diff options
| author | Uneven Prankster <unevenprankster@protonmail.com> | 2023-08-27 19:58:07 -0300 |
|---|---|---|
| committer | Uneven Prankster <unevenprankster@protonmail.com> | 2023-08-27 19:58:07 -0300 |
| commit | c74edede22703d5d55cde4aa042ee206ac5a4cf6 (patch) | |
| tree | 72bf3091434ab4b30fb0f9f7b2a6f02ce5bb7a73 | |
| parent | b7603d3d8a59b8f4ea22927f8bb35ebf75f74acb (diff) | |
Audio system header
| -rw-r--r-- | src/audio.h | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/src/audio.h b/src/audio.h new file mode 100644 index 0000000..8a5b6cc --- /dev/null +++ b/src/audio.h @@ -0,0 +1,26 @@ +#pragma once + +#include "config.h" + +// 8 max +i32 load_audio(const char* path); +void play_audio(i32 idx); +void pause_audio(i32 idx); + +// Only one at any given time. +// In the future you can load a second one +// It'll be a copy of the one from my Godot games +i32 load_music(const char* path); +void play_music(void); + +// It would be more convenient if the files had this info +// But it's better to just let you control this for now. +void set_music_loop(b32 loop); +void set_music_loop_point(f32 point); + +void pause_music(void); +void replay_music(void); + +void update_audio_sys(void); +void unload_active_audio(void); +void unload_current_music(void);
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