diff options
Diffstat (limited to 'raylib/src/rcore_template.c')
| -rw-r--r-- | raylib/src/rcore_template.c | 731 |
1 files changed, 731 insertions, 0 deletions
diff --git a/raylib/src/rcore_template.c b/raylib/src/rcore_template.c new file mode 100644 index 0000000..4d2db9d --- /dev/null +++ b/raylib/src/rcore_template.c @@ -0,0 +1,731 @@ +/********************************************************************************************** +* +* rcore_<platform> template - Functions to manage window, graphics device and inputs +* +* PLATFORM: <PLATFORM> +* - TODO: Define the target platform for the core +* +* LIMITATIONS: +* - Limitation 01 +* - Limitation 02 +* +* POSSIBLE IMPROVEMENTS: +* - Improvement 01 +* - Improvement 02 +* +* ADDITIONAL NOTES: +* - TRACELOG() function is located in raylib [utils] module +* +* CONFIGURATION: +* #define RCORE_PLATFORM_CUSTOM_FLAG +* Custom flag for rcore on target platform -not used- +* +* DEPENDENCIES: +* - Dependency 01 +* - Dependency 02 +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5) and contributors +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +// TODO: Include the platform specific libraries + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +typedef struct { + // TODO: Define the platform specific variables required + + // Display data + EGLDisplay device; // Native display device (physical screen connection) + EGLSurface surface; // Surface to draw on, framebuffers (connected to context) + EGLContext context; // Graphic context, mode in which drawing can be done + EGLConfig config; // Graphic config +} PlatformData; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +extern CoreData CORE; // Global CORE state context + +static PlatformData platform = { 0 }; // Platform specific data + +//---------------------------------------------------------------------------------- +// Module Internal Functions Declaration +//---------------------------------------------------------------------------------- +static int InitPlatform(void); // Initialize platform (graphics, inputs and more) +static bool InitGraphicsDevice(void); // Initialize graphics device + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +// NOTE: Functions declaration is provided by raylib.h + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Window and Graphics Device +//---------------------------------------------------------------------------------- + +// Initialize window and OpenGL context +// NOTE: data parameter could be used to pass any kind of required data to the initialization +void InitWindow(int width, int height, const char *title) +{ + TRACELOG(LOG_INFO, "Initializing raylib %s", RAYLIB_VERSION); + + TRACELOG(LOG_INFO, "Supported raylib modules:"); + TRACELOG(LOG_INFO, " > rcore:..... loaded (mandatory)"); + TRACELOG(LOG_INFO, " > rlgl:...... loaded (mandatory)"); +#if defined(SUPPORT_MODULE_RSHAPES) + TRACELOG(LOG_INFO, " > rshapes:... loaded (optional)"); +#else + TRACELOG(LOG_INFO, " > rshapes:... not loaded (optional)"); +#endif +#if defined(SUPPORT_MODULE_RTEXTURES) + TRACELOG(LOG_INFO, " > rtextures:. loaded (optional)"); +#else + TRACELOG(LOG_INFO, " > rtextures:. not loaded (optional)"); +#endif +#if defined(SUPPORT_MODULE_RTEXT) + TRACELOG(LOG_INFO, " > rtext:..... loaded (optional)"); +#else + TRACELOG(LOG_INFO, " > rtext:..... not loaded (optional)"); +#endif +#if defined(SUPPORT_MODULE_RMODELS) + TRACELOG(LOG_INFO, " > rmodels:... loaded (optional)"); +#else + TRACELOG(LOG_INFO, " > rmodels:... not loaded (optional)"); +#endif +#if defined(SUPPORT_MODULE_RAUDIO) + TRACELOG(LOG_INFO, " > raudio:.... loaded (optional)"); +#else + TRACELOG(LOG_INFO, " > raudio:.... not loaded (optional)"); +#endif + + // NOTE: Keep internal pointer to input title string (no copy) + if ((title != NULL) && (title[0] != 0)) CORE.Window.title = title; + + // Initialize global input state + memset(&CORE.Input, 0, sizeof(CORE.Input)); + CORE.Input.Keyboard.exitKey = KEY_ESCAPE; + CORE.Input.Mouse.scale = (Vector2){ 1.0f, 1.0f }; + CORE.Input.Mouse.cursor = MOUSE_CURSOR_ARROW; + CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN + CORE.Window.eventWaiting = false; + + + // TODO: Platform specific init window + //-------------------------------------------------------------- + CORE.Window.screen.width = width; + CORE.Window.screen.height = height; + CORE.Window.currentFbo.width = width; + CORE.Window.currentFbo.height = height; + + // Initialize graphics device + // NOTE: returns true if window and graphic device has been initialized successfully + CORE.Window.ready = InitGraphicsDevice(width, height); + + + + // Initialize OpenGL context (states and