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authorUneven Prankster <unevenprankster@protonmail.com>2023-08-12 11:28:17 -0300
committerUneven Prankster <unevenprankster@protonmail.com>2023-08-12 11:28:17 -0300
commita2cb2ee59296e466bab94d9a96c331648ef212b0 (patch)
tree56739fa9b47cc8c22cef4515a6d3012f52f26127 /raylib
parent5baf08556afa833d609a1ea667e7bbdeee7f1f8f (diff)
Merged some new goodies from raylib repo
Diffstat (limited to 'raylib')
-rw-r--r--raylib/raylib.h6
-rw-r--r--raylib/rcore.c150
-rw-r--r--raylib/rmodels.c45
-rw-r--r--raylib/rshapes.c416
-rw-r--r--raylib/rtext.c9
-rw-r--r--raylib/rtextures.c55
6 files changed, 510 insertions, 171 deletions
diff --git a/raylib/raylib.h b/raylib/raylib.h
index 58b5c7c..895d26b 100644
--- a/raylib/raylib.h
+++ b/raylib/raylib.h
@@ -527,6 +527,7 @@ typedef enum {
FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer
FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI
FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED
+ FLAG_BORDERLESS_WINDOWED_MODE = 0x00008000, // Set to run program in borderless windowed mode
FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X
FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D)
} ConfigFlags;
@@ -948,6 +949,7 @@ RLAPI bool IsWindowState(unsigned int flag); // Check if on
RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags (only PLATFORM_DESKTOP)
RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags
RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
+RLAPI void ToggleBorderlessWindowed(void);
RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
@@ -955,7 +957,7 @@ RLAPI void SetWindowIcon(Image image); // Set icon fo
RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP)
RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
-RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
+RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window
RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
RLAPI void SetWindowSize(int width, int height); // Set window dimensions
RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
@@ -1188,6 +1190,8 @@ RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color
RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
RLAPI void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color); // Draw line using quadratic bezier curves with a control point
RLAPI void DrawLineBezierCubic(Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thick, Color color); // Draw line using cubic bezier curves with 2 control points
+RLAPI void DrawLineBSpline(Vector2 *points, int pointCount, float thick, Color color); // Draw a B-Spline line, minimum 4 points
+RLAPI void DrawLineCatmullRom(Vector2 *points, int pointCount, float thick, Color color); // Draw a Catmull Rom spline line, minimum 4 points
RLAPI void DrawLineStrip(Vector2 *points, int pointCount, Color color); // Draw lines sequence
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
diff --git a/raylib/rcore.c b/raylib/rcore.c
index a6d2df1..d6e8128 100644
--- a/raylib/rcore.c
+++ b/raylib/rcore.c
@@ -412,6 +412,8 @@ typedef struct CoreData {
Size render; // Framebuffer width and height (render area, including black bars if required)
Point renderOffset; // Offset from render area (must be divided by 2)
Matrix screenScale; // Matrix to scale screen (framebuffer rendering)
+ Point previousPosition; // Previous screen position (required on borderless windowed toggle)
+ Size previousScreen; // Previous screen size (required on borderless windowed toggle)
char **dropFilepaths; // Store dropped files paths pointers (provided by GLFW)
unsigned int dropFileCount; // Count dropped files strings
@@ -1323,6 +1325,82 @@ void ToggleFullscreen(void)
#endif
}
+// Toggle borderless windowed mode (only PLATFORM_DESKTOP)
+void ToggleBorderlessWindowed(void)
+{
+#if defined(PLATFORM_DESKTOP)
+ // Leave fullscreen before attempting to set borderless windowed mode and get screen position from it
+ bool wasOnFullscreen = false;
+ if (CORE.Window.fullscreen)
+ {
+ CORE.Window.previousPosition = CORE.Window.position;
+ ToggleFullscreen();
+ wasOnFullscreen = true;
+ }
+
+ const int monitor = GetCurrentMonitor();
+ int monitorCount;
+ GLFWmonitor **monitors = glfwGetMonitors(&monitorCount);
+ if ((monitor >= 0) && (monitor < monitorCount))
+ {
+ const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]);
+ if (mode)
+ {
+ if (!IsWindowState(FLAG_BORDERLESS_WINDOWED_MODE))
+ {
+ // Store screen position and size
+ // NOTE: If it was on fullscreen, screen position was already stored, so skip setting it here
+ if (!wasOnFullscreen) glfwGetWindowPos(CORE.Window.handle, &CORE.Window.previousPosition.x, &CORE.Window.previousPosition.y);
+ CORE.Window.previousScreen = CORE.Window.screen;
+
+ // Set undecorated and topmost modes and flags
+ glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_FALSE);
+ CORE.Window.flags |= FLAG_WINDOW_UNDECORATED;
+ glfwSetWindowAttrib(CORE.Window.handle, GLFW_FLOATING, GLFW_TRUE);
+ CORE.Window.flags |= FLAG_WINDOW_TOPMOST;
+
+ // Get monitor position and size
+ int monitorPosX = 0;
+ int monitorPosY = 0;
+ glfwGetMonitorPos(monitors[monitor], &monitorPosX, &monitorPosY);
+ const int monitorWidth = mode->width;
+ const int monitorHeight = mode->height;
+ glfwSetWindowSize(CORE.Window.handle, monitorWidth, monitorHeight);
+
+ // Set screen position and size
+ glfwSetWindowPos(CORE.Window.handle, monitorPosX, monitorPosY);
+ glfwSetWindowSize(CORE.Window.handle, monitorWidth, monitorHeight);
+
+ // Refocus window
+ glfwFocusWindow(CORE.Window.handle);
+
+ CORE.Window.flags |= FLAG_BORDERLESS_WINDOWED_MODE;
+ }
+ else
+ {
+ // Remove topmost and undecorated modes and flags
+ glfwSetWindowAttrib(CORE.Window.handle, GLFW_FLOATING, GLFW_FALSE);
+ CORE.Window.flags &= ~FLAG_WINDOW_TOPMOST;
+ glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_TRUE);
+ CORE.Window.flags &= ~FLAG_WINDOW_UNDECORATED;
+
+ // Return previous screen size and position
+ // NOTE: The order matters here, it must set size first, then set position, otherwise the screen will be positioned incorrectly
