#pragma once #include "../gunner/config.h" typedef enum{ ENEMY_AMANITA = 0, ENEMY_FELTICIA = 1, ENEMY_FLATWOODS = 2, ENEMY_SQUARE = 3, ENEMY_GANGSTER = 4, ENEMY_FROG = 5, ENEMY_HANAKO = 6, ENEMY_DOVER = 7, ENEMY_JERSEY = 8, ENEMY_MOTHMAN = 9, ENEMY_SACKMAN = 10, ENEMY_SIZE }EnemyType; typedef struct{ const char* name; u8 enemy_type; i8 health; i8 mana; }Enemy; void add_enemy(const EnemyType type); void damage_enemy(const u8 loc, const i8 dmg); bool check_active_enemies(void);