resources) + // NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl + rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height); + + // Setup default viewport + // NOTE: It updated CORE.Window.render.width and CORE.Window.render.height + SetupViewport(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height); + +#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT) + // Load default font + // WARNING: External function: Module required: rtext + LoadFontDefault(); + #if defined(SUPPORT_MODULE_RSHAPES) + // Set font white rectangle for shapes drawing, so shapes and text can be batched together + // WARNING: rshapes module is required, if not available, default internal white rectangle is used + Rectangle rec = GetFontDefault().recs[95]; + if (CORE.Window.flags & FLAG_MSAA_4X_HINT) + { + // NOTE: We try to maxime rec padding to avoid pixel bleeding on MSAA filtering + SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 2, rec.y + 2, 1, 1 }); + } + else + { + // NOTE: We set up a 1px padding on char rectangle to avoid pixel bleeding + SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 1, rec.y + 1, rec.width - 2, rec.height - 2 }); + } + #endif +#else + #if defined(SUPPORT_MODULE_RSHAPES) + // Set default texture and rectangle to be used for shapes drawing + // NOTE: rlgl default texture is a 1x1 pixel UNCOMPRESSED_R8G8B8A8 + Texture2D texture = { rlGetTextureIdDefault(), 1, 1, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 }; + SetShapesTexture(texture, (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f }); // WARNING: Module required: rshapes + #endif +#endif +#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT) + if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) + { + // Set default font texture filter for HighDPI (blurry) + // RL_TEXTURE_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps + rlTextureParameters(GetFontDefault().texture.id, RL_TEXTURE_MIN_FILTER, RL_TEXTURE_FILTER_LINEAR); + rlTextureParameters(GetFontDefault().texture.id, RL_TEXTURE_MAG_FILTER, RL_TEXTURE_FILTER_LINEAR); + } +#endif + +#if defined(SUPPORT_EVENTS_AUTOMATION) + events = (AutomationEvent *)RL_CALLOC(MAX_CODE_AUTOMATION_EVENTS, sizeof(AutomationEvent)); + CORE.Time.frameCounter = 0; +#endif + + // Initialize random seed + SetRandomSeed((unsigned int)time(NULL)); + + TRACELOG(LOG_INFO, "PLATFORM: CUSTOM: Application initialized successfully"); +} + +// Close window and unload OpenGL context +void CloseWindow(void) +{ +#if defined(SUPPORT_GIF_RECORDING) + if (gifRecording) + { + MsfGifResult result = msf_gif_end(&gifState); + msf_gif_free(result); + gifRecording = false; + } +#endif + +#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT) + UnloadFontDefault(); // WARNING: Module required: rtext +#endif + + rlglClose(); // De-init rlgl + + // Platform specific close window + //-------------------------------------------------------------- + // TODO. + //-------------------------------------------------------------- + +#if defined(SUPPORT_EVENTS_AUTOMATION) + RL_FREE(events); +#endif + + CORE.Window.ready = false; + TRACELOG(LOG_INFO, "Window closed successfully"); +} + +// Check if application should close +bool WindowShouldClose(void) +{ + if (CORE.Window.ready) return CORE.Window.shouldClose; + else return true; +} + +// Toggle fullscreen mode +void ToggleFullscreen(void) +{ + TRACELOG(LOG_WARNING, "ToggleFullscreen() not available on target platform"); +} + +// Toggle borderless windowed mode +void ToggleBorderlessWindowed(void) +{ + TRACELOG(LOG_WARNING, "ToggleBorderlessWindowed() not available on target platform"); +} + +// Set window state: maximized, if resizable +void MaximizeWindow(void) +{ + TRACELOG(LOG_WARNING, "MaximizeWindow() not available on target platform"); +} + +// Set window state: minimized +void MinimizeWindow(void) +{ + TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform"); +} + +// Set window state: not minimized/maximized +void RestoreWindow(void) +{ + TRACELOG(LOG_WARNING, "RestoreWindow() not available on target platform"); +} + +// Set window configuration state using flags +void SetWindowState(unsigned int flags) +{ + TRACELOG(LOG_WARNING, "SetWindowState() not available on target platform"); +} + +// Clear window configuration state flags +void ClearWindowState(unsigned int flags) +{ + TRACELOG(LOG_WARNING, "ClearWindowState() not available on target platform"); +} + +// Set icon for window +void SetWindowIcon(Image image) +{ + TRACELOG(LOG_WARNING, "SetWindowIcon() not available on target platform"); +} + +// Set icon for window +void SetWindowIcons(Image *images, int count) +{ + TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform"); +} + +// Set