+ glfwSetWindowSize(CORE.Window.handle, CORE.Window.previousScreen.width, CORE.Window.previousScreen.height);
+ glfwSetWindowPos(CORE.Window.handle, CORE.Window.previousPosition.x, CORE.Window.previousPosition.y);
+
+ // Refocus window
+ glfwFocusWindow(CORE.Window.handle);
+
+ CORE.Window.flags &= ~FLAG_BORDERLESS_WINDOWED_MODE;
+ }
+ }
+ else TRACELOG(LOG_WARNING, "GLFW: Failed to find video mode for selected monitor");
+ }
+ else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor");
+#endif
+}
+
// Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
void MaximizeWindow(void)
{
@@ -1371,6 +1449,13 @@ void SetWindowState(unsigned int flags)
glfwSwapInterval(1);
CORE.Window.flags |= FLAG_VSYNC_HINT;
}
+
+ // State change: FLAG_BORDERLESS_WINDOWED_MODE
+ // NOTE: This must be handled before FLAG_FULLSCREEN_MODE because ToggleBorderlessWindowed() needs to get some fullscreen values if fullscreen is running
+ if (((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) != (flags & FLAG_BORDERLESS_WINDOWED_MODE)) && ((flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0))
+ {
+ ToggleBorderlessWindowed(); // NOTE: Window state flag updated inside function
+ }
// State change: FLAG_FULLSCREEN_MODE
if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) != (flags & FLAG_FULLSCREEN_MODE))
@@ -1481,6 +1566,13 @@ void ClearWindowState(unsigned int flags)
glfwSwapInterval(0);
CORE.Window.flags &= ~FLAG_VSYNC_HINT;
}
+
+ // State change: FLAG_BORDERLESS_WINDOWED_MODE
+ // NOTE: This must be handled before FLAG_FULLSCREEN_MODE because ToggleBorderlessWindowed() needs to get some fullscreen values if fullscreen is running
+ if (((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0) && ((flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0))
+ {
+ ToggleBorderlessWindowed(); // NOTE: Window state flag updated inside function
+ }
// State change: FLAG_FULLSCREEN_MODE
if (((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) && ((flags & FLAG_FULLSCREEN_MODE) > 0))
@@ -1666,13 +1758,35 @@ void SetWindowMonitor(int monitor)
#if defined(PLATFORM_DESKTOP)
int monitorCount = 0;
GLFWmonitor **monitors = glfwGetMonitors(&monitorCount);
-
if ((monitor >= 0) && (monitor < monitorCount))
{
- TRACELOG(LOG_INFO, "GLFW: Selected fullscreen monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor]));
-
- const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]);
- glfwSetWindowMonitor(CORE.Window.handle, monitors[monitor], 0, 0, mode->width, mode->height, mode->refreshRate);
+ if (CORE.Window.fullscreen)
+ {
+ TRACELOG(LOG_INFO, "GLFW: Selected fullscreen monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor]));
+ const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]);
+ glfwSetWindowMonitor(CORE.Window.handle, monitors[monitor], 0, 0, mode->width, mode->height, mode->refreshRate);
+ }
+ else
+ {
+ TRACELOG(LOG_INFO, "GLFW: Selected monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor]));
+ const int screenWidth = CORE.Window.screen.width;
+ const int screenHeight = CORE.Window.screen.height;
+ int monitorWorkareaX = 0;
+ int monitorWorkareaY = 0;
+ int monitorWorkareaWidth = 0;
+ int monitorWorkareaHeight = 0;
+ glfwGetMonitorWorkarea(monitors[monitor], &monitorWorkareaX, &monitorWorkareaY, &monitorWorkareaWidth, &monitorWorkareaHeight);
+ // If the screen size is larger than the monitor workarea, anchor it on the top left corner, otherwise, center it
+ if ((screenWidth >= monitorWorkareaWidth) || (screenHeight >= monitorWorkareaHeight)) glfwSetWindowPos(CORE.Window.handle, monitorWorkareaX, monitorWorkareaY);
+ else
+ {
+ const int x = monitorWorkareaX + (monitorWorkareaWidth*0.5f) - (screenWidth*0.5f);
+ const int y = monitorWorkareaY + (monitorWorkareaHeight*0.5f) - (screenHeight*0.5f);
+ const int x = monitorWorkareaX + (monitorWorkareaWidth/2) - (screenWidth/2);
+ const int y = monitorWorkareaY + (monitorWorkareaHeight/2) - (screenHeight/2);
+ glfwSetWindowPos(CORE.Window.handle, x, y);
+ }
+ }
}
else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor");
#endif
@@ -1810,20 +1924,24 @@ int GetCurrentMonitor(void)
int mx = 0;
int my = 0;
- int width = 0;
- int height = 0;
-
monitor = monitors[i];
- glfwGetMonitorWorkarea(monitor, &mx, &my, &width, &height);
-
- if ((x >= mx) &&
- (x < (mx + width)) &&
- (y >= my) &&
- (y < (my + height)))
+ glfwGetMonitorPos(monitor, &mx, &my);
+ const GLFWvidmode *mode = glfwGetVideoMode(monitor);
+ if (mode)
{
- index = i;
- break;
+ const int width = mode->width;
+ const int height = mode->height;
+
+ if ((x >= mx) &&
+ (x < (mx + width)) &&
+ (y >= my) &&
+ (y < (my + height)))
+ {
+ index = i;
+ break;
+ }
}
+ else TRACELOG(LOG_WARNING, "GLFW: Failed to find video mode for selected monitor");
}
}
}
diff --git a/raylib/rmodels.c b/raylib/rmodels.c
index 49f9226..8c7e088 100644
--- a/raylib/rmodels.c
+++ b/raylib/rmodels.c
@@ -3492,7 +3492,7 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector
void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint)
{
// NOTE: Billboard size will maintain source rectangle aspect ratio, size will represent billboard width
- Vector2 sizeRatio = { size.x*(float)source.width/source.height, size.y };
+ Vector2 sizeRatio = { size.x*fabsf((float)source.width/source.height), size.y };
Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up);
@@ -3558,21 +3558,40 @@ void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector
rlBegin(RL_QUADS);
rlColor4ub(tint.r, tint.g, tint.b, tint.a);
- // Bottom-left corner for texture and quad
- rlTexCoord2f((float)source.x/texture.width, (float)source.y/texture.height);
- rlVertex3f(topLeft.x, topLeft.y, topLeft.z);
+ if (sizeRatio.x * sizeRatio.y >= 0.0f)
+ {
+ // Bottom-left corner for texture and quad
+ rlTexCoord2f((float)source.x/texture.width, (float)source.y/texture.height);
+ rlVertex3f(topLeft.x, topLeft.y, topLeft.z);
+
+ // Top-left corner for texture and quad
+ rlTexCoord2f((float)source.x/texture.width, (float)(source.y + source.height)/texture.height);
+ rlVertex3f(bottomLeft.x, bottomLeft.y, bottomLeft.z);
- // Top-left corner for texture and quad
- rlTexCoord2f((float)source.x/texture.width, (float)(source.y + source.height)/texture.height);
