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-/**********************************************************************************************
-*
-* rcore - Common types and globals (all platforms)
-*
-* LIMITATIONS:
-* - Limitation 01
-* - Limitation 02
-*
-* POSSIBLE IMPROVEMENTS:
-* - Improvement 01
-* - Improvement 02
-*
-*
-* LICENSE: zlib/libpng
-*
-* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5) and contributors
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#ifndef RCORE_H
-#define RCORE_H
-
-#include "raylib.h"
-
-#include "utils.h" // Required for: TRACELOG() macros
-
-#include "rlgl.h" // Required for: graphics layer functionality
-
-#define RAYMATH_IMPLEMENTATION
-#include "raymath.h" // Required for: Vector2/Vector3/Matrix functionality
-
-#include <stdlib.h> // Required for: srand(), rand(), atexit()
-#include <stdio.h> // Required for: sprintf() [Used in OpenURL()]
-#include <string.h> // Required for: strrchr(), strcmp(), strlen(), memset()
-#include <time.h> // Required for: time() [Used in InitTimer()]
-#include <math.h> // Required for: tan() [Used in BeginMode3D()], atan2f() [Used in LoadVrStereoConfig()]
-
-//----------------------------------------------------------------------------------
-// Defines and Macros
-//----------------------------------------------------------------------------------
-#ifndef MAX_FILEPATH_CAPACITY
- #define MAX_FILEPATH_CAPACITY 8192 // Maximum capacity for filepath
-#endif
-#ifndef MAX_FILEPATH_LENGTH
- #define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value)
-#endif
-
-#ifndef MAX_KEYBOARD_KEYS
- #define MAX_KEYBOARD_KEYS 512 // Maximum number of keyboard keys supported
-#endif
-#ifndef MAX_MOUSE_BUTTONS
- #define MAX_MOUSE_BUTTONS 8 // Maximum number of mouse buttons supported
-#endif
-#ifndef MAX_GAMEPADS
- #define MAX_GAMEPADS 4 // Maximum number of gamepads supported
-#endif
-#ifndef MAX_GAMEPAD_AXIS
- #define MAX_GAMEPAD_AXIS 8 // Maximum number of axis supported (per gamepad)
-#endif
-#ifndef MAX_GAMEPAD_BUTTONS
- #define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad)
-#endif
-#ifndef MAX_TOUCH_POINTS
- #define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported
-#endif
-#ifndef MAX_KEY_PRESSED_QUEUE
- #define MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue
-#endif
-#ifndef MAX_CHAR_PRESSED_QUEUE
- #define MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue
-#endif
-
-#ifndef MAX_DECOMPRESSION_SIZE
- #define MAX_DECOMPRESSION_SIZE 64 // Maximum size allocated for decompression in MB
-#endif
-
-// Flags operation macros
-#define FLAG_SET(n, f) ((n) |= (f))
-#define FLAG_CLEAR(n, f) ((n) &= ~(f))
-#define FLAG_TOGGLE(n, f) ((n) ^= (f))
-#define FLAG_CHECK(n, f) ((n) & (f))
-
-#if (defined(__linux__) || defined(PLATFORM_WEB)) && (_POSIX_C_SOURCE < 199309L)
- #undef _POSIX_C_SOURCE
- #define _POSIX_C_SOURCE 199309L // Required for: CLOCK_MONOTONIC if compiled with c99 without gnu ext.
-#endif
-
-//----------------------------------------------------------------------------------
-// Types and Structures Definition
-//----------------------------------------------------------------------------------
-typedef struct { int x; int y; } Point;
-typedef struct { unsigned int width; unsigned int height; } Size;
-
-// Core global state context data
-typedef struct CoreData {
- struct {
- const char *title; // Window text title const pointer
- unsigned int flags; // Configuration flags (bit based), keeps window state
- bool ready; // Check if window has been initialized successfully
- bool fullscreen; // Check if fullscreen mode is enabled
- bool shouldClose; // Check if window set for closing
- bool resizedLastFrame; // Check if window has been resized last frame
- bool eventWaiting; // Wait for events before ending frame
-
- Point position; // Window position (required on fullscreen toggle)
- Point previousPosition; // Window previous position (required on borderless windowed toggle)
- Size display; // Display width and height (monitor, device-screen, LCD, ...)
