#!/bin/sh # Change your executable name here GAME_NAME="gunner.exe" # Set your sources here (relative paths!) # Example with two source folders: # SOURCES="src/*.c src/submodule/*.c" SOURCES="src/main.c" # Set your raylib/src location here (relative path!) RAYLIB_SRC="raylib/src" # About this build script: it does many things, but in essence, it's # very simple. It has 3 compiler invocations: building raylib (which # is not done always, see logic by searching "Build raylib"), building # src/*.c files, and linking together those two. Each invocation is # wrapped in an if statement to make the -qq flag work, it's pretty # verbose, sorry. # Stop the script if a compilation (or something else?) fails set -e # Get arguments while getopts ":hdusrcq" opt; do case $opt in h) echo "Usage: ./build.sh [-hdurcqq]" echo " -h Show this information" echo " -d Faster builds that have debug symbols, and enable warnings" echo " -u Run upx* on the executable after compilation (before -r)" echo " -r Run the executable after compilation" echo " -c Remove the temp/(debug|release) directory, ie. full recompile" echo " -q Suppress this script's informational prints" echo "" echo "Examples:" echo " Build a release build: ./build.sh" echo " Build a release build, full recompile: ./build.sh -c" echo " Build a debug build and run: ./build.sh -d -r" exit 0 ;; d) BUILD_DEBUG="1" ;; u) UPX_IT="1" ;; r) RUN_AFTER_BUILD="1" ;; c) BUILD_ALL="1" ;; q) QUIET="1" ;; \?) echo "Invalid option: -$OPTARG" >&2 exit 1 ;; esac done # Set CC if it's not set already if [ -z "$CC" ]; then CC=cc fi # Directories ROOT_DIR=$PWD SOURCES="$ROOT_DIR/$SOURCES" RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC" # Flags COMPILATION_FLAGS="-std=gnu99 -Os -flto=auto -s -D__USE_MINGW_ANSI_STDIO=0 -mno-stack-arg-probe -Xlinker --stack=0x200000,0x200000 -fno-asynchronous-unwind-tables -fwhole-program -Wl,--gc-sections -mavx" FINAL_FLAGS=$COMPILATION_FLAGS WARNING_FLAGS="-Wall -Wextra" LINK_FLAGS="-lopengl32 -lgdi32 -lwinmm -lxinput1_4" # Debug changes to flags if [ -n "$BUILD_DEBUG" ]; then COMPILATION_FLAGS="-std=gnu99 -O0 -g3" FINAL_FLAGS="-std=gnu99 -Og -g3 -fsanitize-trap=undefined" fi # Display what we're doing if [ -n "$BUILD_DEBUG" ]; then [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in debug mode." else [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in release mode." fi # Create the raylib cache directory TEMP_DIR="cache/release" if [ -n "$BUILD_DEBUG" ]; then TEMP_DIR="cache/debug" fi # If there's a -c flag, remove the cache if [ -d "$TEMP_DIR" ] && [ -n "$BUILD_ALL" ]; then [ -z "$QUIET" ] && echo "COMPILE-INFO: Found cached raylib, rebuilding." rm -r "$TEMP_DIR" fi # If temp directory doesn't exist, build libs if [ ! -d "$TEMP_DIR" ]; then mkdir -p $TEMP_DIR cd $TEMP_DIR RAYLIB_DEFINES="-D_DEFAULT_SOURCE -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33" RAYLIB_C_FILES="$RAYLIB_SRC/rcore.c $RAYLIB_SRC/rshapes.c $RAYLIB_SRC/rtextures.c $RAYLIB_SRC/rtext.c $RAYLIB_SRC/rmodels.c $RAYLIB_SRC/utils.c $RAYLIB_SRC/raudio.c $RAYLIB_SRC/rglfw.c" RAYLIB_INCLUDE_FLAGS="-I$RAYLIB_SRC -I$RAYLIB_SRC/external/glfw/include" $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES [ -z "$QUIET" ] && echo "COMPILE-INFO: raylib compiled into object files in: $TEMP_DIR/" cd $ROOT_DIR fi # Build the actual game [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code." $CC -c -I$RAYLIB_SRC -I$TINYCC_SRC $FINAL_FLAGS $WARNING_FLAGS $SOURCES $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS rm *.o if [ -n "$UPX_IT" ]; then [ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx." upx $GAME_NAME --brute > /dev/null 2>&1 fi if [ -n "$RUN_AFTER_BUILD" ]; then [ -z "$QUIET" ] && echo "COMPILE-INFO: Running." ./$GAME_NAME fi