- rlVertex3f(bottomLeft.x, bottomLeft.y, bottomLeft.z);
+ // Top-right corner for texture and quad
+ rlTexCoord2f((float)(source.x + source.width)/texture.width, (float)(source.y + source.height)/texture.height);
+ rlVertex3f(bottomRight.x, bottomRight.y, bottomRight.z);
- // Top-right corner for texture and quad
- rlTexCoord2f((float)(source.x + source.width)/texture.width, (float)(source.y + source.height)/texture.height);
- rlVertex3f(bottomRight.x, bottomRight.y, bottomRight.z);
+ // Bottom-right corner for texture and quad
+ rlTexCoord2f((float)(source.x + source.width)/texture.width, (float)source.y/texture.height);
+ rlVertex3f(topRight.x, topRight.y, topRight.z);
+ }
+ else
+ {
+ // Reverse vertex order if the size has only one negative dimension
+ rlTexCoord2f((float)(source.x + source.width)/texture.width, (float)source.y/texture.height);
+ rlVertex3f(topRight.x, topRight.y, topRight.z);
+
+ rlTexCoord2f((float)(source.x + source.width)/texture.width, (float)(source.y + source.height)/texture.height);
+ rlVertex3f(bottomRight.x, bottomRight.y, bottomRight.z);
+
+ rlTexCoord2f((float)source.x/texture.width, (float)(source.y + source.height)/texture.height);
+ rlVertex3f(bottomLeft.x, bottomLeft.y, bottomLeft.z);
+
+ rlTexCoord2f((float)source.x/texture.width, (float)source.y/texture.height);
+ rlVertex3f(topLeft.x, topLeft.y, topLeft.z);
+ }
- // Bottom-right corner for texture and quad
- rlTexCoord2f((float)(source.x + source.width)/texture.width, (float)source.y/texture.height);
- rlVertex3f(topRight.x, topRight.y, topRight.z);
rlEnd();
rlSetTexture(0);
diff --git a/raylib/rshapes.c b/raylib/rshapes.c
index d726ff0..6987fe9 100644
--- a/raylib/rshapes.c
+++ b/raylib/rshapes.c
@@ -67,8 +67,8 @@
#ifndef SMOOTH_CIRCLE_ERROR_RATE
#define SMOOTH_CIRCLE_ERROR_RATE 0.5f // Circle error rate
#endif
-#ifndef BEZIER_LINE_DIVISIONS
- #define BEZIER_LINE_DIVISIONS 24 // Bezier line divisions
+#ifndef SPLINE_LINE_DIVISIONS
+ #define SPLINE_LINE_DIVISIONS 24 // Spline lines segment divisions
#endif
@@ -99,7 +99,7 @@ void SetShapesTexture(Texture2D texture, Rectangle source)
{
// Reset texture to default pixel if required
// WARNING: Shapes texture should be probably better validated,
- // it can break the rendering of all shapes if missused
+ // it can break the rendering of all shapes if misused
if ((texture.id == 0) || (source.width == 0) || (source.height == 0))
{
texShapes = (Texture2D){ 1, 1, 1, 1, 7 };
@@ -208,14 +208,14 @@ void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color)
Vector2 previous = startPos;
Vector2 current = { 0 };
- Vector2 points[2*BEZIER_LINE_DIVISIONS + 2] = { 0 };
+ Vector2 points[2*SPLINE_LINE_DIVISIONS + 2] = { 0 };
- for (int i = 1; i <= BEZIER_LINE_DIVISIONS; i++)
+ for (int i = 1; i <= SPLINE_LINE_DIVISIONS; i++)
{
// Cubic easing in-out
// NOTE: Easing is calculated only for y position value
- current.y = EaseCubicInOut((float)i, startPos.y, endPos.y - startPos.y, (float)BEZIER_LINE_DIVISIONS);
- current.x = previous.x + (endPos.x - startPos.x)/ (float)BEZIER_LINE_DIVISIONS;
+ current.y = EaseCubicInOut((float)i, startPos.y, endPos.y - startPos.y, (float)SPLINE_LINE_DIVISIONS);
+ current.x = previous.x + (endPos.x - startPos.x)/(float)SPLINE_LINE_DIVISIONS;
float dy = current.y-previous.y;
float dx = current.x-previous.x;
@@ -237,21 +237,21 @@ void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color)
previous = current;
}
- DrawTriangleStrip(points, 2*BEZIER_LINE_DIVISIONS+2, color);
+ DrawTriangleStrip(points, 2*SPLINE_LINE_DIVISIONS+2, color);
}
// Draw line using quadratic bezier curves with a control point
void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color)
{
- const float step = 1.0f/BEZIER_LINE_DIVISIONS;
+ const float step = 1.0f/SPLINE_LINE_DIVISIONS;
Vector2 previous = startPos;
Vector2 current = { 0 };
float t = 0.0f;
- Vector2 points[2*BEZIER_LINE_DIVISIONS + 2] = { 0 };
+ Vector2 points[2*SPLINE_LINE_DIVISIONS + 2] = { 0 };
- for (int i = 1; i <= BEZIER_LINE_DIVISIONS; i++)
+ for (int i = 1; i <= SPLINE_LINE_DIVISIONS; i++)
{
t = step*i;
float a = powf(1 - t, 2);
@@ -282,52 +282,198 @@ void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, fl
previous = current;
}
- DrawTriangleStrip(points, 2*BEZIER_LINE_DIVISIONS+2, color);
+ DrawTriangleStrip(points, 2*SPLINE_LINE_DIVISIONS+2, color);
}
// Draw line using cubic bezier curves with 2 control points
void DrawLineBezierCubic(Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thick, Color color)
{
- const float step = 1.0f/BEZIER_LINE_DIVISIONS;
+ const float step = 1.0f/SPLINE_LINE_DIVISIONS;
Vector2 previous = startPos;
Vector2 current = { 0 };
float t = 0.0f;
- Vector2 points[2*BEZIER_LINE_DIVISIONS + 2] = { 0 };
+ Vector2 points[2*SPLINE_LINE_DIVISIONS + 2] = { 0 };
- for (int i = 1; i <= BEZIER_LINE_DIVISIONS; i++)
+ for (int i = 1; i <= SPLINE_LINE_DIVISIONS; i++)
{
t = step*i;
float a = powf(1 - t, 3);
float b = 3*powf(1 - t, 2)*t;
- float c = 3*(1-t)*powf(t, 2);
+ float c = 3*(1 - t)*powf(t, 2);
float d = powf(t, 3);
current.y = a*startPos.y + b*startControlPos.y + c*endControlPos.y + d*endPos.y;
current.x = a*startPos.x + b*startControlPos.x + c*endControlPos.x + d*endPos.x;
- float dy = current.y-previous.y;
- float dx = current.x-previous.x;
+ float dy = current.y - previous.y;
+ float dx = current.x - previous.x;
float size = 0.5f*thick/sqrtf(dx*dx+dy*dy);
- if (i==1)
+ if (i == 1)
{
- points[0].x = previous.x+dy*size;
- points[0].y = previous.y-dx*size;
- points[1].x = previous.x-dy*size;
- points[1].y = previous.y+dx*size;
+ points[0].x = previous.x + dy*size;
+ points[0].y = previous.y - dx*size;
+ points[1].x = previous.x - dy*size;
+ points[1].y = previous.y + dx*size;
}
- points[2*i+1].x = current.x-dy*size;
- points[2*i+1].y = current.y+dx*size;
- points[2*i].x = current.x+dy*size;
- points[2*i].y = current.y-dx*size;
+ points[2*i + 1].x = current.x - dy*size;
+ points[2*i + 1].y = current.y + dx*size;
+ points[2*i].x = current.x + dy*size;
+ points[2*i].y = current.y - dx*size;
previous = current;
}
- DrawTriangleStrip(points, 2*BEZIER_LINE_DIVISIONS+2, color);
