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path: root/src/main.c
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#include <raylib.h>
#include <rlgl.h>

#include <stdlib.h>
#include <stdio.h>
#include <string.h>

#include "gunner/config.h"
#include "gunner/utils.h"

#include "gunner/text.c"

#include "gunner/texture_sys.c"
#include "gunner/shader_sys.c"

#include "gunner/controller.c"
#include "gunner/rumble.c"
#include "gunner/rand_sys.c"
#include "gunner/audio_sys.c"

#include "game/config.h"

int main()
{
	SetTraceLogLevel(LOG_WARNING);
	InitWindow(GAME_WIDTH * DEFAULT_SCALE, GAME_HEIGHT * DEFAULT_SCALE, GAME_NAME);
	
	SetTargetFPS(FRAMERATE);
	
	InitAudioDevice();
	
	rand_seed();
	
	init_tex_sys();
	init_shader_sys();
	
	i32 idx = load_font("assets/fonts/berry-rotunda.fnt");
	
	//load_music("assets/wicked_glee.ogg");
	//set_music_loop_point(15.73f);
	
	//play_music();
	
	Model amanita = LoadModel("assets/models/amanita.m3d");
	
	
	RenderTexture2D tex = LoadRenderTexture(320, 240);
	
	Camera camera = { 0 };
    camera.position = (Vector3){ 0.5f, .5f, 1.5f }; // Camera position
    camera.target = (Vector3){ 0.0f, .5f, 0.0f };     // Camera looking at point
    camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target)
    camera.fovy = 45.0f;                                // Camera field-of-view Y
    camera.projection = CAMERA_PERSPECTIVE;                   // Camera mode type
	
	Shader psx = LoadShader("assets/shaders/ps1vert.vs", "assets/shaders/ps1frag.fs");
	
	amanita.materials[1].shader = psx;
	
	while(!WindowShouldClose()){
		float dt = GetFrameTime();
		poll_rumble(dt);
		
		update_audio();
		
		update_textures();
		update_shaders();
		
		ClearBackground(WHITE);
		BeginDrawing();
			BeginTextureMode(tex);
				ClearBackground(WHITE);
				
				BeginMode3D(camera);
					
					rlDisableBackfaceCulling();
					DrawModel(amanita, (Vector3){0.f, 0.f, 0.f}, 1.0f, WHITE);
					rlEnableBackfaceCulling();
				EndMode3D();
				
				draw_text_font_centered(idx, "Amanita", 4.f, 18, BLACK);
			EndTextureMode();
		
			DrawTexturePro(tex.texture, (Rectangle){0, 0, 320, -240}, (Rectangle){0, 0, 640, 480}, (Vector2){0, 0}, 0.f, WHITE);
		
		EndDrawing();
	}
	
	UnloadRenderTexture(tex);
	
	UnloadShader(psx);
	
	UnloadModel(amanita);
	
	unload_all_fonts();
	unload_active_audio();
	unload_current_music();
	
	unload_active_textures();
	unload_active_shaders();
	
	CloseAudioDevice();
	
	CloseWindow();
	return 0;
}