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#include "config.h"
#include <raylib.h>
// Defines
#define MAX_SOUND 8
Sound sounds[MAX_SOUND] = {0};
Music track = {0};
// Audio things
i32 load_audio(const char* path)
{
i32 idx = -1;
for(int i = 0; i < MAX_SOUND; ++i){
if(!IsSoundReady(sounds[i])){
idx = i;
sounds[i] = LoadSound(path);
break;
}
}
assert(idx != -1);
return idx;
}
void play_audio(i32 idx)
{
assert(idx >= 0 && idx < MAX_SOUND);
PlaySound(sounds[idx]);
}
void pause_audio(i32 idx)
{
assert(idx >= 0 && idx < MAX_SOUND);
PauseSound(sounds[idx]);
}
void resume_audio(i32 idx)
{
assert(idx >= 0 && idx < MAX_SOUND);
ResumeSound(sounds[idx]);
}
// Music things //
void load_music(const char* path)
{
track = LoadMusicStream(path);
}
void play_music(void)
{
PlayMusicStream(track);
}
void set_music_loop(b32 loop)
{
track.looping = loop;
}
void set_music_loop_point(f32 point)
{
track.loopPoint = point;
}
void pause_music(void)
{
PauseMusicStream(track);
}
void resume_music(void)
{
ResumeMusicStream(track);
}
// Main funcs
void set_main_vol(f32 vol)
{
assert(vol >= 0.f);
SetMasterVolume(vol);
}
// Update stuff
void update_audio(void)
{
UpdateMusicStream(track);
}
void unload_active_audio(void)
{
for(int i = 0; i < MAX_SOUND; ++i){
if(IsSoundReady(sounds[i])){
StopSound(sounds[i]); //It is probably a good idea to do this...
UnloadSound(sounds[i]);
}
}
}
void unload_current_music(void)
{
StopMusicStream(track);
UnloadMusicStream(track);
}
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