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-rw-r--r--assets/src/gunner.h223
-rw-r--r--assets/src/main.c41
2 files changed, 0 insertions, 264 deletions
diff --git a/assets/src/gunner.h b/assets/src/gunner.h
deleted file mode 100644
index be1b32e..0000000
--- a/assets/src/gunner.h
+++ /dev/null
@@ -1,223 +0,0 @@
-#pragma once
-
-// Defines //
-
-typedef struct{
- unsigned char r;
- unsigned char g;
- unsigned char b;
- unsigned char a;
-}Color;
-
-#define WHITE (Color){255, 255, 255, 255}
-#define BLACK (Color){0, 0, 0, 255}
-
-typedef char i8;
-typedef unsigned char u8;
-
-typedef short i16;
-typedef unsigned short u16;
-
-typedef int i32;
-typedef long long i64;
-
-typedef unsigned int u32;
-typedef unsigned long long u64;
-
-typedef float f32;
-typedef double f64;
-
-// 24.8 format
-typedef i32 fx32;
-#define FIXED_POINT_BITS 8
-#define FIXED_POINT_ONE (1 << FIXED_POINT_BITS)
-#define TO_FIXED(x) ((fx32)(x) << FIXED_POINT_BITS)
-#define FROM_FIXED(x) ((x) >> FIXED_POINT_BITS)
-#define FP_TO_FIXED(x) (fx32)((x) * FIXED_POINT_ONE)
-
-typedef struct{
- fx32 x, y;
-}vec2;
-
-typedef i8 b32;
-#define false 0
-#define true 1
-
-typedef enum {
- KEY_NULL = 0, // Key: NULL, used for no key pressed
- // Alphanumeric keys
- KEY_APOSTROPHE = 39, // Key: '
- KEY_COMMA = 44, // Key: ,
- KEY_MINUS = 45, // Key: -
- KEY_PERIOD = 46, // Key: .
- KEY_SLASH = 47, // Key: /
- KEY_ZERO = 48, // Key: 0
- KEY_ONE = 49, // Key: 1
- KEY_TWO = 50, // Key: 2
- KEY_THREE = 51, // Key: 3
- KEY_FOUR = 52, // Key: 4
- KEY_FIVE = 53, // Key: 5
- KEY_SIX = 54, // Key: 6
- KEY_SEVEN = 55, // Key: 7
- KEY_EIGHT = 56, // Key: 8
- KEY_NINE = 57, // Key: 9
- KEY_SEMICOLON = 59, // Key: ;
- KEY_EQUAL = 61, // Key: =
- KEY_A = 65, // Key: A | a
- KEY_B = 66, // Key: B | b
- KEY_C = 67, // Key: C | c
- KEY_D = 68, // Key: D | d
- KEY_E = 69, // Key: E | e
- KEY_F = 70, // Key: F | f
- KEY_G = 71, // Key: G | g
- KEY_H = 72, // Key: H | h
- KEY_I = 73, // Key: I | i
- KEY_J = 74, // Key: J | j
- KEY_K = 75, // Key: K | k
- KEY_L = 76, // Key: L | l
- KEY_M = 77, // Key: M | m
- KEY_N = 78, // Key: N | n
- KEY_O = 79, // Key: O | o
- KEY_P = 80, // Key: P | p
- KEY_Q = 81, // Key: Q | q
- KEY_R = 82, // Key: R | r
- KEY_S = 83, // Key: S | s
- KEY_T = 84, // Key: T | t
- KEY_U = 85, // Key: U | u
- KEY_V = 86, // Key: V | v
- KEY_W = 87, // Key: W | w
- KEY_X = 88, // Key: X | x
- KEY_Y = 89, // Key: Y | y
- KEY_Z = 90, // Key: Z | z
- KEY_LEFT_BRACKET = 91, // Key: [
- KEY_BACKSLASH = 92, // Key: '\'
- KEY_RIGHT_BRACKET = 93, // Key: ]
- KEY_GRAVE = 96, // Key: `
- // Function keys
- KEY_SPACE = 32, // Key: Space
- KEY_ESCAPE = 256, // Key: Esc
- KEY_ENTER = 257, // Key: Enter
- KEY_TAB = 258, // Key: Tab
- KEY_BACKSPACE = 259, // Key: Backspace
- KEY_INSERT = 260, // Key: Ins
- KEY_DELETE = 261, // Key: Del
- KEY_RIGHT = 262, // Key: Cursor right
- KEY_LEFT = 263, // Key: Cursor left
- KEY_DOWN = 264, // Key: Cursor down
- KEY_UP = 265, // Key: Cursor up
- KEY_PAGE_UP = 266, // Key: Page up
- KEY_PAGE_DOWN = 267, // Key: Page down
- KEY_HOME = 268, // Key: Home
- KEY_END = 269, // Key: End
- KEY_CAPS_LOCK = 280, // Key: Caps lock
- KEY_SCROLL_LOCK = 281, // Key: Scroll down
- KEY_NUM_LOCK = 282, // Key: Num lock
- KEY_PRINT_SCREEN = 283, // Key: Print screen
- KEY_PAUSE = 284, // Key: Pause
- KEY_F1 = 290, // Key: F1
- KEY_F2 = 291, // Key: F2
- KEY_F3 = 292, // Key: F3
- KEY_F4 = 293, // Key: F4
- KEY_F5 = 294, // Key: F5
- KEY_F6 = 295, // Key: F6
- KEY_F7 = 296, // Key: F7
- KEY_F8 = 297, // Key: F8
- KEY_F9 = 298, // Key: F9
