#include "controller.h" #include b32 is_button_pressed(i32 btn) { return IsKeyPressed(btn); } b32 is_button_held(i32 btn) { return IsKeyDown(btn); } b32 is_button_released(i32 btn) { return IsKeyReleased(btn); } vec2 get_dir_input(void) { fx32 cont_x = (fx32)(FIXED_POINT_ONE * GetGamepadAxisMovement(0, 0)); fx32 cont_y = (fx32)(FIXED_POINT_ONE * GetGamepadAxisMovement(0, 1)); fx32 key_w = is_button_held(KEY_W) ? FIXED_POINT_ONE : 0; fx32 key_s = is_button_held(KEY_S) ? FIXED_POINT_ONE : 0; fx32 key_a = is_button_held(KEY_A) ? FIXED_POINT_ONE : 0; fx32 key_d = is_button_held(KEY_D) ? FIXED_POINT_ONE : 0; // Either Gamepad or Keyboard control, not both! if(key_w != 0 || key_s != 0 || key_a != 0 || key_d != 0){ cont_x = key_d - key_a; cont_y = key_s - key_w; } return (vec2){cont_x, cont_y}; }