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-rw-r--r--raylib/examples/others/resources/shaders/glsl330/point_particle.fs17
1 files changed, 17 insertions, 0 deletions
diff --git a/raylib/examples/others/resources/shaders/glsl330/point_particle.fs b/raylib/examples/others/resources/shaders/glsl330/point_particle.fs
new file mode 100644
index 0000000..f084621
--- /dev/null
+++ b/raylib/examples/others/resources/shaders/glsl330/point_particle.fs
@@ -0,0 +1,17 @@
+#version 330
+
+// Input uniform values
+uniform vec4 color;
+
+// Output fragment color
+out vec4 finalColor;
+
+// NOTE: Add here your custom variables
+
+void main()
+{
+ // Each point is drawn as a screen space square of gl_PointSize size. gl_PointCoord contains where we are inside of
+ // it. (0, 0) is the top left, (1, 1) the bottom right corner.
+ // Draw each point as a colored circle with alpha 1.0 in the center and 0.0 at the outer edges.
+ finalColor = vec4(color.rgb, color.a * (1 - length(gl_PointCoord.xy - vec2(0.5))*2));
+} \ No newline at end of file