diff options
Diffstat (limited to 'raylib/rcore.c')
| -rw-r--r-- | raylib/rcore.c | 150 |
1 files changed, 134 insertions, 16 deletions
diff --git a/raylib/rcore.c b/raylib/rcore.c index a6d2df1..d6e8128 100644 --- a/raylib/rcore.c +++ b/raylib/rcore.c @@ -412,6 +412,8 @@ typedef struct CoreData { Size render; // Framebuffer width and height (render area, including black bars if required) Point renderOffset; // Offset from render area (must be divided by 2) Matrix screenScale; // Matrix to scale screen (framebuffer rendering) + Point previousPosition; // Previous screen position (required on borderless windowed toggle) + Size previousScreen; // Previous screen size (required on borderless windowed toggle) char **dropFilepaths; // Store dropped files paths pointers (provided by GLFW) unsigned int dropFileCount; // Count dropped files strings @@ -1323,6 +1325,82 @@ void ToggleFullscreen(void) #endif } +// Toggle borderless windowed mode (only PLATFORM_DESKTOP) +void ToggleBorderlessWindowed(void) +{ +#if defined(PLATFORM_DESKTOP) + // Leave fullscreen before attempting to set borderless windowed mode and get screen position from it + bool wasOnFullscreen = false; + if (CORE.Window.fullscreen) + { + CORE.Window.previousPosition = CORE.Window.position; + ToggleFullscreen(); + wasOnFullscreen = true; + } + + const int monitor = GetCurrentMonitor(); + int monitorCount; + GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); + if ((monitor >= 0) && (monitor < monitorCount)) + { + const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]); + if (mode) + { + if (!IsWindowState(FLAG_BORDERLESS_WINDOWED_MODE)) + { + // Store screen position and size + // NOTE: If it was on fullscreen, screen position was already stored, so skip setting it here + if (!wasOnFullscreen) glfwGetWindowPos(CORE.Window.handle, &CORE.Window.previousPosition.x, &CORE.Window.previousPosition.y); + CORE.Window.previousScreen = CORE.Window.screen; + + // Set undecorated and topmost modes and flags + glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_FALSE); + CORE.Window.flags |= FLAG_WINDOW_UNDECORATED; + glfwSetWindowAttrib(CORE.Window.handle, GLFW_FLOATING, GLFW_TRUE); + CORE.Window.flags |= FLAG_WINDOW_TOPMOST; + + // Get monitor position and size + int monitorPosX = 0; + int monitorPosY = 0; + glfwGetMonitorPos(monitors[monitor], &monitorPosX, &monitorPosY); + const int monitorWidth = mode->width; + const int monitorHeight = mode->height; + glfwSetWindowSize(CORE.Window.handle, monitorWidth, monitorHeight); + + // Set screen position and size + glfwSetWindowPos(CORE.Window.handle, monitorPosX, monitorPosY); + glfwSetWindowSize(CORE.Window.handle, monitorWidth, monitorHeight); + + // Refocus window + glfwFocusWindow(CORE.Window.handle); + + CORE.Window.flags |= FLAG_BORDERLESS_WINDOWED_MODE; + } + else + { + // Remove topmost and undecorated modes and flags + glfwSetWindowAttrib(CORE.Window.handle, GLFW_FLOATING, GLFW_FALSE); + CORE.Window.flags &= ~FLAG_WINDOW_TOPMOST; + glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_TRUE); + CORE.Window.flags &= ~FLAG_WINDOW_UNDECORATED; + + // Return previous screen size and position + // NOTE: The order matters here, it must set size first, then set position, otherwise the screen will be positioned incorrectly + glfwSetWindowSize(CORE.Window.handle, CORE.Window.previousScreen.width, CORE.Window.previousScreen.height); + glfwSetWindowPos(CORE.Window.handle, CORE.Window.previousPosition.x, CORE.Window.previousPosition.y); + + // Refocus window + glfwFocusWindow(CORE.Window.handle); + + CORE.Window.flags &= ~FLAG_BORDERLESS_WINDOWED_MODE; + } + } + else TRACELOG(LOG_WARNING, "GLFW: Failed to find video mode for selected monitor"); + } + else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); +#endif +} + // Set window state: maximized, if resizable (only PLATFORM_DESKTOP) void MaximizeWindow(void) { @@ -1371,6 +1449,13 @@ void SetWindowState(unsigned int flags) glfwSwapInterval(1); CORE.Window.flags |= FLAG_VSYNC_HINT; } + + // State