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#include <raylib.h>
#include "texture_sys.h"
#include "shader_sys.h"

int main()
{
	InitWindow(640, 480, "Gunner Engine");
	
	SetTargetFPS(60);
	
	init_tex_sys();
	init_shader_sys();
	
	int femme = load_new_tex("assets/femme.png");
	int grayscale = load_new_shader("assets/gs_full.glsl");
	
	while(!WindowShouldClose()){
		update_textures();
		ClearBackground(WHITE);
		BeginDrawing();
			DrawText("Wow, boilerplate, my favorite.", 4, 4, 20, BLACK);
			set_active_shader(grayscale);
			draw_texture(femme, 40, 40);
			reset_active_shader();
		EndDrawing();
	}
	
	unload_active_textures();
	unload_active_shaders();
	
	CloseWindow();
	return 0;
}