+ DrawTriangleStrip(points, 2*SPLINE_LINE_DIVISIONS + 2, color);
+}
+
+// Draw a B-Spline line, minimum 4 points
+void DrawLineBSpline(Vector2 *points, int pointCount, float thick, Color color)
+{
+ if (pointCount < 4) return;
+
+ float a[4] = { 0 };
+ float b[4] = { 0 };
+ float dy = 0.0f;
+ float dx = 0.0f;
+ float size = 0.0f;
+
+ Vector2 currentPoint = { 0 };
+ Vector2 nextPoint = { 0 };
+ Vector2 vertices[2*SPLINE_LINE_DIVISIONS + 2] = { 0 };
+
+ for (int i = 0; i < (pointCount - 3); i++)
+ {
+ Vector2 p1 = points[i], p2 = points[i + 1], p3 = points[i + 2], p4 = points[i + 3];
+
+ a[0] = (-p1.x + 3*p2.x - 3*p3.x + p4.x)/6.0f;
+ a[1] = (3*p1.x - 6*p2.x + 3*p3.x)/6.0f;
+ a[2] = (-3*p1.x + 3*p3.x)/6.0f;
+ a[3] = (p1.x + 4*p2.x + p3.x)/6.0f;
+
+ b[0] = (-p1.y + 3*p2.y - 3*p3.y + p4.y)/6.0f;
+ b[1] = (3*p1.y - 6*p2.y + 3*p3.y)/6.0f;
+ b[2] = (-3*p1.y + 3*p3.y)/6.0f;
+ b[3] = (p1.y + 4*p2.y + p3.y)/6.0f;
+
+ currentPoint.x = a[3];
+ currentPoint.y = b[3];
+
+ if (i == 0) DrawCircleV(currentPoint, thick/2.0f, color);
+
+ float t = 0.0f;
+
+ if (i > 0)
+ {
+ vertices[0].x = currentPoint.x + dy*size;
+ vertices[0].y = currentPoint.y - dx*size;
+ vertices[1].x = currentPoint.x - dy*size;
+ vertices[1].y = currentPoint.y + dx*size;
+ }
+
+ for (int j = 1; j <= SPLINE_LINE_DIVISIONS; j++)
+ {
+ t = ((float)j)/((float)SPLINE_LINE_DIVISIONS);
+
+ nextPoint.x = a[3] + t*(a[2] + t*(a[1] + t*a[0]));
+ nextPoint.y = b[3] + t*(b[2] + t*(b[1] + t*b[0]));
+
+ dy = nextPoint.y - currentPoint.y;
+ dx = nextPoint.x - currentPoint.x;
+ size = 0.5f*thick/sqrtf(dx*dx+dy*dy);
+
+ if ((j == 1) && (i == 0))
+ {
+ vertices[0].x = currentPoint.x + dy*size;
+ vertices[0].y = currentPoint.y - dx*size;
+ vertices[1].x = currentPoint.x - dy*size;
+ vertices[1].y = currentPoint.y + dx*size;
+ }
+
+ vertices[2*j + 1].x = nextPoint.x - dy*size;
+ vertices[2*j + 1].y = nextPoint.y + dx*size;
+ vertices[2*j].x = nextPoint.x + dy*size;
+ vertices[2*j].y = nextPoint.y - dx*size;
+
+ currentPoint = nextPoint;
+ }
+
+ DrawTriangleStrip(vertices, 2*SPLINE_LINE_DIVISIONS+2, color);
+ }
+
+ DrawCircleV(currentPoint, thick/2.0f, color);
+}
+
+// Draw a Catmull Rom spline line, minimum 4 points
+void DrawLineCatmullRom(Vector2 *points, int pointCount, float thick, Color color)
+{
+ if (pointCount < 4) return;
+
+ float dy = 0.0f;
+ float dx = 0.0f;
+ float size = 0.0f;
+
+ Vector2 currentPoint = points[1];
+ Vector2 nextPoint = { 0 };
+ Vector2 vertices[2*SPLINE_LINE_DIVISIONS + 2] = { 0 };
+
+ DrawCircleV(currentPoint, thick/2.0f, color);
+
+ for (int i = 0; i < (pointCount - 3); i++)
+ {
+ Vector2 p1 = points[i], p2 = points[i + 1], p3 = points[i + 2], p4 = points[i + 3];
+
+ float t = 0.0f;
+ currentPoint = points[i];
+
+ if (i > 0)
+ {
+ vertices[0].x = currentPoint.x + dy*size;
+ vertices[0].y = currentPoint.y - dx*size;
+ vertices[1].x = currentPoint.x - dy*size;
+ vertices[1].y = currentPoint.y + dx*size;
+ }
+
+ for (int i = 0; i <= SPLINE_LINE_DIVISIONS; i++)
+ {
+ t = ((float)i)/((float)SPLINE_LINE_DIVISIONS);
+
+ float q0 = (-1*t*t*t) + (2*t*t) + (-1*t);
+ float q1 = (3*t*t*t) + (-5*t*t) + 2;
+ float q2 = (-3*t*t*t) + (4*t*t) + t;
+ float q3 = t*t*t - t*t;
+
+ nextPoint.x = 0.5f*((p1.x*q0) + (p2.x*q1) + (p3.x*q2) + (p4.x*q3));
+ nextPoint.y = 0.5f*((p1.y*q0) + (p2.y*q1) + (p3.y*q2) + (p4.y*q3));
+
+ float dy = nextPoint.y - currentPoint.y;
+ float dx = nextPoint.x - currentPoint.x;
+ float size = (0.5f*thick)/sqrtf(dx*dx + dy*dy);
+
+ if (i == 1)
+ {
+ vertices[0].x = currentPoint.x + dy*size;
+ vertices[0].y = currentPoint.y - dx*size;
+ vertices[1].x = currentPoint.x - dy*size;
+ vertices[1].y = currentPoint.y + dx*size;
+ }
+
+ vertices[2*i + 1].x = nextPoint.x - dy*size;
+ vertices[2*i + 1].y = nextPoint.y + dx*size;
+ vertices[2*i].x = nextPoint.x + dy*size;
+ vertices[2*i].y = nextPoint.y - dx*size;
+
+ currentPoint = nextPoint;
+ }
+
+ DrawTriangleStrip(vertices, 2*SPLINE_LINE_DIVISIONS+2, color);
+
+ // TODO: REVIEW: HACK: Drawing a circle at points intersection to hide broken strip
+ DrawCircleV(currentPoint, thick/2.0f, color);
+ }
}
// Draw lines sequence
@@ -393,14 +539,14 @@ void DrawCircleSector(Vector2 center, float radius, float startAngle, float endA
rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height);
rlVertex2f(center.x, center.y);
- rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
- rlVertex2f(center.x + sinf(DEG2RAD*angle)*radius, center.y + cosf(DEG2RAD*angle)*radius);
+ rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height);
+ rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength*2))*radius, center.y + sinf(DEG2RAD*(angle + stepLength*2))*radius);
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
- rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*radius, center.y + cosf(DEG2RAD*(angle + stepLength))*radius);
+ rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*radius, center.y + sinf(DEG2RAD*(angle + stepLength))*radius);
- rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height);
- rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength*2))*radius, center.y + cosf(DEG2RAD*(angle + stepLength*2))*radius);
+ rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
+ rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius);
angle += (stepLength*2);
}
@@ -413,11 +559,11 @@ void DrawCircleSector(Vector2 center, float radius, float startAngle, float endA
rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height);
rlVertex2f(center.x, center.y);
- rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
- rlVertex2f(center.x + sinf(DEG2RAD*angle)*radius, center.y + cosf(DEG2RAD*angle)*radius);
-
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
- rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*radius, center.y + cosf(DEG2RAD*(angle + stepLength))*radius);
+ rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*radius, center.y + sinf(DEG2RAD*(angle + stepLength))*radius);
+
+ rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
+ rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius);
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height);
rlVertex2f(center.x, center.y);
