diff options
Diffstat (limited to 'assets/shaders/ps1frag.fs')
| -rw-r--r-- | assets/shaders/ps1frag.fs | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/assets/shaders/ps1frag.fs b/assets/shaders/ps1frag.fs new file mode 100644 index 0000000..efdb0b8 --- /dev/null +++ b/assets/shaders/ps1frag.fs @@ -0,0 +1,18 @@ +#version 330 + +noperspective in vec2 fragTexCoord; +noperspective in vec3 fragColor; + +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +out vec4 finalColor; + +void main() +{ + vec4 texelColor = texture(texture0, fragTexCoord); + if(texelColor.a < 0.8) + discard; + + finalColor = texelColor*colDiffuse*vec4(fragColor, 1.0); +}
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