- Size screen; // Screen width and height (used render area)
- Size previousScreen; // Screen previous width and height (required on borderless windowed toggle)
- Size currentFbo; // Current render width and height (depends on active fbo)
- Size render; // Framebuffer width and height (render area, including black bars if required)
- Point renderOffset; // Offset from render area (must be divided by 2)
- Size screenMin; // Screen minimum width and height (for resizable window)
- Size screenMax; // Screen maximum width and height (for resizable window)
- Matrix screenScale; // Matrix to scale screen (framebuffer rendering)
-
- char **dropFilepaths; // Store dropped files paths pointers (provided by GLFW)
- unsigned int dropFileCount; // Count dropped files strings
-
- } Window;
- struct {
- const char *basePath; // Base path for data storage
-
- } Storage;
- struct {
- struct {
- int exitKey; // Default exit key
- char currentKeyState[MAX_KEYBOARD_KEYS]; // Registers current frame key state
- char previousKeyState[MAX_KEYBOARD_KEYS]; // Registers previous frame key state
-
- // NOTE: Since key press logic involves comparing prev vs cur key state, we need to handle key repeats specially
- char keyRepeatInFrame[MAX_KEYBOARD_KEYS]; // Registers key repeats for current frame.
-
- int keyPressedQueue[MAX_KEY_PRESSED_QUEUE]; // Input keys queue
- int keyPressedQueueCount; // Input keys queue count
-
- int charPressedQueue[MAX_CHAR_PRESSED_QUEUE]; // Input characters queue (unicode)
- int charPressedQueueCount; // Input characters queue count
-
- } Keyboard;
- struct {
- Vector2 offset; // Mouse offset
- Vector2 scale; // Mouse scaling
- Vector2 currentPosition; // Mouse position on screen
- Vector2 previousPosition; // Previous mouse position
-
- int cursor; // Tracks current mouse cursor
- bool cursorHidden; // Track if cursor is hidden
- bool cursorOnScreen; // Tracks if cursor is inside client area
-
- char currentButtonState[MAX_MOUSE_BUTTONS]; // Registers current mouse button state
- char previousButtonState[MAX_MOUSE_BUTTONS]; // Registers previous mouse button state
- Vector2 currentWheelMove; // Registers current mouse wheel variation
- Vector2 previousWheelMove; // Registers previous mouse wheel variation
-
- } Mouse;
- struct {
- int pointCount; // Number of touch points active
- int pointId[MAX_TOUCH_POINTS]; // Point identifiers
- Vector2 position[MAX_TOUCH_POINTS]; // Touch position on screen
- char currentTouchState[MAX_TOUCH_POINTS]; // Registers current touch state
- char previousTouchState[MAX_TOUCH_POINTS]; // Registers previous touch state
-
- } Touch;
- struct {
- int lastButtonPressed; // Register last gamepad button pressed
- int axisCount[MAX_GAMEPADS]; // Register number of available gamepad axis
- bool ready[MAX_GAMEPADS]; // Flag to know if gamepad is ready
- char name[MAX_GAMEPADS][64]; // Gamepad name holder
- char currentButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Current gamepad buttons state
- char previousButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Previous gamepad buttons state
- float axisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS]; // Gamepad axis state
-
- } Gamepad;
- } Input;
- struct {
- double current; // Current time measure
- double previous; // Previous time measure
- double update; // Time measure for frame update
- double draw; // Time measure for frame draw
- double frame; // Time measure for one frame
- double target; // Desired time for one frame, if 0 not applied
- unsigned long long int base; // Base time measure for hi-res timer (PLATFORM_ANDROID, PLATFORM_DRM)
- unsigned int frameCounter; // Frame counter
-
- } Time;
-} CoreData;
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-extern CoreData CORE;
-
-#endif