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Diffstat (limited to 'src/audio.h')
| -rw-r--r-- | src/audio.h | 26 |
1 files changed, 0 insertions, 26 deletions
diff --git a/src/audio.h b/src/audio.h deleted file mode 100644 index 8a5b6cc..0000000 --- a/src/audio.h +++ /dev/null @@ -1,26 +0,0 @@ -#pragma once - -#include "config.h" - -// 8 max -i32 load_audio(const char* path); -void play_audio(i32 idx); -void pause_audio(i32 idx); - -// Only one at any given time. -// In the future you can load a second one -// It'll be a copy of the one from my Godot games -i32 load_music(const char* path); -void play_music(void); - -// It would be more convenient if the files had this info -// But it's better to just let you control this for now. -void set_music_loop(b32 loop); -void set_music_loop_point(f32 point); - -void pause_music(void); -void replay_music(void); - -void update_audio_sys(void); -void unload_active_audio(void); -void unload_current_music(void);
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