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-rw-r--r--raylib/examples/Makefile223
1 files changed, 149 insertions, 74 deletions
diff --git a/raylib/examples/Makefile b/raylib/examples/Makefile
index 6031f05..5cd8e6b 100644
--- a/raylib/examples/Makefile
+++ b/raylib/examples/Makefile
@@ -1,6 +1,25 @@
#**************************************************************************************************
#
-# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
+# raylib makefile for multiple platforms
+#
+# This file supports building raylib examples for the following platforms:
+#
+# > PLATFORM_DESKTOP (GLFW backend):
+# - Windows (Win32, Win64)
+# - Linux (X11/Wayland desktop mode)
+# - macOS/OSX (x64, arm64)
+# - FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop)
+# > PLATFORM_DESKTOP_SDL (SDL backend):
+# - Windows (Win32, Win64)
+# - Linux (X11/Wayland desktop mode)
+# - Others (not tested)
+# > PLATFORM_WEB:
+# - HTML5 (WebAssembly)
+# > PLATFORM_DRM:
+# - Raspberry Pi 0-5 (DRM/KMS)
+# - Linux DRM subsystem (KMS mode)
+# > PLATFORM_ANDROID:
+# - Android (ARM, ARM64)
#
# Copyright (c) 2013-2023 Ramon Santamaria (@raysan5)
#
@@ -25,14 +44,17 @@
# Define required environment variables
#------------------------------------------------------------------------------------------------
-# Define target platform: PLATFORM_DESKTOP, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB
+# Define target platform: PLATFORM_DESKTOP, PLATFORM_DESKTOP_SDL, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB
PLATFORM ?= PLATFORM_DESKTOP
# Define required raylib variables
PROJECT_NAME ?= raylib_examples
-RAYLIB_VERSION ?= 4.5.0
+RAYLIB_VERSION ?= 5.0.0
RAYLIB_PATH ?= ..
+# Define raylib source code path
+RAYLIB_SRC_PATH ?= ../src
+
# Locations of raylib.h and libraylib.a/libraylib.so
# NOTE: Those variables are only used for PLATFORM_OS: LINUX, BSD
RAYLIB_INCLUDE_PATH ?= /usr/local/include
@@ -47,6 +69,11 @@ BUILD_MODE ?= RELEASE
# Use external GLFW library instead of rglfw module
USE_EXTERNAL_GLFW ?= FALSE
+# PLATFORM_DESKTOP_SDL: It requires SDL library to be provided externally
+# WARNING: Library is not included in raylib, it MUST be configured by users
+SDL_INCLUDE_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2-2.28.4/include
+SDL_LIBRARY_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2-2.28.4/lib/x64
+
# Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system)
# NOTE: This variable is only used for PLATFORM_OS: LINUX
USE_WAYLAND_DISPLAY ?= FALSE
@@ -58,8 +85,8 @@ BUILD_WEB_HEAP_SIZE ?= 134217728
BUILD_WEB_RESOURCES ?= TRUE
BUILD_WEB_RESOURCES_PATH ?= $(dir $<)resources@resources
-# Determine PLATFORM_OS in case PLATFORM_DESKTOP or PLATFORM_WEB selected
-ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_WEB))
+# Determine PLATFORM_OS when required
+ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL PLATFORM_WEB))
# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
# ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT)
@@ -156,7 +183,7 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
MAKE = mingw32-make
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- MAKE = mingw32-make
+ MAKE = emmake make
endif
# Define compiler flags: CFLAGS
@@ -224,6 +251,9 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
endif
endif
+ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL)
+ INCLUDE_PATHS += -I$(SDL_INCLUDE_PATH)
+endif
ifeq ($(PLATFORM),PLATFORM_DRM)
INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
INCLUDE_PATHS += -I/usr/include/libdrm
@@ -254,6 +284,17 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
LDFLAGS += -Lsrc -L$(RAYLIB_LIB_PATH)
endif
endif
+ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ # NOTE: The resource .rc file contains windows executable icon and properties
+ LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
+ # -Wl,--subsystem,windows hides the console window
+ ifeq ($(BUILD_MODE), RELEASE)
+ LDFLAGS += -Wl,--subsystem,windows
+ endif
+ endif
+ LDFLAGS += -L$(SDL_LIBRARY_PATH)
+endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# -Os # size optimization
# -O2 # optimization level 2, if used, also set --memory-init-file 0
@@ -346,6 +387,34 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
LDLIBS += -lglfw
endif
endif
+ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ # Libraries for Windows desktop compilation
+ LDLIBS = -lraylib -lSDL2 -lSDL2main -lopengl32 -lgdi32
+ endif
+ ifeq ($(PLATFORM_OS),LINUX)
+ # Libraries for Debian GNU/Linux desktop compiling
+ # NOTE: Required packages: libegl1-mesa-dev
+ LDLIBS = -lraylib -lSDL2 -lSDL2main -lGL -lm -lpthread -ldl -lrt
+
+ # On X11 requires also below libraries
+ LDLIBS += -lX11
+ # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
+ #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+
+ # On Wayland windowing system, additional libraries requires
+ ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
+ LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
+ endif
+ # Explicit link to libc
+ ifeq ($(RAYLIB_LIBTYPE),SHARED)
+ LDLIBS += -lc
+ endif
+
+ # NOTE: On ARM 32bit arch, miniaudio requires atomics library
+ LDLIBS += -latomic
+ endif
+endif
ifeq ($(PLATFORM),PLATFORM_DRM)
# Libraries for DRM compiling
# NOTE: Required packages: libasound2-dev (ALSA)
@@ -359,97 +428,99 @@ endif
# Define source code object files required
#------------------------------------------------------------------------------------------------
CORE = \
- core/core_basic_window \
- core/core_basic_screen_manager \
- core/core_input_keys \
- core/core_input_mouse \
- core/core_input_mouse_wheel \
- core/core_input_gamepad \
- core/core_input_gamepad_info \
- core/core_input_multitouch \
- core/core_input_gestures \
- core/core_input_gestures_web \
core/core_2d_camera \
- core/core_2d_camera_platformer \
core/core_2d_camera_mouse_zoom \
+ core/core_2d_camera_platformer \
core/core_2d_camera_split_screen \
- core/core_3d_camera_mode \
- core/core_3d_camera_free \
core/core_3d_camera_first_person \
+ core/core_3d_camera_free \
+ core/core_3d_camera_mode \
core/core_3d_camera_split_screen \
core/core_3d_picking \
- core/core_world_screen \
+ core/core_automation_events \
+ core/core_basic_screen_manager \
+ core/core_basic_window \
+ core/core_custom_frame_control \
core/core_custom_logging \
core/core_drop_files \
+ core/core_input_gamepad \
+ core/core_input_gamepad_info \
+ core/core_input_gestures \
+ core/core_input_gestures_web \
+ core/core_input_keys \
+ core/core_input_mouse \
+ core/core_input_mouse_wheel \
+ core/core_input_multitouch \
+ core/core_loading_thread \
core/core_random_values \
core/core_scissor_test \
+ core/core_smooth_pixelperfect \
core/core_storage_values \
core/core_vr_simulator \
- core/core_loading_thread \
core/core_window_flags \
core/core_window_letterbox \
core/core_window_should_close \
- core/core_smooth_pixelperfect \
- core/core_custom_frame_control
+ core/core_world_screen
SHAPES = \
shapes/shapes_basic_shapes \
shapes/shapes_bouncing_ball \
- shapes/shapes_colors_palette \
- shapes/shapes_logo_raylib \
- shapes/shapes_logo_raylib_anim \
- shapes/shapes_rectangle_scaling \
- shapes/shapes_lines_bezier \
shapes/shapes_collision_area \
- shapes/shapes_following_eyes \
+ shapes/shapes_colors_palette \
+ shapes/shapes_draw_circle_sector \
+ shapes/shapes_draw_rectangle_rounded \
+ shapes/shapes_draw_ring \
shapes/shapes_easings_ball_anim \
shapes/shapes_easings_box_anim \
shapes/shapes_easings_rectangle_array \
- shapes/shapes_draw_ring \
- shapes/shapes_draw_circle_sector \
- shapes/shapes_draw_rectangle_rounded \
+ shapes/shapes_following_eyes \
+ shapes/shapes_lines_bezier \
+ shapes/shapes_logo_raylib \
+ shapes/shapes_logo_raylib_anim \
+ shapes/shapes_rectangle_scaling \
+ shapes/shapes_splines_drawing \
shapes/shapes_top_down_lights
TEXTURES = \
- textures/textures_logo_raylib \
- textures/textures_mouse_painting \
- textures/textures_srcrec_dstrec \
+ textures/textures_background_scrolling \
+ textures/textures_blend_modes \
+ textures/textures_bunnymark \
+ textures/textures_draw_tiled \
+ textures/textures_fog_of_war \
