diff options
| author | Uneven Prankster <unevenprankster@protonmail.com> | 2023-10-15 21:28:29 -0300 |
|---|---|---|
| committer | Uneven Prankster <unevenprankster@protonmail.com> | 2023-10-15 21:28:29 -0300 |
| commit | 1c0cc775732201f4c4d3ee0d6772be786b3b4aa1 (patch) | |
| tree | f5d692d046868261275c7430a624c3ea9ed75d3d /raylib/minshell.html | |
| parent | a89f892640cf12f75c7ce18e6e88c70a8d3965ed (diff) | |
A lot has certainly happened!
Diffstat (limited to 'raylib/minshell.html')
| -rw-r--r-- | raylib/minshell.html | 82 |
1 files changed, 0 insertions, 82 deletions
diff --git a/raylib/minshell.html b/raylib/minshell.html deleted file mode 100644 index 2aa7557..0000000 --- a/raylib/minshell.html +++ /dev/null @@ -1,82 +0,0 @@ -<!doctype html> -<html lang="EN-us"> - <head> - <meta charset="utf-8"> - <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> - - <title>raylib web game</title> - - <meta name="title" content="raylib web game"> - <meta name="description" content="New raylib web videogame, developed using raylib videogames library"> - <meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames"> - <meta name="viewport" content="width=device-width"> - - <!-- Open Graph metatags for sharing --> - <meta property="og:title" content="raylib web game"> - <meta property="og:image:type" content="image/png"> - <meta property="og:image" content="https://www.raylib.com/common/img/raylib_logo.png"> - <meta property="og:site_name" content="raylib.com"> - <meta property="og:url" content="https://www.raylib.com/games.html"> - <meta property="og:description" content="New raylib web videogame, developed using raylib videogames library"> - - <!-- Twitter metatags for sharing --> - <meta name="twitter:card" content="summary"> - <meta name="twitter:site" content="@raysan5"> - <meta name="twitter:title" content="raylib web game"> - <meta name="twitter:image" content="https://www.raylib.com/common/raylib_logo.png"> - <meta name="twitter:url" content="https://www.raylib.com/games.html"> - <meta name="twitter:description" content="New raylib web game, developed using raylib videogames library"> - - <!-- Favicon --> - <link rel="shortcut icon" href="https://www.raylib.com/favicon.ico"> - - <style> - body { margin: 0px; } - canvas.emscripten { border: 0px none; background-color: black; } - </style> - <script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script> - <script type='text/javascript'> - function saveFileFromMEMFSToDisk(memoryFSname, localFSname) // This can be called by C/C++ code - { - var isSafari = false; // Not supported, navigator.userAgent access is being restricted - //var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent); - var data = FS.readFile(memoryFSname); - var blob; - - if (isSafari) blob = new Blob([data.buffer], { type: "application/octet-stream" }); - else blob = new Blob([data.buffer], { type: "application/octet-binary" }); - - // NOTE: SaveAsDialog is a browser setting. For example, in Google Chrome, - // in Settings/Advanced/Downloads section you have a setting: - // 'Ask where to save each file before downloading' - which you can set true/false. - // If you enable this setting it would always ask you and bring the SaveAsDialog - saveAs(blob, localFSname); - } - </script> - </head> - <body> - <canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas> - <p id="output" /> - <script> - var Module = { - print: (function() { - var element = document.getElementById('output'); - if (element) element.value = ''; // clear browser cache - return function(text) { - if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' '); - console.log(text); - if (element) { - element.value += text + "\n"; - element.scrollTop = element.scrollHeight; // focus on bottom - } - }; - })(), - canvas: (function() { - var canvas = document.getElementById('canvas'); - return canvas; - })() - }; - </script> - {{{ SCRIPT }}} - </body> -</html> |
