diff options
Diffstat (limited to 'src/controller.c')
| -rw-r--r-- | src/controller.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/controller.c b/src/controller.c index aa8d4d9..e52eec5 100644 --- a/src/controller.c +++ b/src/controller.c @@ -2,17 +2,17 @@ #include <raylib.h> -b32 is_button_pressed(i32 btn) +b32 is_key_pressed(i32 btn) { return IsKeyPressed(btn); } -b32 is_button_held(i32 btn) +b32 is_key_held(i32 btn) { return IsKeyDown(btn); } -b32 is_button_released(i32 btn) +b32 is_key_released(i32 btn) { return IsKeyReleased(btn); } @@ -22,10 +22,10 @@ vec2 get_dir_input(void) fx32 cont_x = FP_TO_FIXED(GetGamepadAxisMovement(0, 0)); fx32 cont_y = FP_TO_FIXED(GetGamepadAxisMovement(0, 1)); - fx32 key_w = is_button_held(KEY_W) ? FIXED_POINT_ONE : 0; - fx32 key_s = is_button_held(KEY_S) ? FIXED_POINT_ONE : 0; - fx32 key_a = is_button_held(KEY_A) ? FIXED_POINT_ONE : 0; - fx32 key_d = is_button_held(KEY_D) ? FIXED_POINT_ONE : 0; + fx32 key_w = IsKeyDown(KEY_W) ? FIXED_POINT_ONE : 0; + fx32 key_s = IsKeyDown(KEY_S) ? FIXED_POINT_ONE : 0; + fx32 key_a = IsKeyDown(KEY_A) ? FIXED_POINT_ONE : 0; + fx32 key_d = IsKeyDown(KEY_D) ? FIXED_POINT_ONE : 0; // Either Gamepad or Keyboard control, not both! if(key_w != 0 || key_s != 0 || key_a != 0 || key_d != 0){ |
