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authorUneven Prankster <unevenprankster@protonmail.com>2023-08-27 19:58:07 -0300
committerUneven Prankster <unevenprankster@protonmail.com>2023-08-27 19:58:07 -0300
commitc74edede22703d5d55cde4aa042ee206ac5a4cf6 (patch)
tree72bf3091434ab4b30fb0f9f7b2a6f02ce5bb7a73
parentb7603d3d8a59b8f4ea22927f8bb35ebf75f74acb (diff)
Audio system header
-rw-r--r--src/audio.h26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/audio.h b/src/audio.h
new file mode 100644
index 0000000..8a5b6cc
--- /dev/null
+++ b/src/audio.h
@@ -0,0 +1,26 @@
+#pragma once
+
+#include "config.h"
+
+// 8 max
+i32 load_audio(const char* path);
+void play_audio(i32 idx);
+void pause_audio(i32 idx);
+
+// Only one at any given time.
+// In the future you can load a second one
+// It'll be a copy of the one from my Godot games
+i32 load_music(const char* path);
+void play_music(void);
+
+// It would be more convenient if the files had this info
+// But it's better to just let you control this for now.
+void set_music_loop(b32 loop);
+void set_music_loop_point(f32 point);
+
+void pause_music(void);
+void replay_music(void);
+
+void update_audio_sys(void);
+void unload_active_audio(void);
+void unload_current_music(void); \ No newline at end of file