@@ -432,8 +578,8 @@ void DrawCircleSector(Vector2 center, float radius, float startAngle, float endA
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(center.x, center.y);
- rlVertex2f(center.x + sinf(DEG2RAD*angle)*radius, center.y + cosf(DEG2RAD*angle)*radius);
- rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*radius, center.y + cosf(DEG2RAD*(angle + stepLength))*radius);
+ rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*radius, center.y + sinf(DEG2RAD*(angle + stepLength))*radius);
+ rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius);
angle += stepLength;
}
@@ -475,15 +621,15 @@ void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float
{
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(center.x, center.y);
- rlVertex2f(center.x + sinf(DEG2RAD*angle)*radius, center.y + cosf(DEG2RAD*angle)*radius);
+ rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius);
}
for (int i = 0; i < segments; i++)
{
rlColor4ub(color.r, color.g, color.b, color.a);
- rlVertex2f(center.x + sinf(DEG2RAD*angle)*radius, center.y + cosf(DEG2RAD*angle)*radius);
- rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*radius, center.y + cosf(DEG2RAD*(angle + stepLength))*radius);
+ rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius);
+ rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*radius, center.y + sinf(DEG2RAD*(angle + stepLength))*radius);
angle += stepLength;
}
@@ -492,7 +638,7 @@ void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float
{
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(center.x, center.y);
- rlVertex2f(center.x + sinf(DEG2RAD*angle)*radius, center.y + cosf(DEG2RAD*angle)*radius);
+ rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius);
}
rlEnd();
}
@@ -507,9 +653,9 @@ void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Co
rlColor4ub(color1.r, color1.g, color1.b, color1.a);
rlVertex2f((float)centerX, (float)centerY);
rlColor4ub(color2.r, color2.g, color2.b, color2.a);
- rlVertex2f((float)centerX + sinf(DEG2RAD*i)*radius, (float)centerY + cosf(DEG2RAD*i)*radius);
+ rlVertex2f((float)centerX + cosf(DEG2RAD*(i + 10))*radius, (float)centerY + sinf(DEG2RAD*(i + 10))*radius);
rlColor4ub(color2.r, color2.g, color2.b, color2.a);
- rlVertex2f((float)centerX + sinf(DEG2RAD*(i + 10))*radius, (float)centerY + cosf(DEG2RAD*(i + 10))*radius);
+ rlVertex2f((float)centerX + cosf(DEG2RAD*i)*radius, (float)centerY + sinf(DEG2RAD*i)*radius);
}
rlEnd();
}
@@ -530,8 +676,8 @@ void DrawCircleLines(int centerX, int centerY, float radius, Color color)
// NOTE: Circle outline is drawn pixel by pixel every degree (0 to 360)
for (int i = 0; i < 360; i += 10)
{
- rlVertex2f(centerX + sinf(DEG2RAD*i)*radius, centerY + cosf(DEG2RAD*i)*radius);
- rlVertex2f(centerX + sinf(DEG2RAD*(i + 10))*radius, centerY + cosf(DEG2RAD*(i + 10))*radius);
+ rlVertex2f(centerX + cosf(DEG2RAD*i)*radius, centerY + sinf(DEG2RAD*i)*radius);
+ rlVertex2f(centerX + cosf(DEG2RAD*(i + 10))*radius, centerY + sinf(DEG2RAD*(i + 10))*radius);
}
rlEnd();
}
@@ -544,8 +690,8 @@ void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color c
{
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f((float)centerX, (float)centerY);
- rlVertex2f((float)centerX + sinf(DEG2RAD*i)*radiusH, (float)centerY + cosf(DEG2RAD*i)*radiusV);
- rlVertex2f((float)centerX + sinf(DEG2RAD*(i + 10))*radiusH, (float)centerY + cosf(DEG2RAD*(i + 10))*radiusV);
+ rlVertex2f((float)centerX + cosf(DEG2RAD*(i + 10))*radiusH, (float)centerY + sinf(DEG2RAD*(i + 10))*radiusV);
+ rlVertex2f((float)centerX + cosf(DEG2RAD*i)*radiusH, (float)centerY + sinf(DEG2RAD*i)*radiusV);
}
rlEnd();
}
@@ -557,8 +703,8 @@ void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Co
for (int i = 0; i < 360; i += 10)
{
rlColor4ub(color.r, color.g, color.b, color.a);
- rlVertex2f(centerX + sinf(DEG2RAD*i)*radiusH, centerY + cosf(DEG2RAD*i)*radiusV);
- rlVertex2f(centerX + sinf(DEG2RAD*(i + 10))*radiusH, centerY + cosf(DEG2RAD*(i + 10))*radiusV);
+ rlVertex2f(centerX + cosf(DEG2RAD*(i + 10))*radiusH, centerY + sinf(DEG2RAD*(i + 10))*radiusV);
+ rlVertex2f(centerX + cosf(DEG2RAD*i)*radiusH, centerY + sinf(DEG2RAD*i)*radiusV);
}
rlEnd();
}
@@ -616,17 +762,17 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startA
{
rlColor4ub(color.r, color.g, color.b, color.a);
- rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height);
- rlVertex2f(center.x + sinf(DEG2RAD*angle)*innerRadius, center.y + cosf(DEG2RAD*angle)*innerRadius);
-
rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
- rlVertex2f(center.x + sinf(DEG2RAD*angle)*outerRadius, center.y + cosf(DEG2RAD*angle)*outerRadius);
+ rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
- rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
- rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*outerRadius);
+ rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height);
+ rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius);
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height);
- rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*innerRadius);
+ rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius);
+
+ rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
+ rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius);
angle += stepLength;
}
@@ -639,13 +785,13 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startA
{
rlColor4ub(color.r, color.g, color.b, color.a);
- rlVertex2f(center.x + sinf(DEG2RAD*angle)*innerRadius, center.y + cosf(DEG2RAD*angle)*innerRadius);
- rlVertex2f(center.x + sinf(DEG2RAD*angle)*outerRadius, center.y + cosf(DEG2RAD*angle)*outerRadius);
- rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*innerRadius);
+ rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius);
+ rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius);
+ rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
- rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*innerRadius);
- rlVertex2f(center.x + sinf(DEG2RAD*angle)*outerRadius, center.y + cosf(DEG2RAD*angle)*outerRadius);
- rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*outerRadius);
+ rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius);
+ rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius);
+ rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
angle += stepLength;
}
@@ -702,19 +848,19 @@ void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float s
if (showCapLines)
{
rlColor4ub(color.r, color.g, color.b, color.a);
- rlVertex2f(center.x + sinf(DEG2RAD*angle)*outerRadius, center.y + cosf(DEG2RAD*angle)*outerRadius);
- rlVertex2f(center.x + sinf(DEG2RAD*angle)*innerRadius, center.y + cosf(DEG2RAD*angle)*innerRadius);
+ rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
+ rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius);
}
for (int i = 0; i < segments; i++)
{
rlColor4ub(color.r, color.g, color.b, color.a);
- rlVertex2f(center.x + sinf(DEG2RAD*angle)*outerRadius, center.y + cosf(DEG2RAD*angle)*outerRadius);
- rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*outerRadius);
+ rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
+ rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius);
- rlVertex2f(center.x + sinf(DEG2RAD*angle)*innerRadius, center.y + cosf(DEG2RAD*angle)*innerRadius);
- rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*innerRadius);
+ rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius);
+ rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius);
angle += stepLength;
}
@@ -722,8 +868,8 @@ void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float s
if (showCapLines)
{
rlColor4ub(color.r, color.g, color.b, color.a);
- rlVertex2f(center.x + sinf(DEG2RAD*angle)*outerRadius, center.y + cosf(DEG2RAD*angle)*outerRadius);
- rlVertex2f(center.x + sinf(DEG2RAD*angle)*innerRadius, center.y + cosf(DEG2RAD*angle)*innerRadius);
+ rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
+ rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius);
}
rlEnd();
}
@@ -982,7 +1128,7 @@ void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color co
};
const Vector2 centers[4] = { point[8], point[9], point[10], point[11] };
- const float angles[4] = { 180.0f, 90.0f, 0.0f, 270.0f };
+ const float angles[4] = { 180.0f, 270.0f, 0.0f, 90.0f };
#if defined(SUPPORT_QUADS_DRAW_MODE)
rlSetTexture(texShapes.id);
@@ -1000,12 +1146,16 @@ void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color co
rlColor4ub(color.r, color.g, color.b, color.a);
rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height);
rlVertex2f(center.x, center.y);
- rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
- rlVertex2f(center.x + sinf(DEG2RAD*angle)*radius, center.y + cosf(DEG2RAD*angle)*radius);
- rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
- rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*radius, center.y + cosf(DEG2RAD*(angle + stepLength))*radius);
+
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height);
- rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength*2))*radius, center.y + cosf(DEG2RAD*(angle + stepLength*2))*radius);
+ rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength*2))*radius, center.y + sinf(DEG2RAD*(angle + stepLength*2))*radius);
+
+ rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
+ rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*radius, center.y + sinf(DEG2RAD*(angle + stepLength))*radius);
+
+ rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
+ rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius);
+
angle += (stepLength*2);
}
@@ -1015,10 +1165,13 @@ void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color co
rlColor4ub(color.r, color.g, color.b, color.a);
rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height);
rlVertex2f(center.x, center.y);
- rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
- rlVertex2f(center.x + sinf(DEG2RAD*angle)*radius, center.y + cosf(DEG2RAD*angle)*radius);
+
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
- rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*radius, center.y + cosf(DEG2RAD*(angle + stepLength))*radius);
+ rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*radius, center.y + sinf(DEG2RAD*(angle + stepLength))*radius);
+
+ rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
+ rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius);
+
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height);
rlVertex2f(center.x, center.y);
}
@@ -1093,8 +1246,8 @@ void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color co
{
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(center.x, center.y);
- rlVertex2f(center.x + sinf(DEG2RAD*angle)*radius, center.y + cosf(DEG2RAD*angle)*radius);
- rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*radius, center.y + cosf(DEG2RAD*(angle + stepLength))*radius);
+ rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*radius, center.y + sinf(DEG2RAD*(angle + stepLength))*radius);
+ rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius);
angle += stepLength;
}
}
@@ -1208,7 +1361,7 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, flo
{(float)(rec.x + rec.width) - innerRadius, (float)(rec.y + rec.height) - innerRadius}, {(float)rec.x + innerRadius, (float)(rec.y + rec.height) - innerRadius} // P18, P19
};
- const float angles[4] = { 180.0f, 90.0f, 0.0f, 270.0f };
+ const float angles[4] = { 180.0f, 270.0f, 0.0f, 90.0f };
if (lineThick > 1)
{
@@ -1225,14 +1378,18 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, flo
for (int i = 0; i < segments; i++)
{
rlColor4ub(color.r, color.g, color.b, color.a);
+
rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height);
- rlVertex2f(center.x + sinf(DEG2RAD*angle)*innerRadius, center.y + cosf(DEG2RAD*angle)*innerRadius);
- rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
- rlVertex2f(center.x + sinf(DEG2RAD*angle)*outerRadius, center.y + cosf(DEG2RAD*angle)*outerRadius);
- rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
- rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*outerRadius);
+ rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius);
+
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height);
- rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*innerRadius);
+ rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius);