- KEY_F10 = 299, // Key: F10
- KEY_F11 = 300, // Key: F11
- KEY_F12 = 301, // Key: F12
- KEY_LEFT_SHIFT = 340, // Key: Shift left
- KEY_LEFT_CONTROL = 341, // Key: Control left
- KEY_LEFT_ALT = 342, // Key: Alt left
- KEY_LEFT_SUPER = 343, // Key: Super left
- KEY_RIGHT_SHIFT = 344, // Key: Shift right
- KEY_RIGHT_CONTROL = 345, // Key: Control right
- KEY_RIGHT_ALT = 346, // Key: Alt right
- KEY_RIGHT_SUPER = 347, // Key: Super right
- KEY_KB_MENU = 348, // Key: KB menu
- // Keypad keys
- KEY_KP_0 = 320, // Key: Keypad 0
- KEY_KP_1 = 321, // Key: Keypad 1
- KEY_KP_2 = 322, // Key: Keypad 2
- KEY_KP_3 = 323, // Key: Keypad 3
- KEY_KP_4 = 324, // Key: Keypad 4
- KEY_KP_5 = 325, // Key: Keypad 5
- KEY_KP_6 = 326, // Key: Keypad 6
- KEY_KP_7 = 327, // Key: Keypad 7
- KEY_KP_8 = 328, // Key: Keypad 8
- KEY_KP_9 = 329, // Key: Keypad 9
- KEY_KP_DECIMAL = 330, // Key: Keypad .
- KEY_KP_DIVIDE = 331, // Key: Keypad /
- KEY_KP_MULTIPLY = 332, // Key: Keypad *
- KEY_KP_SUBTRACT = 333, // Key: Keypad -
- KEY_KP_ADD = 334, // Key: Keypad +
- KEY_KP_ENTER = 335, // Key: Keypad Enter
- KEY_KP_EQUAL = 336, // Key: Keypad =
- // Android key buttons
- KEY_BACK = 4, // Key: Android back button
- KEY_MENU = 82, // Key: Android menu button
- KEY_VOLUME_UP = 24, // Key: Android volume up button
- KEY_VOLUME_DOWN = 25 // Key: Android volume down button
-} KeyboardKey;
-
-// Texture //
-
-int load_new_tex(const char* path);
-
-void draw_texture(int idx, int x, int y);
-
-void unload_tex(int idx);
-
-void unload_active_textures(void);
-
-// Shader //
-
-int load_new_shader(const char* path);
-
-void set_active_shader(int idx);
-
-void reset_active_shader(void);
-
-void unload_shader(int idx);
-
-void unload_active_shaders(void);
-
-// Text //
-
-void draw_text(const char* txt, int x, int y, int size, Color col);
-
-i32 load_font(const char* path);
-
-void draw_text_font(i32 idx, const char* text, vec2 pos, fx32 size, Color col);
-
-// Controller //
-
-b32 is_key_pressed(i32 btn);
-b32 is_key_held(i32 btn);
-b32 is_key_released(i32 btn);
-
-vec2 get_dir_input(void);
-
-void set_rumble(f32 duration, f32 strength);
-
-void stop_rumble(void);
-
-// Random //
-
-u32 rand_u32(void);
-
-int rand_range(i32 min, i32 max);
-
-// Audio //
-
-i32 load_audio(const char* path);
-
-void play_audio(i32 idx);
-
-void load_music(const char* path);
-
-void play_music(void);
-
-void set_music_loop(b32 loop);
-
-void set_music_loop_point(f32 point);
diff --git a/assets/src/main.c b/assets/src/main.c
deleted file mode 100644
index 0913641..0000000
--- a/assets/src/main.c
+++ /dev/null
@@ -1,41 +0,0 @@
-#include "gunner.h"
-
-static int femme = -1;
-static int grayscale = -1;
-static int berry = -1;
-static int night = -1;
-
-static vec2 position = (vec2){TO_FIXED(32), TO_FIXED(48)};
-static vec2 text_pos = (vec2){TO_FIXED(64), TO_FIXED(16)};
-
-void init(void)
-{
- femme = load_new_tex("assets/femme.png");
- grayscale = load_new_shader("assets/gs_full.glsl");
- berry = load_font("assets/berry-rotunda.fnt");
-
- load_music("assets/wicked_glee.ogg");
- set_music_loop_point(15.73f);
-
- play_music();
-}
-
-void update(void)
-{
- draw_text_font(berry, "Femme is a cute", text_pos, 24, BLACK);
-
- vec2 current_input = get_dir_input();
- if(current_input.x != 0 || current_input.y != 0){
- position.x += current_input.x;
- position.y += current_input.y;
- }
-
- set_active_shader(grayscale);
- draw_texture(femme, FROM_FIXED(position.x), FROM_FIXED(position.y));
- reset_active_shader();
-}
-
-void exit(void)
-{
-
-} \ No newline at end of file