diff options
| author | Uneven Prankster <unevenprankster@protonmail.com> | 2023-10-15 21:28:29 -0300 |
|---|---|---|
| committer | Uneven Prankster <unevenprankster@protonmail.com> | 2023-10-15 21:28:29 -0300 |
| commit | 1c0cc775732201f4c4d3ee0d6772be786b3b4aa1 (patch) | |
| tree | f5d692d046868261275c7430a624c3ea9ed75d3d /raylib/examples/text/resources/shaders/glsl330/alpha_discard.fs | |
| parent | a89f892640cf12f75c7ce18e6e88c70a8d3965ed (diff) | |
A lot has certainly happened!
Diffstat (limited to 'raylib/examples/text/resources/shaders/glsl330/alpha_discard.fs')
| -rw-r--r-- | raylib/examples/text/resources/shaders/glsl330/alpha_discard.fs | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/raylib/examples/text/resources/shaders/glsl330/alpha_discard.fs b/raylib/examples/text/resources/shaders/glsl330/alpha_discard.fs new file mode 100644 index 0000000..d2134a6 --- /dev/null +++ b/raylib/examples/text/resources/shaders/glsl330/alpha_discard.fs @@ -0,0 +1,19 @@ +#version 330 + +// Input vertex attributes (from vertex shader) +in vec2 fragTexCoord; +in vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +// Output fragment color +out vec4 finalColor; + +void main() +{ + vec4 texelColor = texture(texture0, fragTexCoord); + if (texelColor.a == 0.0) discard; + finalColor = texelColor * fragColor * colDiffuse; +} |
