHITE);
+ DrawTextureRec(target.texture, (Rectangle) { 0, 0, (float)screenWidth, (float)-screenHeight }, (Vector2) { 0, 0 }, WHITE);
DrawFPS(10, 10);
EndDrawing();
//----------------------------------------------------------------------------------