diff options
Diffstat (limited to 'src/gunner/controller.c')
| -rw-r--r-- | src/gunner/controller.c | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/src/gunner/controller.c b/src/gunner/controller.c new file mode 100644 index 0000000..4e56a27 --- /dev/null +++ b/src/gunner/controller.c @@ -0,0 +1,92 @@ +// Keyboard things + +b32 is_key_pressed(i32 btn) +{ + return IsKeyPressed(btn); +} + +b32 is_key_held(i32 btn) +{ + return IsKeyDown(btn); +} + +b32 is_key_released(i32 btn) +{ + return IsKeyReleased(btn); +} + +// Mouse things + +b32 is_mouse_pressed(i32 btn) +{ + return IsMouseButtonPressed(btn); +} + +b32 is_mouse_held(i32 btn) +{ + return IsMouseButtonDown(btn); +} + +b32 is_mouse_released(i32 btn) +{ + return IsMouseButtonReleased(btn); +} + +void set_mouse_scale(f32 x, f32 y) +{ + SetMouseScale(x, y); +} + +vec2 get_mouse_pos(void) +{ + Vector2 pos = GetMousePosition(); + return (vec2){FP_TO_FIXED(pos.x), FP_TO_FIXED(pos.y)}; +} + +fx32 get_wheel_movement(void) +{ + return FP_TO_FIXED(GetMouseWheelMove()); +} + +// Gamepad things + +b32 is_button_pressed(i32 btn) +{ + return IsGamepadButtonPressed(0, btn); +} + +b32 is_button_held(i32 btn) +{ + return IsGamepadButtonDown(0, btn); +} + +b32 is_button_released(i32 btn) +{ + return IsGamepadButtonReleased(0, btn); +} + +i32 last_button_press(void) +{ + return GetGamepadButtonPressed(); +} + +// Movement things + +vec2 get_dir_input(void) +{ + fx32 cont_x = FP_TO_FIXED(GetGamepadAxisMovement(0, 0)); + fx32 cont_y = FP_TO_FIXED(GetGamepadAxisMovement(0, 1)); + + fx32 key_w = IsKeyDown(KEY_W) ? FIXED_POINT_ONE : 0; + fx32 key_s = IsKeyDown(KEY_S) ? FIXED_POINT_ONE : 0; + fx32 key_a = IsKeyDown(KEY_A) ? FIXED_POINT_ONE : 0; + fx32 key_d = IsKeyDown(KEY_D) ? FIXED_POINT_ONE : 0; + + // Either Gamepad or Keyboard control, not both! + if(key_w != 0 || key_s != 0 || key_a != 0 || key_d != 0){ + cont_x = key_d - key_a; + cont_y = key_s - key_w; + } + + return (vec2){cont_x, cont_y}; +} |
