blob: efdb0b8ab5a3870a02a3206af34b42952b2c9195 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
|
#version 330
noperspective in vec2 fragTexCoord;
noperspective in vec3 fragColor;
uniform sampler2D texture0;
uniform vec4 colDiffuse;
out vec4 finalColor;
void main()
{
vec4 texelColor = texture(texture0, fragTexCoord);
if(texelColor.a < 0.8)
discard;
finalColor = texelColor*colDiffuse*vec4(fragColor, 1.0);
}
|