diff options
Diffstat (limited to 'raylib/examples/Makefile')
| -rw-r--r-- | raylib/examples/Makefile | 223 |
1 files changed, 149 insertions, 74 deletions
diff --git a/raylib/examples/Makefile b/raylib/examples/Makefile index 6031f05..5cd8e6b 100644 --- a/raylib/examples/Makefile +++ b/raylib/examples/Makefile @@ -1,6 +1,25 @@ #************************************************************************************************** # -# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5 +# raylib makefile for multiple platforms +# +# This file supports building raylib examples for the following platforms: +# +# > PLATFORM_DESKTOP (GLFW backend): +# - Windows (Win32, Win64) +# - Linux (X11/Wayland desktop mode) +# - macOS/OSX (x64, arm64) +# - FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop) +# > PLATFORM_DESKTOP_SDL (SDL backend): +# - Windows (Win32, Win64) +# - Linux (X11/Wayland desktop mode) +# - Others (not tested) +# > PLATFORM_WEB: +# - HTML5 (WebAssembly) +# > PLATFORM_DRM: +# - Raspberry Pi 0-5 (DRM/KMS) +# - Linux DRM subsystem (KMS mode) +# > PLATFORM_ANDROID: +# - Android (ARM, ARM64) # # Copyright (c) 2013-2023 Ramon Santamaria (@raysan5) # @@ -25,14 +44,17 @@ # Define required environment variables #------------------------------------------------------------------------------------------------ -# Define target platform: PLATFORM_DESKTOP, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB +# Define target platform: PLATFORM_DESKTOP, PLATFORM_DESKTOP_SDL, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB PLATFORM ?= PLATFORM_DESKTOP # Define required raylib variables PROJECT_NAME ?= raylib_examples -RAYLIB_VERSION ?= 4.5.0 +RAYLIB_VERSION ?= 5.0.0 RAYLIB_PATH ?= .. +# Define raylib source code path +RAYLIB_SRC_PATH ?= ../src + # Locations of raylib.h and libraylib.a/libraylib.so # NOTE: Those variables are only used for PLATFORM_OS: LINUX, BSD RAYLIB_INCLUDE_PATH ?= /usr/local/include @@ -47,6 +69,11 @@ BUILD_MODE ?= RELEASE # Use external GLFW library instead of rglfw module USE_EXTERNAL_GLFW ?= FALSE +# PLATFORM_DESKTOP_SDL: It requires SDL library to be provided externally +# WARNING: Library is not included in raylib, it MUST be configured by users +SDL_INCLUDE_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2-2.28.4/include +SDL_LIBRARY_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2-2.28.4/lib/x64 + # Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system) # NOTE: This variable is only used for PLATFORM_OS: LINUX USE_WAYLAND_DISPLAY ?= FALSE @@ -58,8 +85,8 @@ BUILD_WEB_HEAP_SIZE ?= 134217728 BUILD_WEB_RESOURCES ?= TRUE BUILD_WEB_RESOURCES_PATH ?= $(dir $<)resources@resources -# Determine PLATFORM_OS in case PLATFORM_DESKTOP or PLATFORM_WEB selected -ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_WEB)) +# Determine PLATFORM_OS when required +ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL PLATFORM_WEB)) # No uname.exe on MinGW!, but OS=Windows_NT on Windows! # ifeq ($(UNAME),Msys) -> Windows ifeq ($(OS),Windows_NT) @@ -156,7 +183,7 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID) MAKE = mingw32-make endif ifeq ($(PLATFORM),PLATFORM_WEB) - MAKE = mingw32-make + MAKE = emmake make endif # Define compiler flags: CFLAGS @@ -224,6 +251,9 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) endif endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL) + INCLUDE_PATHS += -I$(SDL_INCLUDE_PATH) +endif ifeq ($(PLATFORM),PLATFORM_DRM) INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) INCLUDE_PATHS += -I/usr/include/libdrm @@ -254,6 +284,17 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) LDFLAGS += -Lsrc -L$(RAYLIB_LIB_PATH) endif endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL) + ifeq ($(PLATFORM_OS),WINDOWS) + # NOTE: The resource .rc file contains windows executable icon and properties + LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data + # -Wl,--subsystem,windows hides the console window + ifeq ($(BUILD_MODE), RELEASE) + LDFLAGS += -Wl,--subsystem,windows + endif + endif + LDFLAGS += -L$(SDL_LIBRARY_PATH) +endif