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authorUneven Prankster <unevenprankster@protonmail.com>2023-10-15 21:28:29 -0300
committerUneven Prankster <unevenprankster@protonmail.com>2023-10-15 21:28:29 -0300
commit1c0cc775732201f4c4d3ee0d6772be786b3b4aa1 (patch)
treef5d692d046868261275c7430a624c3ea9ed75d3d /src/audio_sys.h
parenta89f892640cf12f75c7ce18e6e88c70a8d3965ed (diff)
A lot has certainly happened!
Diffstat (limited to 'src/audio_sys.h')
-rw-r--r--src/audio_sys.h29
1 files changed, 0 insertions, 29 deletions
diff --git a/src/audio_sys.h b/src/audio_sys.h
deleted file mode 100644
index 9607189..0000000
--- a/src/audio_sys.h
+++ /dev/null
@@ -1,29 +0,0 @@
-#pragma once
-
-#include "config.h"
-
-// 8 max
-i32 load_audio(const char* path);
-void play_audio(i32 idx);
-void pause_audio(i32 idx);
-void resume_audio(i32 idx);
-
-// Only one at any given time.
-// In the future you can load a second one
-// It'll be a copy of the one from my Godot games
-void load_music(const char* path);
-void play_music(void);
-
-// It would be more convenient if the files had this info
-// But it's better to just let you control this for now.
-void set_music_loop(b32 loop);
-void set_music_loop_point(f32 point);
-
-void pause_music(void);
-void resume_music(void);
-
-void set_main_vol(f32 vol);
-
-void update_audio(void);
-void unload_active_audio(void);
-void unload_current_music(void); \ No newline at end of file