#include "enemy.c" static const Enemy enemy_defines[ENEMY_SIZE] = { { "Amanita", ENEMY_AMANITA, 32, 20 }, { "Felticia", ENEMY_FELTICIA, 40, 16 }, { "Flatwoods Monster", ENEMY_FLATWOODS, 38, 18 }, { "Time Square", ENEMY_SQUARE, 16, 40 }, { "Robot Gangster", ENEMY_GANGSTER, 48, 12 }, { "Loveland Frog", ENEMY_FROG, 28, 16 }, { "Hanako-san", ENEMY_HANAKO, 40, 40 }, { "Dover Demon", ENEMY_DOVER, 38, 40 }, { "Jersey Devil", ENEMY_JERSEY, 50, 20 }, { "Mothman", ENEMY_MOTHMAN, 40, 10 }, { "Sackman", ENEMY_SACKMAN, 48, 20 } }; static Enemy stationed[3] = {0}; void add_enemy(const EnemyType type) { for(int i = 0; i < 3; ++i){ if(stationed[i].name == NULL){ stationed[i] = enemy_defines[type]; break; } } } void damage_enemy(const u8 loc, const i8 dmg) { if(loc > 2) return; if(stationed[i].name == NULL) return; stationed[i].health -= dmg if(stationed[i].health <= 0) stationed[i] = {0}; } bool check_active_enemies(void) { bool nice = true; for(int i = 0; i < 3; ++i){ if(stationed[i].name != NULL){ nice = false; break; } return nice; }