change: FLAG_BORDERLESS_WINDOWED_MODE + // NOTE: This must be handled before FLAG_FULLSCREEN_MODE because ToggleBorderlessWindowed() needs to get some fullscreen values if fullscreen is running + if (((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) != (flags & FLAG_BORDERLESS_WINDOWED_MODE)) && ((flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0)) + { + ToggleBorderlessWindowed(); // NOTE: Window state flag updated inside function + } // State change: FLAG_FULLSCREEN_MODE if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) != (flags & FLAG_FULLSCREEN_MODE)) @@ -1481,6 +1566,13 @@ void ClearWindowState(unsigned int flags) glfwSwapInterval(0); CORE.Window.flags &= ~FLAG_VSYNC_HINT; } + + // State change: FLAG_BORDERLESS_WINDOWED_MODE + // NOTE: This must be handled before FLAG_FULLSCREEN_MODE because ToggleBorderlessWindowed() needs to get some fullscreen values if fullscreen is running + if (((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0) && ((flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0)) + { + ToggleBorderlessWindowed(); // NOTE: Window state flag updated inside function + } // State change: FLAG_FULLSCREEN_MODE if (((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) && ((flags & FLAG_FULLSCREEN_MODE) > 0)) @@ -1666,13 +1758,35 @@ void SetWindowMonitor(int monitor) #if defined(PLATFORM_DESKTOP) int monitorCount = 0; GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); - if ((monitor >= 0) && (monitor < monitorCount)) { - TRACELOG(LOG_INFO, "GLFW: Selected fullscreen monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor])); - - const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]); - glfwSetWindowMonitor(CORE.Window.handle, monitors[monitor], 0, 0, mode->width, mode->height, mode->refreshRate); + if (CORE.Window.fullscreen) + { + TRACELOG(LOG_INFO, "GLFW: Selected fullscreen monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor])); + const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]); + glfwSetWindowMonitor(CORE.Window.handle, monitors[monitor], 0, 0, mode->width, mode->height, mode->refreshRate); + } + else + { + TRACELOG(LOG_INFO, "GLFW: Selected monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor])); + const int screenWidth = CORE.Window.screen.width; + const int screenHeight = CORE.Window.screen.height; + int monitorWorkareaX = 0; + int monitorWorkareaY = 0; + int monitorWorkareaWidth = 0; + int monitorWorkareaHeight = 0; + glfwGetMonitorWorkarea(monitors[monitor], &monitorWorkareaX, &monitorWorkareaY, &monitorWorkareaWidth, &monitorWorkareaHeight); + // If the screen size is larger than the monitor workarea, anchor it on the top left corner, otherwise, center it + if ((screenWidth >= monitorWorkareaWidth) || (screenHeight >= monitorWorkareaHeight)) glfwSetWindowPos(CORE.Window.handle, monitorWorkareaX, monitorWorkareaY); + else + { + const int x = monitorWorkareaX + (monitorWorkareaWidth*0.5f) - (screenWidth*0.5f); + const int y = monitorWorkareaY + (monitorWorkareaHeight*0.5f) - (screenHeight*0.5f); + const int x = monitorWorkareaX + (monitorWorkareaWidth/2) - (screenWidth/2); + const int y = monitorWorkareaY + (monitorWorkareaHeight/2) - (screenHeight/2); + glfwSetWindowPos(CORE.Window.handle, x, y); + } + } } else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); #endif @@ -1810,20 +1924,24 @@ int GetCurrentMonitor(void) int mx = 0; int my = 0; - int width = 0; - int height = 0; - monitor = monitors[i]; - glfwGetMonitorWorkarea(monitor, &mx, &my, &width, &height); - - if ((x >= mx) && - (x < (mx + width)) && - (y >= my) && - (y < (my + height))) + glfwGetMonitorPos(monitor, &mx, &my); + const GLFWvidmode *mode = glfwGetVideoMode(monitor); + if (mode) { - index = i; - break; + const int width = mode->width; + const int height = mode->height; + + if ((x >= mx) && + (x < (mx + width)) && + (y >= my) && + (y < (my + height))) + { + index = i; + break; + } } + else TRACELOG(LOG_WARNING, "GLFW: Failed to find video mode for selected monitor"); } } } |
