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#include "gunner.h"
static int femme = -1;
static int grayscale = -1;
void init(void)
{
femme = load_new_tex("assets/femme.png");
grayscale = load_new_shader("assets/gs_full.glsl");
}
void update(void)
{
draw_text("Femme my beloved!", 4, 4, 20, BLACK);
set_active_shader(grayscale);
draw_texture(femme, 32, 40);
reset_active_shader();
}
void exit(void)
{
}
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