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#include "config.h"
#include <raylib.h>

// Defines

#define MAX_SOUND 8

Sound sounds[MAX_SOUND] = {0};
Music track = {0};

// Audio things

i32 load_audio(const char* path)
{
	i32 idx = -1;
	
	for(int i = 0; i < MAX_SOUND; ++i){
		if(!IsSoundReady(sounds[i])){
			idx = i;
			sounds[i] = LoadSound(path);
			break;
		}
	}
	
	assert(idx != -1);
	return idx;
}

void play_audio(i32 idx)
{
	assert(idx >= 0 && idx < MAX_SOUND);
	PlaySound(sounds[idx]);
}

void pause_audio(i32 idx)
{
	assert(idx >= 0 && idx < MAX_SOUND);
	PauseSound(sounds[idx]);
}

void resume_audio(i32 idx)
{
	assert(idx >= 0 && idx < MAX_SOUND);
	ResumeSound(sounds[idx]);
}

// Music things //

void load_music(const char* path)
{
	track = LoadMusicStream(path);
}

void play_music(void)
{
	PlayMusicStream(track);
}

void set_music_loop(b32 loop)
{
	track.looping = loop;
}

void set_music_loop_point(f32 point)
{
	track.loopPoint = point;
}

void pause_music(void)
{
	PauseMusicStream(track);
}

void resume_music(void)
{
	ResumeMusicStream(track);
}

// Main funcs

void set_main_vol(f32 vol)
{
	assert(vol >= 0.f);
	SetMasterVolume(vol);
}

// Update stuff

void update_audio(void)
{
	UpdateMusicStream(track);
}

void unload_active_audio(void)
{
	for(int i = 0; i < MAX_SOUND; ++i){
		if(IsSoundReady(sounds[i])){
			StopSound(sounds[i]); //It is probably a good idea to do this...
			UnloadSound(sounds[i]);
		}
	}
}

void unload_current_music(void)
{
	StopMusicStream(track);
	UnloadMusicStream(track);
}