+ textures/textures_gif_player \
textures/textures_image_drawing \
textures/textures_image_generation \
textures/textures_image_loading \
textures/textures_image_processing \
textures/textures_image_rotate \
textures/textures_image_text \
- textures/textures_to_image \
- textures/textures_raw_data \
- textures/textures_particles_blending \
+ textures/textures_logo_raylib \
+ textures/textures_mouse_painting \
textures/textures_npatch_drawing \
- textures/textures_background_scrolling \
+ textures/textures_particles_blending \
+ textures/textures_polygon \
+ textures/textures_raw_data \
textures/textures_sprite_anim \
textures/textures_sprite_button \
textures/textures_sprite_explosion \
+ textures/textures_srcrec_dstrec \
+ textures/textures_svg_loading \
textures/textures_textured_curve \
- textures/textures_bunnymark \
- textures/textures_blend_modes \
- textures/textures_draw_tiled \
- textures/textures_polygon \
- textures/textures_gif_player \
- textures/textures_fog_of_war \
- textures/textures_svg_loading
+ textures/textures_to_image
TEXT = \
- text/text_raylib_fonts \
- text/text_font_spritefont \
- text/text_font_loading \
+ text/text_codepoints_loading \
+ text/text_draw_3d \
text/text_font_filters \
+ text/text_font_loading \
text/text_font_sdf \
+ text/text_font_spritefont \
text/text_format_text \
text/text_input_box \
- text/text_writing_anim \
+ text/text_raylib_fonts \
text/text_rectangle_bounds \
text/text_unicode \
- text/text_draw_3d \
- text/text_codepoints_loading
+ text/text_writing_anim
MODELS = \
models/models_animation \
@@ -459,50 +530,52 @@ MODELS = \
models/models_draw_cube_texture \
models/models_first_person_maze \
models/models_geometric_shapes \
- models/models_mesh_generation \
- models/models_mesh_picking \
+ models/models_heightmap \
models/models_loading \
- models/models_loading_vox \
models/models_loading_gltf \
models/models_loading_m3d \
+ models/models_loading_vox \
+ models/models_mesh_generation \
+ models/models_mesh_picking \
models/models_orthographic_projection \
models/models_rlgl_solar_system \
models/models_skybox \
- models/models_yaw_pitch_roll \
- models/models_heightmap \
- models/models_waving_cubes
+ models/models_waving_cubes \
+ models/models_yaw_pitch_roll
SHADERS = \
- shaders/shaders_model_shader \
- shaders/shaders_shapes_textures \
+ shaders/shaders_basic_lighting \
shaders/shaders_custom_uniform \
- shaders/shaders_postprocessing \
- shaders/shaders_palette_switch \
- shaders/shaders_raymarching \
- shaders/shaders_texture_drawing \
- shaders/shaders_texture_waves \
- shaders/shaders_texture_outline \
- shaders/shaders_julia_set \
+ shaders/shaders_deferred_render \
shaders/shaders_eratosthenes \
- shaders/shaders_basic_lighting \
shaders/shaders_fog \
- shaders/shaders_simple_mask \
- shaders/shaders_spotlight \
shaders/shaders_hot_reloading \
+ shaders/shaders_hybrid_render \
+ shaders/shaders_julia_set \
shaders/shaders_lightmap \
shaders/shaders_mesh_instancing \
+ shaders/shaders_model_shader \
shaders/shaders_multi_sample2d \
- shaders/shaders_write_depth \
- shaders/shaders_hybrid_render
+ shaders/shaders_palette_switch \
+ shaders/shaders_postprocessing \
+ shaders/shaders_raymarching \
+ shaders/shaders_shapes_textures \
+ shaders/shaders_simple_mask \
+ shaders/shaders_spotlight \
+ shaders/shaders_texture_drawing \
+ shaders/shaders_texture_outline \
+ shaders/shaders_texture_tiling \
+ shaders/shaders_texture_waves \
+ shaders/shaders_write_depth
AUDIO = \
+ audio/audio_mixed_processor \
audio/audio_module_playing \
audio/audio_music_stream \
audio/audio_raw_stream \
audio/audio_sound_loading \
audio/audio_sound_multi \
- audio/audio_stream_effects \
- audio/audio_mixed_processor
+ audio/audio_stream_effects
OTHERS = \
others/easings_testbed \
@@ -533,6 +606,8 @@ others: $(OTHERS)
%: %.c
ifeq ($(PLATFORM),PLATFORM_ANDROID)
$(MAKE) -f Makefile.Android PROJECT_NAME=$@ PROJECT_SOURCE_FILES=$<
+else ifeq ($(PLATFORM),PLATFORM_WEB)
+ $(MAKE) -f Makefile.Web $@
else
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
endif