title for window +void SetWindowTitle(const char *title) +{ + CORE.Window.title = title; +} + +// Set window position on screen (windowed mode) +void SetWindowPosition(int x, int y) +{ + TRACELOG(LOG_WARNING, "SetWindowPosition() not available on target platform"); +} + +// Set monitor for the current window +void SetWindowMonitor(int monitor) +{ + TRACELOG(LOG_WARNING, "SetWindowMonitor() not available on target platform"); +} + +// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE) +void SetWindowMinSize(int width, int height) +{ + CORE.Window.screenMin.width = width; + CORE.Window.screenMin.height = height; +} + +// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE) +void SetWindowMaxSize(int width, int height) +{ + CORE.Window.screenMax.width = width; + CORE.Window.screenMax.height = height; +} + +// Set window dimensions +void SetWindowSize(int width, int height) +{ + TRACELOG(LOG_WARNING, "SetWindowSize() not available on target platform"); +} + +// Set window opacity, value opacity is between 0.0 and 1.0 +void SetWindowOpacity(float opacity) +{ + TRACELOG(LOG_WARNING, "SetWindowOpacity() not available on target platform"); +} + +// Set window focused +void SetWindowFocused(void) +{ + TRACELOG(LOG_WARNING, "SetWindowFocused() not available on target platform"); +} + +// Get native window handle +void *GetWindowHandle(void) +{ + TRACELOG(LOG_WARNING, "GetWindowHandle() not implemented on target platform"); + return NULL; +} + +// Get number of monitors +int GetMonitorCount(void) +{ + TRACELOG(LOG_WARNING, "GetMonitorCount() not implemented on target platform"); + return 1; +} + +// Get number of monitors +int GetCurrentMonitor(void) +{ + TRACELOG(LOG_WARNING, "GetCurrentMonitor() not implemented on target platform"); + return 0; +} + +// Get selected monitor position +Vector2 GetMonitorPosition(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorPosition() not implemented on target platform"); + return (Vector2){ 0, 0 }; +} + +// Get selected monitor width (currently used by monitor) +int GetMonitorWidth(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorWidth() not implemented on target platform"); + return 0; +} + +// Get selected monitor height (currently used by monitor) +int GetMonitorHeight(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorHeight() not implemented on target platform"); + return 0; +} + +// Get selected monitor physical width in millimetres +int GetMonitorPhysicalWidth(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorPhysicalWidth() not implemented on target platform"); + return 0; +} + +// Get selected monitor physical height in millimetres +int GetMonitorPhysicalHeight(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorPhysicalHeight() not implemented on target platform"); + return 0; +} + +// Get selected monitor refresh rate +int GetMonitorRefreshRate(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorRefreshRate() not implemented on target platform"); + return 0; +} + +// Get the human-readable, UTF-8 encoded name of the selected monitor +const char *GetMonitorName(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorName() not implemented on target platform"); + return ""; +} + +// Get window position XY on monitor +Vector2 GetWindowPosition(void) +{ + TRACELOG(LOG_WARNING, "GetWindowPosition() not implemented on target platform"); + return (Vector2){ 0, 0 }; +} + +// Get window scale DPI factor for current monitor +Vector2 GetWindowScaleDPI(void) +{ + TRACELOG(LOG_WARNING, "GetWindowScaleDPI() not implemented on target platform"); + return (Vector2){ 1.0f, 1.0f }; +} + +// Set clipboard text content +void SetClipboardText(const char *text) +{ + TRACELOG(LOG_WARNING, "SetClipboardText() not implemented on target platform"); +} + +// Get clipboard text content +// NOTE: returned string is allocated and freed by GLFW +const char *GetClipboardText(void) +{ + TRACELOG(LOG_WARNING, "GetClipboardText() not implemented on target platform"); + return NULL; +} + +// Show mouse cursor +void ShowCursor(void) +{ + CORE.Input.Mouse.cursorHidden = false; +} + +// Hides mouse cursor +void HideCursor(void) +{ + CORE.Input.Mouse.cursorHidden = true; +} + +// Enables cursor (unlock cursor) +void EnableCursor(void) +{ + // Set cursor position in the middle + SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); + + CORE.Input.Mouse.cursorHidden = false; +} + +// Disables cursor (lock cursor) +void DisableCursor(void) +{ + // Set cursor position in the middle + SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); + + CORE.Input.Mouse.cursorHidden = true; +} + +// Swap back buffer with front buffer (screen drawing) +void SwapScreenBuffer(void) +{ + eglSwapBuffers(platform.device, platform.surface); +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Misc +//---------------------------------------------------------------------------------- + +// Get elapsed time measure in seconds since InitTimer() +double GetTime(void) +{ + double time = 0.0; + struct timespec ts = { 0 }; + clock_gettime(CLOCK_MONOTONIC, &ts); + unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec; + + time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer() + + return time; +} + +// Open URL with default system browser (if available) +// NOTE: This function is only safe to use if you control the URL given. +// A user could craft a malicious string performing another action. +// Only call this function yourself not with user input or make sure to check the string yourself. +// Ref: https://github.com/raysan5/raylib/issues/686 +void OpenURL(const char *url) +{ + // Security check to (partially) avoid malicious code on target platform + if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character"); + else + { + JNIEnv *env = NULL; + JavaVM *vm = platform.app->activity->vm; + (*vm)->AttachCurrentThread(vm, &env, NULL); + + jstring urlString = (*env)->NewStringUTF(env, url); + jclass uriClass = (*env)->FindClass(env, "android/net/Uri"); + jmethodID uriParse = (*env)->GetStaticMethodID(env, uriClass, "parse", "(Ljava/lang/String;)Landroid/net/Uri;"); + jobject uri = (*env)->CallStaticObjectMethod(env, uriClass, uriParse, urlString); + + jclass intentClass = (*env)->FindClass(env, "android/content/Intent"); + jfieldID actionViewId = (*env)->GetStaticFieldID(env, intentClass, "ACTION_VIEW", "Ljava/lang/String;"); + jobject actionView = (*env)->GetStaticObjectField(env, intentClass, actionViewId); + jmethodID newIntent = (*env)->GetMethodID(env, intentClass, "<init>", "(Ljava/lang/String;Landroid/net/Uri;)V"); + jobject intent = (*env)->AllocObject(env, intentClass); + + (*env)->CallVoidMethod(env, intent, newIntent, actionView, uri); + jclass activityClass = (*env)->FindClass(env, "android/app/Activity"); + jmethodID startActivity = (*env)->GetMethodID(env, activityClass, "startActivity", "(Landroid/content/Intent;)V"); + (*env)->CallVoidMethod(env, platform.app->activity->clazz, startActivity, intent); + + (*vm)->DetachCurrentThread(vm); + } +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Inputs +//---------------------------------------------------------------------------------- + +// Set internal gamepad mappings +int SetGamepadMappings(const char *mappings) +{ + TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on target platform"); + return 0; +} + +// Set mouse position XY +void SetMousePosition(int x, int y) +{ + CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y }; + CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; +} + +// Set mouse cursor +void SetMouseCursor(int cursor) +{ + TRACELOG(LOG_WARNING, "SetMouseCursor() not implemented on target platform"); +} + +// Register all input events +void PollInputEvents(void) +{ +#if defined(SUPPORT_GESTURES_SYSTEM) + // NOTE: Gestures update must be called every frame to reset gestures correctly + // because ProcessGestureEvent() is just called on an event, not every frame + UpdateGestures(); +#endif + + // Reset keys/chars pressed registered + CORE.Input.Keyboard.keyPressedQueueCount = 0; + CORE.Input.Keyboard.charPressedQueueCount = 0; + + // Reset key repeats + for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; + + // Reset last gamepad button/axis registered state + CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN + //CORE.Input.Gamepad.axisCount = 0; + + // Register previous touch states + for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; + + // Reset touch positions + // TODO: It resets on target platform the mouse position and not filled again until a move-event, + // so, if mouse is not moved it returns a (0, 0) position... this behaviour should be reviewed! + //for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 }; + + // Register previous keys states + // NOTE: Android supports up to 260 keys + for (int i = 0; i < 260; i++) + { + CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; + CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; + } + + // TODO: Poll input events for current plaform +} + + +//---------------------------------------------------------------------------------- +// Module Internal Functions Definition +//---------------------------------------------------------------------------------- + +// Initialize platform: graphics, inputs and more +static int InitPlatform(void) +{ + CORE.Window.fullscreen = true; + CORE.Window.flags |= FLAG_FULLSCREEN_MODE; + + EGLint samples = 0; + EGLint sampleBuffer = 0; + if (CORE.Window.flags & FLAG_MSAA_4X_HINT) + { + samples = 4; + sampleBuffer = 1; + TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4"); + } + + const EGLint framebufferAttribs[] = + { + EGL_RENDERABLE_TYPE, (rlGetVersion() == RL_OPENGL_ES_30)? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, // Type of context support + EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5) + EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6) + EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5) + //EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI) + EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!) + //EGL_STENCIL_SIZE, 8, // Stencil buffer size + EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA + EGL_SAMPLES, samples, // 4x Antialiasing if activated (Free on MALI GPUs) + EGL_NONE + }; + + const EGLint contextAttribs[] = + { + EGL_CONTEXT_CLIENT_VERSION, 2, + EGL_NONE + }; + + EGLint numConfigs = 0; + + // Get an EGL device connection + platform.device = eglGetDisplay(EGL_DEFAULT_DISPLAY); + if (platform.device == EGL_NO_DISPLAY) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); + return false; + } + + // Initialize the EGL device connection + if (eglInitialize(platform.device, NULL, NULL) == EGL_FALSE) + { + // If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred. + TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); + return false; + } + + // Get an appropriate EGL framebuffer configuration + eglChooseConfig(platform.device, framebufferAttribs, &platform.config, 1, &numConfigs); + + // Set rendering API + eglBindAPI(EGL_OPENGL_ES_API); + + // Create an EGL rendering context + platform.context = eglCreateContext(platform.device, platform.config, EGL_NO_CONTEXT, contextAttribs); + if (platform.context == EGL_NO_CONTEXT) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context"); + return -1; + } + + // Create an EGL window surface + //--------------------------------------------------------------------------------- + EGLint displayFormat = 0; + + // EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is guaranteed to be accepted by ANativeWindow_setBuffersGeometry() + // As soon as we picked a EGLConfig, we can safely reconfigure the ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID + eglGetConfigAttrib(platform.device, platform.config, EGL_NATIVE_VISUAL_ID, &displayFormat); + + // At this point we need to manage render size vs screen size + // NOTE: This function use and modify global module variables: + // -> CORE.Window.screen.width/CORE.Window.screen.height + // -> CORE.Window.render.width/CORE.Window.render.height + // -> CORE.Window.screenScale + SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height); + + ANativeWindow_setBuffersGeometry(platform.app->window, CORE.Window.render.width, CORE.Window.render.height, displayFormat); + //ANativeWindow_setBuffersGeometry(platform.app->window, 0, 0, displayFormat); // Force use of native display size + + platform.surface = eglCreateWindowSurface(platform.device, platform.config, platform.app->window, NULL); + + // There must be at least one frame displayed before the buffers are swapped + //eglSwapInterval(platform.device, 1); + + if (eglMakeCurrent(platform.device, platform.surface, platform.surface, platform.context) == EGL_FALSE) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to attach EGL rendering context to EGL surface"); + return -1; + } + else + { + CORE.Window.render.width = CORE.Window.screen.width; + CORE.Window.render.height = CORE.Window.screen.height; + CORE.Window.currentFbo.width = CORE.Window.render.width; + CORE.Window.currentFbo.height = CORE.Window.render.height; + + TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); + TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); + TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); + TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); + TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); + } + + // Load OpenGL extensions + // NOTE: GL procedures address loader is required to load extensions + rlLoadExtensions(eglGetProcAddress); + + CORE.Window.ready = true; + + // If graphic device is no properly initialized, we end program + if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; } + + // Initialize hi-res timer + InitTimer(); + + // Initialize base path for storage + CORE.Storage.basePath = GetWorkingDirectory(); + + return 0; +} + +// Close platform +static void ClosePlatform(void) +{ + // TODO: De-initialize graphics, inputs and more +} + +// EOF |
