#pragma once #include "config.h" // 8 max i32 load_audio(const char* path); void play_audio(i32 idx); void pause_audio(i32 idx); // Only one at any given time. // In the future you can load a second one // It'll be a copy of the one from my Godot games i32 load_music(const char* path); void play_music(void); // It would be more convenient if the files had this info // But it's better to just let you control this for now. void set_music_loop(b32 loop); void set_music_loop_point(f32 point); void pause_music(void); void replay_music(void); void update_audio_sys(void); void unload_active_audio(void); void unload_current_music(void);