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-rw-r--r--src/audio.h26
1 files changed, 0 insertions, 26 deletions
diff --git a/src/audio.h b/src/audio.h
deleted file mode 100644
index 8a5b6cc..0000000
--- a/src/audio.h
+++ /dev/null
@@ -1,26 +0,0 @@
-#pragma once
-
-#include "config.h"
-
-// 8 max
-i32 load_audio(const char* path);
-void play_audio(i32 idx);
-void pause_audio(i32 idx);
-
-// Only one at any given time.
-// In the future you can load a second one
-// It'll be a copy of the one from my Godot games
-i32 load_music(const char* path);
-void play_music(void);
-
-// It would be more convenient if the files had this info
-// But it's better to just let you control this for now.
-void set_music_loop(b32 loop);
-void set_music_loop_point(f32 point);
-
-void pause_music(void);
-void replay_music(void);
-
-void update_audio_sys(void);
-void unload_active_audio(void);
-void unload_current_music(void); \ No newline at end of file