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#include <raylib.h>

#include <stdlib.h>
#include <stdio.h>
#include <string.h>

#include "gunner/config.h"
#include "gunner/utils.h"

#include "gunner/text.c"

#include "gunner/texture_sys.c"
#include "gunner/shader_sys.c"

#include "gunner/controller.c"
#include "gunner/rumble.c"
#include "gunner/rand_sys.c"
#include "gunner/audio_sys.c"

#include "game/config.h"

int main()
{
	SetTraceLogLevel(LOG_WARNING);
	InitWindow(GAME_WIDTH * DEFAULT_SCALE, GAME_HEIGHT * DEFAULT_SCALE, GAME_NAME);
	
	SetTargetFPS(FRAMERATE);
	
	InitAudioDevice();
	
	rand_seed();
	
	init_tex_sys();
	init_shader_sys();
	
	i32 idx = load_font("assets/berry-rotunda.ttf");
	
	while(!WindowShouldClose()){
		float dt = GetFrameTime();
		poll_rumble(dt);
		
		update_audio();
		
		update_textures();
		update_shaders();
		
		ClearBackground(WHITE);
		BeginDrawing();
		
			draw_text_font(idx, "Uneven Prankster Presents", (vec2){TO_FIXED(4), TO_FIXED(4)}, 16, BLACK);
		
		EndDrawing();
	}
	
	unload_all_fonts();
	unload_active_audio();
	unload_current_music();
	
	unload_active_textures();
	unload_active_shaders();
	
	CloseAudioDevice();
	
	CloseWindow();
	return 0;
}