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-rw-r--r--src/controller.c59
1 files changed, 59 insertions, 0 deletions
diff --git a/src/controller.c b/src/controller.c
index e52eec5..434e3d6 100644
--- a/src/controller.c
+++ b/src/controller.c
@@ -2,6 +2,8 @@
#include <raylib.h>
+// Keyboard things
+
b32 is_key_pressed(i32 btn)
{
return IsKeyPressed(btn);
@@ -17,6 +19,63 @@ b32 is_key_released(i32 btn)
return IsKeyReleased(btn);
}
+// Mouse things
+
+b32 is_mouse_pressed(i32 btn)
+{
+ return IsMouseButtonPressed(btn);
+}
+
+b32 is_mouse_held(i32 btn)
+{
+ return IsMouseButtonDown(btn);
+}
+
+b32 is_mouse_released(i32 btn)
+{
+ return IsMouseButtonReleased(btn);
+}
+
+void set_mouse_scale(f32 x, f32 y)
+{
+ SetMouseScale(x, y);
+}
+
+vec2 get_mouse_pos(void)
+{
+ Vector2 pos = GetMousePosition();
+ return (vec2){FP_TO_FIXED(pos.x), FP_TO_FIXED(pos.y)};
+}
+
+fx32 get_wheel_movement(void)
+{
+ return FP_TO_FIXED(GetMouseWheelMove());
+}
+
+// Gamepad things
+
+b32 is_button_pressed(i32 btn)
+{
+ return IsGamepadButtonPressed(0, btn);
+}
+
+b32 is_button_held(i32 btn)
+{
+ return IsGamepadButtonDown(0, btn);
+}
+
+b32 is_button_released(i32 btn)
+{
+ return IsGamepadButtonReleased(0, btn);
+}
+
+i32 last_button_press(void)
+{
+ return GetGamepadButtonPressed();
+}
+
+// Movement things
+
vec2 get_dir_input(void)
{
fx32 cont_x = FP_TO_FIXED(GetGamepadAxisMovement(0, 0));