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#pragma once
#include "config.h"
b32 is_key_pressed(i32 btn);
b32 is_key_held(i32 btn);
b32 is_key_released(i32 btn);
b32 is_mouse_pressed(i32 btn);
b32 is_mouse_held(i32 btn);
b32 is_mouse_released(i32 btn);
void set_mouse_scale(f32 x, f32 y);
vec2 get_mouse_pos(void);
fx32 get_wheel_movement(void);
b32 is_button_pressed(i32 btn);
b32 is_button_held(i32 btn);
b32 is_button_released(i32 btn);
i32 last_button_press(void);
vec2 get_dir_input(void);
// This portion is implemented in rumble.c! //
void set_rumble(f32 duration, f32 strength);
void poll_rumble(f32 dt);
void stop_rumble(void);
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