#include #include "texture_sys.h" #include "shader_sys.h" int main() { InitWindow(640, 480, "Gunner Engine"); SetTargetFPS(60); init_tex_sys(); init_shader_sys(); int femme = load_new_tex("assets/femme.png"); int grayscale = load_new_shader("assets/gs_full.glsl"); while(!WindowShouldClose()){ update_textures(); ClearBackground(WHITE); BeginDrawing(); DrawText("Wow, boilerplate, my favorite.", 4, 4, 20, BLACK); set_active_shader(grayscale); draw_texture(femme, 40, 40); reset_active_shader(); EndDrawing(); } unload_active_textures(); unload_active_shaders(); CloseWindow(); return 0; }