+
+ rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
+ rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius);
+
+ rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
+ rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
angle += stepLength;
}
@@ -1297,13 +1454,13 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, flo
{
rlColor4ub(color.r, color.g, color.b, color.a);
- rlVertex2f(center.x + sinf(DEG2RAD*angle)*innerRadius, center.y + cosf(DEG2RAD*angle)*innerRadius);
- rlVertex2f(center.x + sinf(DEG2RAD*angle)*outerRadius, center.y + cosf(DEG2RAD*angle)*outerRadius);
- rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*innerRadius);
+ rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius);
+ rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius);
+ rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
- rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*innerRadius);
- rlVertex2f(center.x + sinf(DEG2RAD*angle)*outerRadius, center.y + cosf(DEG2RAD*angle)*outerRadius);
- rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*outerRadius);
+ rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius);
+ rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius);
+ rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
angle += stepLength;
}
@@ -1361,8 +1518,8 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, flo
for (int i = 0; i < segments; i++)
{
rlColor4ub(color.r, color.g, color.b, color.a);
- rlVertex2f(center.x + sinf(DEG2RAD*angle)*outerRadius, center.y + cosf(DEG2RAD*angle)*outerRadius);
- rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*outerRadius);
+ rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
+ rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius);
angle += stepLength;
}
}
@@ -1492,7 +1649,8 @@ void DrawTriangleStrip(Vector2 *points, int pointCount, Color color)
void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color)
{
if (sides < 3) sides = 3;
- float centralAngle = rotation;
+ float centralAngle = rotation*DEG2RAD;
+ float angleStep = 360.0f/(float)sides*DEG2RAD;
#if defined(SUPPORT_QUADS_DRAW_MODE)
rlSetTexture(texShapes.id);
@@ -1501,19 +1659,21 @@ void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color col
for (int i = 0; i < sides; i++)
{
rlColor4ub(color.r, color.g, color.b, color.a);
+ float nextAngle = centralAngle + angleStep;
rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height);
rlVertex2f(center.x, center.y);
rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
- rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
+ rlVertex2f(center.x + cosf(centralAngle)*radius, center.y + sinf(centralAngle)*radius);
+
+ rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height);
+ rlVertex2f(center.x + cosf(nextAngle)*radius, center.y + sinf(nextAngle)*radius);
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
- rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
+ rlVertex2f(center.x + cosf(centralAngle)*radius, center.y + sinf(centralAngle)*radius);
- centralAngle += 360.0f/(float)sides;
- rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height);
- rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
+ centralAngle = nextAngle;
}
rlEnd();
rlSetTexture(0);
@@ -1524,10 +1684,10 @@ void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color col
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(center.x, center.y);
- rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
+ rlVertex2f(center.x + cosf(centralAngle + angleStep)*radius, center.y + sinf(centralAngle + angleStep)*radius);
+ rlVertex2f(center.x + cosf(centralAngle)*radius, center.y + sinf(centralAngle)*radius);
- centralAngle += 360.0f/(float)sides;
- rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
+ centralAngle += angleStep;
}
rlEnd();
#endif
@@ -1537,16 +1697,18 @@ void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color col
void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color)
{
if (sides < 3) sides = 3;
- float centralAngle = rotation;
+ float centralAngle = rotation*DEG2RAD;
+ float angleStep = 360.0f/(float)sides*DEG2RAD;
rlBegin(RL_LINES);
for (int i = 0; i < sides; i++)
{
rlColor4ub(color.r, color.g, color.b, color.a);
- rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
- centralAngle += 360.0f/(float)sides;
- rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
+ rlVertex2f(center.x + cosf(centralAngle)*radius, center.y + sinf(centralAngle)*radius);
+ rlVertex2f(center.x + cosf(centralAngle + angleStep)*radius, center.y + sinf(centralAngle + angleStep)*radius);
+
+ centralAngle += angleStep;
}
rlEnd();
}
@@ -1554,8 +1716,8 @@ void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Colo
void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color)
{
if (sides < 3) sides = 3;
- float centralAngle = rotation;
- float exteriorAngle = 360.0f/(float)sides;
+ float centralAngle = rotation*DEG2RAD;
+ float exteriorAngle = 360.0f/(float)sides*DEG2RAD;
float innerRadius = radius - (lineThick*cosf(DEG2RAD*exteriorAngle/2.0f));
#if defined(SUPPORT_QUADS_DRAW_MODE)
@@ -1565,19 +1727,21 @@ void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, fl
for (int i = 0; i < sides; i++)
{
rlColor4ub(color.r, color.g, color.b, color.a);
+ float nextAngle = centralAngle + exteriorAngle;
+
+ rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
+ rlVertex2f(center.x + cosf(centralAngle)*radius, center.y + sinf(centralAngle)*radius);
rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height);
- rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*innerRadius, center.y + cosf(DEG2RAD*centralAngle)*innerRadius);
+ rlVertex2f(center.x + cosf(centralAngle)*innerRadius, center.y + sinf(centralAngle)*innerRadius);
- rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
- rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
+ rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
+ rlVertex2f(center.x + cosf(nextAngle)*innerRadius, center.y + sinf(nextAngle)*innerRadius);
- centralAngle += exteriorAngle;
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height);
- rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
