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#pragma once
// Defines //
typedef struct{
unsigned char r;
unsigned char g;
unsigned char b;
unsigned char a;
}Color;
#define WHITE (Color){255, 255, 255, 255}
#define BLACK (Color){0, 0, 0, 255}
typedef int i32;
typedef long long i64;
typedef unsigned int u32;
typedef unsigned long long u64;
typedef float f32;
typedef double f64;
// 24.8 format
typedef i32 fx32;
#define FIXED_POINT_BITS 8
#define FIXED_POINT_ONE (1 << FIXED_POINT_BITS)
#define TO_FIXED(x) ((fx32)(x) << FIXED_POINT_BITS)
#define FROM_FIXED(x) ((x) >> FIXED_POINT_BITS)
// Texture //
int load_new_tex(const char* path);
void draw_texture(int idx, int x, int y);
void unload_tex(int idx);
void unload_active_textures(void);
// Shader //
int load_new_shader(const char* path);
void set_active_shader(int idx);
void reset_active_shader(void);
void unload_shader(int idx);
void unload_active_shaders(void);
// Text //
void draw_text(const char* txt, int x, int y, int size, Color col);
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