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-rw-r--r--src/controller.c96
1 files changed, 0 insertions, 96 deletions
diff --git a/src/controller.c b/src/controller.c
deleted file mode 100644
index 434e3d6..0000000
--- a/src/controller.c
+++ /dev/null
@@ -1,96 +0,0 @@
-#include "controller.h"
-
-#include <raylib.h>
-
-// Keyboard things
-
-b32 is_key_pressed(i32 btn)
-{
- return IsKeyPressed(btn);
-}
-
-b32 is_key_held(i32 btn)
-{
- return IsKeyDown(btn);
-}
-
-b32 is_key_released(i32 btn)
-{
- return IsKeyReleased(btn);
-}
-
-// Mouse things
-
-b32 is_mouse_pressed(i32 btn)
-{
- return IsMouseButtonPressed(btn);
-}
-
-b32 is_mouse_held(i32 btn)
-{
- return IsMouseButtonDown(btn);
-}
-
-b32 is_mouse_released(i32 btn)
-{
- return IsMouseButtonReleased(btn);
-}
-
-void set_mouse_scale(f32 x, f32 y)
-{
- SetMouseScale(x, y);
-}
-
-vec2 get_mouse_pos(void)
-{
- Vector2 pos = GetMousePosition();
- return (vec2){FP_TO_FIXED(pos.x), FP_TO_FIXED(pos.y)};
-}
-
-fx32 get_wheel_movement(void)
-{
- return FP_TO_FIXED(GetMouseWheelMove());
-}
-
-// Gamepad things
-
-b32 is_button_pressed(i32 btn)
-{
- return IsGamepadButtonPressed(0, btn);
-}
-
-b32 is_button_held(i32 btn)
-{
- return IsGamepadButtonDown(0, btn);
-}
-
-b32 is_button_released(i32 btn)
-{
- return IsGamepadButtonReleased(0, btn);
-}
-
-i32 last_button_press(void)
-{
- return GetGamepadButtonPressed();
-}
-
-// Movement things
-
-vec2 get_dir_input(void)
-{
- fx32 cont_x = FP_TO_FIXED(GetGamepadAxisMovement(0, 0));
- fx32 cont_y = FP_TO_FIXED(GetGamepadAxisMovement(0, 1));
-
- fx32 key_w = IsKeyDown(KEY_W) ? FIXED_POINT_ONE : 0;
- fx32 key_s = IsKeyDown(KEY_S) ? FIXED_POINT_ONE : 0;
- fx32 key_a = IsKeyDown(KEY_A) ? FIXED_POINT_ONE : 0;
- fx32 key_d = IsKeyDown(KEY_D) ? FIXED_POINT_ONE : 0;
-
- // Either Gamepad or Keyboard control, not both!
- if(key_w != 0 || key_s != 0 || key_a != 0 || key_d != 0){
- cont_x = key_d - key_a;
- cont_y = key_s - key_w;
- }
-
- return (vec2){cont_x, cont_y};
-}