diff options
| author | Uneven Prankster <unevenprankster@protonmail.com> | 2023-10-15 21:28:29 -0300 |
|---|---|---|
| committer | Uneven Prankster <unevenprankster@protonmail.com> | 2023-10-15 21:28:29 -0300 |
| commit | 1c0cc775732201f4c4d3ee0d6772be786b3b4aa1 (patch) | |
| tree | f5d692d046868261275c7430a624c3ea9ed75d3d /raylib/examples/textures/textures_image_rotate.c | |
| parent | a89f892640cf12f75c7ce18e6e88c70a8d3965ed (diff) | |
A lot has certainly happened!
Diffstat (limited to 'raylib/examples/textures/textures_image_rotate.c')
| -rw-r--r-- | raylib/examples/textures/textures_image_rotate.c | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/raylib/examples/textures/textures_image_rotate.c b/raylib/examples/textures/textures_image_rotate.c new file mode 100644 index 0000000..e5c7357 --- /dev/null +++ b/raylib/examples/textures/textures_image_rotate.c @@ -0,0 +1,81 @@ +/******************************************************************************************* +* +* raylib [textures] example - Image Rotation +* +* Example originally created with raylib 1.0, last time updated with raylib 1.0 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#define NUM_TEXTURES 3 + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture rotation"); + + // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) + Image image45 = LoadImage("resources/raylib_logo.png"); + Image image90 = LoadImage("resources/raylib_logo.png"); + Image imageNeg90 = LoadImage("resources/raylib_logo.png"); + + ImageRotate(&image45, 45); + ImageRotate(&image90, 90); + ImageRotate(&imageNeg90, -90); + + Texture2D textures[NUM_TEXTURES] = { 0 }; + + textures[0] = LoadTextureFromImage(image45); + textures[1] = LoadTextureFromImage(image90); + textures[2] = LoadTextureFromImage(imageNeg90); + + int currentTexture = 0; + //--------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) || IsKeyPressed(KEY_RIGHT)) + { + currentTexture = (currentTexture + 1)%NUM_TEXTURES; // Cycle between the textures + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawTexture(textures[currentTexture], screenWidth/2 - textures[currentTexture].width/2, screenHeight/2 - textures[currentTexture].height/2, WHITE); + + DrawText("Press LEFT MOUSE BUTTON to rotate the image clockwise", 250, 420, 10, DARKGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + for (int i = 0; i < NUM_TEXTURES; i++) UnloadTexture(textures[i]); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} |
