From 1c0cc775732201f4c4d3ee0d6772be786b3b4aa1 Mon Sep 17 00:00:00 2001 From: Uneven Prankster Date: Sun, 15 Oct 2023 21:28:29 -0300 Subject: A lot has certainly happened! --- .../models/resources/shaders/glsl100/skybox.fs | 31 ++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 raylib/examples/models/resources/shaders/glsl100/skybox.fs (limited to 'raylib/examples/models/resources/shaders/glsl100/skybox.fs') diff --git a/raylib/examples/models/resources/shaders/glsl100/skybox.fs b/raylib/examples/models/resources/shaders/glsl100/skybox.fs new file mode 100644 index 0000000..0ea6876 --- /dev/null +++ b/raylib/examples/models/resources/shaders/glsl100/skybox.fs @@ -0,0 +1,31 @@ +#version 100 + +precision mediump float; + +// Input vertex attributes (from vertex shader) +varying vec3 fragPosition; + +// Input uniform values +uniform samplerCube environmentMap; +uniform bool vflipped; +uniform bool doGamma; + +void main() +{ + // Fetch color from texture map + vec4 texelColor = vec4(0.0); + + if (vflipped) texelColor = textureCube(environmentMap, vec3(fragPosition.x, -fragPosition.y, fragPosition.z)); + else texelColor = textureCube(environmentMap, fragPosition); + + vec3 color = vec3(texelColor.x, texelColor.y, texelColor.z); + + if (doGamma) // Apply gamma correction + { + color = color/(color + vec3(1.0)); + color = pow(color, vec3(1.0/2.2)); + } + + // Calculate final fragment color + gl_FragColor = vec4(color, 1.0); +} -- cgit v1.2.3