diff options
| author | Uneven Prankster <unevenprankster@protonmail.com> | 2023-10-15 21:28:29 -0300 |
|---|---|---|
| committer | Uneven Prankster <unevenprankster@protonmail.com> | 2023-10-15 21:28:29 -0300 |
| commit | 1c0cc775732201f4c4d3ee0d6772be786b3b4aa1 (patch) | |
| tree | f5d692d046868261275c7430a624c3ea9ed75d3d /raylib/examples/textures/textures_svg_loading.c | |
| parent | a89f892640cf12f75c7ce18e6e88c70a8d3965ed (diff) | |
A lot has certainly happened!
Diffstat (limited to 'raylib/examples/textures/textures_svg_loading.c')
| -rw-r--r-- | raylib/examples/textures/textures_svg_loading.c | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/raylib/examples/textures/textures_svg_loading.c b/raylib/examples/textures/textures_svg_loading.c new file mode 100644 index 0000000..434ec76 --- /dev/null +++ b/raylib/examples/textures/textures_svg_loading.c @@ -0,0 +1,72 @@ +/******************************************************************************************* +* +* raylib [textures] example - SVG loading and texture creation +* +* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) +* +* Example originally created with raylib 4.2, last time updated with raylib 4.2 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2022 Dennis Meinen (@bixxy#4258 on Discord) +* +********************************************************************************************/ + +#include "raylib.h" + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [textures] example - svg loading"); + + // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) + + Image image = LoadImageSvg("resources/test.svg", 400, 350); // Loaded in CPU memory (RAM) + Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM) + UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //--------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE); + + //Red border to illustrate how the SVG is centered within the specified dimensions + DrawRectangleLines((screenWidth / 2 - texture.width / 2) - 1, (screenHeight / 2 - texture.height / 2) - 1, texture.width + 2, texture.height + 2, RED); + + DrawText("this IS a texture loaded from an SVG file!", 300, 410, 10, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(texture); // Texture unloading + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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