+ rlVertex2f(center.x + cosf(nextAngle)*radius, center.y + sinf(nextAngle)*radius);
- rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
- rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*innerRadius, center.y + cosf(DEG2RAD*centralAngle)*innerRadius);
+ centralAngle = nextAngle;
}
rlEnd();
rlSetTexture(0);
@@ -1588,13 +1752,13 @@ void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, fl
rlColor4ub(color.r, color.g, color.b, color.a);
float nextAngle = centralAngle + exteriorAngle;
- rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
- rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*innerRadius, center.y + cosf(DEG2RAD*centralAngle)*innerRadius);
- rlVertex2f(center.x + sinf(DEG2RAD*nextAngle)*radius, center.y + cosf(DEG2RAD*nextAngle)*radius);
+ rlVertex2f(center.x + cosf(nextAngle)*radius, center.y + sinf(nextAngle)*radius);
+ rlVertex2f(center.x + cosf(centralAngle)*radius, center.y + sinf(centralAngle)*radius);
+ rlVertex2f(center.x + cosf(centralAngle)*innerRadius, center.y + sinf(centralAngle)*innerRadius);
- rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*innerRadius, center.y + cosf(DEG2RAD*centralAngle)*innerRadius);
- rlVertex2f(center.x + sinf(DEG2RAD*nextAngle)*radius, center.y + cosf(DEG2RAD*nextAngle)*radius);
- rlVertex2f(center.x + sinf(DEG2RAD*nextAngle)*innerRadius, center.y + cosf(DEG2RAD*nextAngle)*innerRadius);
+ rlVertex2f(center.x + cosf(centralAngle)*innerRadius, center.y + sinf(centralAngle)*innerRadius);
+ rlVertex2f(center.x + cosf(nextAngle)*innerRadius, center.y + sinf(nextAngle)*innerRadius);
+ rlVertex2f(center.x + cosf(nextAngle)*radius, center.y + sinf(nextAngle)*radius);
centralAngle = nextAngle;
}
diff --git a/raylib/rtext.c b/raylib/rtext.c
index a7d9903..68359df 100644
--- a/raylib/rtext.c
+++ b/raylib/rtext.c
@@ -71,12 +71,21 @@
#include <ctype.h> // Required for: toupper(), tolower() [Used in TextToUpper(), TextToLower()]
#if defined(SUPPORT_FILEFORMAT_TTF)
+ #if defined(__GNUC__) // GCC and Clang
+ #pragma GCC diagnostic push
+ #pragma GCC diagnostic ignored "-Wunused-function"
+ #endif
+
#define STB_RECT_PACK_IMPLEMENTATION
#include "external/stb_rect_pack.h" // Required for: ttf font rectangles packaging
#define STBTT_STATIC
#define STB_TRUETYPE_IMPLEMENTATION
#include "external/stb_truetype.h" // Required for: ttf font data reading
+
+ #if defined(__GNUC__) // GCC and Clang
+ #pragma GCC diagnostic pop
+ #endif
#endif
//----------------------------------------------------------------------------------
diff --git a/raylib/rtextures.c b/raylib/rtextures.c
index bc53e1c..53d3f4c 100644
--- a/raylib/rtextures.c
+++ b/raylib/rtextures.c
@@ -138,6 +138,11 @@
defined(SUPPORT_FILEFORMAT_PIC) || \
defined(SUPPORT_FILEFORMAT_PNM))
+ #if defined(__GNUC__) // GCC and Clang
+ #pragma GCC diagnostic push
+ #pragma GCC diagnostic ignored "-Wunused-function"
+ #endif
+
#define STBI_MALLOC RL_MALLOC
#define STBI_FREE RL_FREE
#define STBI_REALLOC RL_REALLOC
@@ -145,6 +150,10 @@
#define STB_IMAGE_IMPLEMENTATION
#include "external/stb_image.h" // Required for: stbi_load_from_file()
// NOTE: Used to read image data (multiple formats support)
+
+ #if defined(__GNUC__) // GCC and Clang
+ #pragma GCC diagnostic pop
+ #endif
#endif
#if (defined(SUPPORT_FILEFORMAT_DDS) || \
@@ -153,9 +162,17 @@
defined(SUPPORT_FILEFORMAT_PVR) || \
defined(SUPPORT_FILEFORMAT_ASTC))
+ #if defined(__GNUC__) // GCC and Clang
+ #pragma GCC diagnostic push
+ #pragma GCC diagnostic ignored "-Wunused-function"
+ #endif
+
#define RL_GPUTEX_IMPLEMENTATION
#include "external/rl_gputex.h" // Required for: rl_load_xxx_from_memory()
// NOTE: Used to read compressed textures data (multiple formats support)
+ #if defined(__GNUC__) // GCC and Clang
+ #pragma GCC diagnostic pop
+ #endif
#endif
#if defined(SUPPORT_FILEFORMAT_QOI)
@@ -3135,26 +3152,28 @@ void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color)
if (rec.height < 0) rec.height = 0;
int sy = (int)rec.y;
- int ey = sy + (int)rec.height;
-
int sx = (int)rec.x;
int bytesPerPixel = GetPixelDataSize(1, 1, dst->format);
- for (int y = sy; y < ey; y++)
- {
- // Fill in the first pixel of the row based on image format
- ImageDrawPixel(dst, sx, y, color);
+ // Fill in the first pixel of the first row based on image format
+ ImageDrawPixel(dst, sx, sy, color);
- int bytesOffset = ((y*dst->width) + sx)*bytesPerPixel;
- unsigned char *pSrcPixel = (unsigned char *)dst->data + bytesOffset;
+ int bytesOffset = ((sy*dst->width) + sx)*bytesPerPixel;
+ unsigned char *pSrcPixel = (unsigned char *)dst->data + bytesOffset;
- // Repeat the first pixel data throughout the row
- for (int x = 1; x < (int)rec.width; x++)
- {
- memcpy(pSrcPixel + x*bytesPerPixel, pSrcPixel, bytesPerPixel);
- }
+ // Repeat the first pixel data throughout the row
+ for (int x = 1; x < (int)rec.width; x++)
+ {
+ memcpy(pSrcPixel + x*bytesPerPixel, pSrcPixel, bytesPerPixel);
}
+
+ // Repeat the first row data for all other rows
+ int bytesPerRow = bytesPerPixel * (int)rec.width;
+ for (int y = 1; y < (int)rec.height; y++)
+ {
+ memcpy(pSrcPixel + (y*dst->width)*bytesPerPixel, pSrcPixel, bytesPerRow);
+ }
}
// Draw rectangle lines within an image
@@ -3367,10 +3386,16 @@ TextureCubemap LoadTextureCubemap(Image image, int layout)
if ((image.height/6) == image.width) { layout = CUBEMAP_LAYOUT_LINE_VERTICAL; cubemap.width = image.height/6; }
else if ((image.width/3) == (image.height/4)) { layout = CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR; cubemap.width = image.width/3; }
}
-
- cubemap.height = cubemap.width;
+ } else {
+ if (layout == CUBEMAP_LAYOUT_LINE_VERTICAL) cubemap.width = image.height/6;
+ if (layout == CUBEMAP_LAYOUT_LINE_HORIZONTAL) cubemap.width = image.width/6;
+ if (layout == CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR) cubemap.width = image.width/3;
+ if (layout == CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE) cubemap.width = image.width/4;
+ if (layout == CUBEMAP_LAYOUT_PANORAMA) cubemap.width = image.width/4;
}
+ cubemap.height = cubemap.width;
+
// Layout provided or already auto-detected
if (layout != CUBEMAP_LAYOUT_AUTO_DETECT)
{