aboutsummaryrefslogtreecommitdiff
path: root/raylib/examples/shapes/shapes_lines_bezier.c
diff options
context:
space:
mode:
authorUneven Prankster <unevenprankster@protonmail.com>2023-10-15 21:28:29 -0300
committerUneven Prankster <unevenprankster@protonmail.com>2023-10-15 21:28:29 -0300
commit1c0cc775732201f4c4d3ee0d6772be786b3b4aa1 (patch)
treef5d692d046868261275c7430a624c3ea9ed75d3d /raylib/examples/shapes/shapes_lines_bezier.c
parenta89f892640cf12f75c7ce18e6e88c70a8d3965ed (diff)
A lot has certainly happened!
Diffstat (limited to 'raylib/examples/shapes/shapes_lines_bezier.c')
-rw-r--r--raylib/examples/shapes/shapes_lines_bezier.c82
1 files changed, 82 insertions, 0 deletions
diff --git a/raylib/examples/shapes/shapes_lines_bezier.c b/raylib/examples/shapes/shapes_lines_bezier.c
new file mode 100644
index 0000000..f015768
--- /dev/null
+++ b/raylib/examples/shapes/shapes_lines_bezier.c
@@ -0,0 +1,82 @@
+/*******************************************************************************************
+*
+* raylib [shapes] example - Cubic-bezier lines
+*
+* Example originally created with raylib 1.7, last time updated with raylib 1.7
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2017-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ SetConfigFlags(FLAG_MSAA_4X_HINT);
+ InitWindow(screenWidth, screenHeight, "raylib [shapes] example - cubic-bezier lines");
+
+ Vector2 start = { 0, 0 };
+ Vector2 end = { (float)screenWidth, (float)screenHeight };
+
+ Vector2 startControl = { 100, 0 };
+ Vector2 endControl = { GetScreenWidth() - 100, GetScreenHeight() };
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsKeyDown(KEY_LEFT_CONTROL))
+ {
+ if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) startControl = GetMousePosition();
+ else if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) endControl = GetMousePosition();
+ }
+ else
+ {
+ if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) start = GetMousePosition();
+ else if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) end = GetMousePosition();
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("USE MOUSE LEFT-RIGHT CLICK to DEFINE LINE START and END POINTS", 15, 20, 20, GRAY);
+
+ //DrawLineBezier(start, end, 2.0f, RED);
+
+ DrawLineBezierCubic(start, end, startControl, endControl, 2.0f, RED);
+
+ DrawLineEx(start, startControl, 1.0, LIGHTGRAY);
+ DrawLineEx(end, endControl, 1.0, LIGHTGRAY);
+ DrawCircleV(startControl, 10, RED);
+ DrawCircleV(endControl, 10, RED);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}