ifeq ($(PLATFORM),PLATFORM_WEB) # -Os # size optimization # -O2 # optimization level 2, if used, also set --memory-init-file 0 @@ -346,6 +387,34 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) LDLIBS += -lglfw endif endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL) + ifeq ($(PLATFORM_OS),WINDOWS) + # Libraries for Windows desktop compilation + LDLIBS = -lraylib -lSDL2 -lSDL2main -lopengl32 -lgdi32 + endif + ifeq ($(PLATFORM_OS),LINUX) + # Libraries for Debian GNU/Linux desktop compiling + # NOTE: Required packages: libegl1-mesa-dev + LDLIBS = -lraylib -lSDL2 -lSDL2main -lGL -lm -lpthread -ldl -lrt + + # On X11 requires also below libraries + LDLIBS += -lX11 + # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them + #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + + # On Wayland windowing system, additional libraries requires + ifeq ($(USE_WAYLAND_DISPLAY),TRUE) + LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon + endif + # Explicit link to libc + ifeq ($(RAYLIB_LIBTYPE),SHARED) + LDLIBS += -lc + endif + + # NOTE: On ARM 32bit arch, miniaudio requires atomics library + LDLIBS += -latomic + endif +endif ifeq ($(PLATFORM),PLATFORM_DRM) # Libraries for DRM compiling # NOTE: Required packages: libasound2-dev (ALSA) @@ -359,97 +428,99 @@ endif # Define source code object files required #------------------------------------------------------------------------------------------------ CORE = \ - core/core_basic_window \ - core/core_basic_screen_manager \ - core/core_input_keys \ - core/core_input_mouse \ - core/core_input_mouse_wheel \ - core/core_input_gamepad \ - core/core_input_gamepad_info \ - core/core_input_multitouch \ - core/core_input_gestures \ - core/core_input_gestures_web \ core/core_2d_camera \ - core/core_2d_camera_platformer \ core/core_2d_camera_mouse_zoom \ + core/core_2d_camera_platformer \ core/core_2d_camera_split_screen \ - core/core_3d_camera_mode \ - core/core_3d_camera_free \ core/core_3d_camera_first_person \ + core/core_3d_camera_free \ + core/core_3d_camera_mode \ core/core_3d_camera_split_screen \ core/core_3d_picking \ - core/core_world_screen \ + core/core_automation_events \ + core/core_basic_screen_manager \ + core/core_basic_window \ + core/core_custom_frame_control \ core/core_custom_logging \ core/core_drop_files \ + core/core_input_gamepad \ + core/core_input_gamepad_info \ + core/core_input_gestures \ + core/core_input_gestures_web \ + core/core_input_keys \ + core/core_input_mouse \ + core/core_input_mouse_wheel \ + core/core_input_multitouch \ + core/core_loading_thread \ core/core_random_values \ core/core_scissor_test \ + core/core_smooth_pixelperfect \ core/core_storage_values \ core/core_vr_simulator \ - core/core_loading_thread \ core/core_window_flags \ core/core_window_letterbox \ core/core_window_should_close \ - core/core_smooth_pixelperfect \ - core/core_custom_frame_control + core/core_world_screen SHAPES = \ shapes/shapes_basic_shapes \ shapes/shapes_bouncing_ball \ - shapes/shapes_colors_palette \ - shapes/shapes_logo_raylib \ - shapes/shapes_logo_raylib_anim \ - shapes/shapes_rectangle_scaling \ - shapes/shapes_lines_bezier \ shapes/shapes_collision_area \ - shapes/shapes_following_eyes \ + shapes/shapes_colors_palette \ + shapes/shapes_draw_circle_sector \ + shapes/shapes_draw_rectangle_rounded \ + shapes/shapes_draw_ring \ shapes/shapes_easings_ball_anim \ shapes/shapes_easings_box_anim \ shapes/shapes_easings_rectangle_array \ - shapes/shapes_draw_ring \ - shapes/shapes_draw_circle_sector \ - shapes/shapes_draw_rectangle_rounded \ + shapes/shapes_following_eyes \ + shapes/shapes_lines_bezier \ + shapes/shapes_logo_raylib \ + shapes/shapes_logo_raylib_anim \ + shapes/shapes_rectangle_scaling \ + shapes/shapes_splines_drawing \ shapes/shapes_top_down_lights TEXTURES = \ - textures/textures_logo_raylib \ - textures/textures_mouse_painting \ - textures/textures_srcrec_dstrec \ + textures/textures_background_scrolling \ + textures/textures_blend_modes \ + textures/textures_bunnymark \ + textures/textures_draw_tiled \ + textures/textures_fog_of_war \ + textures/textures_gif_player \ textures/textures_image_drawing \ textures/textures_image_generation \ textures/textures_image_loading \ textures/textures_image_processing \ textures/textures_image_rotate \ textures/textures_image_text \ - textures/textures_to_image \ - textures/textures_raw_data \ - textures/textures_particles_blending \ + textures/textures_logo_raylib \ + textures/textures_mouse_painting \ textures/textures_npatch_drawing \ - textures/textures_background_scrolling \ + textures/textures_particles_blending \ + textures/textures_polygon \ + textures/textures_raw_data \ textures/textures_sprite_anim \ textures/textures_sprite_button \ textures/textures_sprite_explosion \ + textures/textures_srcrec_dstrec \ + textures/textures_svg_loading \ textures/textures_textured_curve \ - textures/textures_bunnymark \ - textures/textures_blend_modes \ - textures/textures_draw_tiled \ - textures/textures_polygon \ - textures/textures_gif_player \ - textures/textures_fog_of_war \ - textures/textures_svg_loading + textures/textures_to_image TEXT = \ - text/text_raylib_fonts \ - text/text_font_spritefont \ - text/text_font_loading \ + text/text_codepoints_loading \ + text/text_draw_3d \ text/text_font_filters \ + text/text_font_loading \ text/text_font_sdf \ + text/text_font_spritefont \ text/text_format_text \ text/text_input_box \ - text/text_writing_anim \ + text/text_raylib_fonts \ text/text_rectangle_bounds \ text/text_unicode \ - text/text_draw_3d \ - text/text_codepoints_loading + text/text_writing_anim MODELS = \ models/models_animation \ @@ -459,50 +530,52 @@ MODELS = \ models/models_draw_cube_texture \ models/models_first_person_maze \ models/models_geometric_shapes \ - models/models_mesh_generation \ - models/models_mesh_picking \ + models/models_heightmap \ models/models_loading \ - models/models_loading_vox \ models/models_loading_gltf \ models/models_loading_m3d \ + models/models_loading_vox \ + models/models_mesh_generation \ + models/models_mesh_picking \ models/models_orthographic_projection \ models/models_rlgl_solar_system \ models/models_skybox \ - models/models_yaw_pitch_roll \ - models/models_heightmap \ - models/models_waving_cubes + models/models_waving_cubes \ + models/models_yaw_pitch_roll SHADERS = \ - shaders/shaders_model_shader \ - shaders/shaders_shapes_textures \ + shaders/shaders_basic_lighting \ shaders/shaders_custom_uniform \ - shaders/shaders_postprocessing \ - shaders/shaders_palette_switch \ - shaders/shaders_raymarching \ - shaders/shaders_texture_drawing \ - shaders/shaders_texture_waves \ - shaders/shaders_texture_outline \ - shaders/shaders_julia_set \ + shaders/shaders_deferred_render \ shaders/shaders_eratosthenes \ - shaders/shaders_basic_lighting \ shaders/shaders_fog \ - shaders/shaders_simple_mask \ - shaders/shaders_spotlight \ shaders/shaders_hot_reloading \ + shaders/shaders_hybrid_render \ + shaders/shaders_julia_set \ shaders/shaders_lightmap \ shaders/shaders_mesh_instancing \ + shaders/shaders_model_shader \ shaders/shaders_multi_sample2d \ - shaders/shaders_write_depth \ - shaders/shaders_hybrid_render + shaders/shaders_palette_switch \ + shaders/shaders_postprocessing \ + shaders/shaders_raymarching \ + shaders/shaders_shapes_textures \ + shaders/shaders_simple_mask \ + shaders/shaders_spotlight \ + shaders/shaders_texture_drawing \ + shaders/shaders_texture_outline \ + shaders/shaders_texture_tiling \ + shaders/shaders_texture_waves \ + shaders/shaders_write_depth AUDIO = \ + audio/audio_mixed_processor \ audio/audio_module_playing \ audio/audio_music_stream \ audio/audio_raw_stream \ audio/audio_sound_loading \ audio/audio_sound_multi \ - audio/audio_stream_effects \ - audio/audio_mixed_processor + audio/audio_stream_effects OTHERS = \ others/easings_testbed \ @@ -533,6 +606,8 @@ others: $(OTHERS) %: %.c ifeq ($(PLATFORM),PLATFORM_ANDROID) $(MAKE) -f Makefile.Android PROJECT_NAME=$@ PROJECT_SOURCE_FILES=$< +else ifeq ($(PLATFORM),PLATFORM_WEB) + $(MAKE) -f Makefile.Web $@ else $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) endif |
