From fa2bdd711212ba6b7a94a20971e8bfa281e73296 Mon Sep 17 00:00:00 2001 From: Uneven Prankster Date: Wed, 12 Jul 2023 13:22:29 -0300 Subject: lol --- build.sh | 145 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 145 insertions(+) create mode 100644 build.sh (limited to 'build.sh') diff --git a/build.sh b/build.sh new file mode 100644 index 0000000..22695ff --- /dev/null +++ b/build.sh @@ -0,0 +1,145 @@ +#!/bin/sh +# Change your executable name here +GAME_NAME="gunner.exe" + +# Set your sources here (relative paths!) +# Example with two source folders: +# SOURCES="src/*.c src/submodule/*.c" +SOURCES="src/*.c" + +# Set your raylib/src location here (relative path!) +RAYLIB_SRC="raylib" + +# About this build script: it does many things, but in essence, it's +# very simple. It has 3 compiler invocations: building raylib (which +# is not done always, see logic by searching "Build raylib"), building +# src/*.c files, and linking together those two. Each invocation is +# wrapped in an if statement to make the -qq flag work, it's pretty +# verbose, sorry. + +# Stop the script if a compilation (or something else?) fails +set -e + +# Get arguments +while getopts ":hdusrcq" opt; do + case $opt in + h) + echo "Usage: ./build-linux.sh [-hdusrcqq]" + echo " -h Show this information" + echo " -d Faster builds that have debug symbols, and enable warnings" + echo " -u Run upx* on the executable after compilation (before -r)" + echo " -r Run the executable after compilation" + echo " -c Remove the temp/(debug|release) directory, ie. full recompile" + echo " -q Suppress this script's informational prints" + echo "" + echo "* This is mostly here to make building simple \"shipping\" versions" + echo " easier, and it's a very small bit in the build scripts. The option" + echo " requires that you have upx installed and on your path, of course." + echo "" + echo "Examples:" + echo " Build a release build: ./build-linux.sh" + echo " Build a release build, full recompile: ./build-linux.sh -c" + echo " Build a debug build and run: ./build-linux.sh -d -r" + exit 0 + ;; + d) + BUILD_DEBUG="1" + ;; + u) + UPX_IT="1" + ;; + r) + RUN_AFTER_BUILD="1" + ;; + c) + BUILD_ALL="1" + ;; + q) + QUIET="1" + ;; + \?) + echo "Invalid option: -$OPTARG" >&2 + exit 1 + ;; + esac +done + +# Set CC if it's not set already +if [ -z "$CC" ]; then + CC=cc +fi + +# Directories +ROOT_DIR=$PWD +SOURCES="$ROOT_DIR/$SOURCES" +RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC" +TINYCC_SRC="$ROOT_DIR/tinycc" + +# Flags +COMPILATION_FLAGS="-std=c99 -Os -flto -s -D__USE_MINGW_ANSI_STDIO=0 -mno-stack-arg-probe -Xlinker --stack=0x200000,0x200000 + -fno-asynchronous-unwind-tables -fwhole-program -Wl,--gc-sections -mavx" +FINAL_FLAGS=$COMPILATION_FLAGS +WARNING_FLAGS="-Wall -Wextra -Wpedantic" +LINK_FLAGS="-lopengl32 -lgdi32 -lwinmm" +# Debug changes to flags +if [ -n "$BUILD_DEBUG" ]; then + COMPILATION_FLAGS="-std=c99 -O0 -g3" + FINAL_FLAGS="-std=c99 -Og -g3 -fsanitize-trap=undefined" +fi + +# Display what we're doing +if [ -n "$BUILD_DEBUG" ]; then + [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in debug mode." +else + [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in release mode." +fi + +# Create the raylib cache directory +TEMP_DIR="cache/release" +if [ -n "$BUILD_DEBUG" ]; then + TEMP_DIR="cache/debug" +fi +# If there's a -c flag, remove the cache +if [ -d "$TEMP_DIR" ] && [ -n "$BUILD_ALL" ]; then + [ -z "$QUIET" ] && echo "COMPILE-INFO: Found cached raylib, rebuilding." + rm -r "$TEMP_DIR" +fi +# If temp directory doesn't exist, build libs +if [ ! -d "$TEMP_DIR" ]; then + mkdir -p $TEMP_DIR + cd $TEMP_DIR + + TCC_DEFINES="-DTCC_TARGET_PE -DTCC_TARGET_X86_64" + + TCC_VERS=$(cat "$TINYCC_SRC/VERSION") + echo "#define TCC_VERSION \"$TCC_VERS\"" >> "$TINYCC_SRC/config.h" + + $CC -c $TCC_DEFINES $COMPILATION_FLAGS "$TINYCC_SRC/libtcc.c" + + RAYLIB_DEFINES="-D_DEFAULT_SOURCE -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33" + RAYLIB_C_FILES="$RAYLIB_SRC/rcore.c $RAYLIB_SRC/rshapes.c $RAYLIB_SRC/rtextures.c $RAYLIB_SRC/rtext.c $RAYLIB_SRC/rmodels.c $RAYLIB_SRC/utils.c $RAYLIB_SRC/raudio.c $RAYLIB_SRC/rglfw.c" + RAYLIB_INCLUDE_FLAGS="-I$RAYLIB_SRC -I$RAYLIB_SRC/external/glfw/include" + + $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES + + [ -z "$QUIET" ] && echo "COMPILE-INFO: raylib compiled into object files in: $TEMP_DIR/" + cd $ROOT_DIR +fi + +# Build the actual game +[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code." +$CC -c -I$RAYLIB_SRC -I$TINYCC_SRC $FINAL_FLAGS $WARNING_FLAGS $SOURCES +$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS + +rm *.o + +if [ -n "$UPX_IT" ]; then + [ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx." + upx $GAME_NAME > /dev/null 2>&1 +fi + +if [ -n "$RUN_AFTER_BUILD" ]; then + [ -z "$QUIET" ] && echo "COMPILE-INFO: Running." + + ./$GAME_NAME +fi -- cgit v1.2.3