#include "gunner.h" static int femme = -1; static int grayscale = -1; void init(void) { femme = load_new_tex("assets/femme.png"); grayscale = load_new_shader("assets/gs_full.glsl"); } void update(void) { draw_text("Femme my beloved!", 4, 4, 20, BLACK); set_active_shader(grayscale); draw_texture(femme, 32, 48); reset_active_shader(); } void exit(void) { }