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authorUneven Prankster <unevenprankster@protonmail.com>2023-11-16 21:12:27 -0300
committerUneven Prankster <unevenprankster@protonmail.com>2023-11-16 21:12:27 -0300
commit2bbf92ad5ae7708bf18ac7ef333e9a979d8d1bde (patch)
treec9d22bb0d73d9cc0c8586e4d31c93a561ea8e910 /raylib/examples/core
parent1c0cc775732201f4c4d3ee0d6772be786b3b4aa1 (diff)
Working so hard like a soldiermain
Can't afford a thing on TV
Diffstat (limited to 'raylib/examples/core')
-rw-r--r--raylib/examples/core/core_2d_camera.c2
-rw-r--r--raylib/examples/core/core_2d_camera_platformer.c2
-rw-r--r--raylib/examples/core/core_2d_camera_split_screen.c8
-rw-r--r--raylib/examples/core/core_3d_camera_free.c12
-rw-r--r--raylib/examples/core/core_3d_camera_free.pngbin25317 -> 25956 bytes
-rw-r--r--raylib/examples/core/core_automation_events.c334
-rw-r--r--raylib/examples/core/core_automation_events.pngbin0 -> 20515 bytes
-rw-r--r--raylib/examples/core/core_drop_files.c4
-rw-r--r--raylib/examples/core/core_input_gamepad_info.c45
-rw-r--r--raylib/examples/core/core_loading_thread.c2
-rw-r--r--raylib/examples/core/core_random_values.c2
-rw-r--r--raylib/examples/core/core_smooth_pixelperfect.c2
-rw-r--r--raylib/examples/core/core_storage_values.c4
13 files changed, 379 insertions, 38 deletions
diff --git a/raylib/examples/core/core_2d_camera.c b/raylib/examples/core/core_2d_camera.c
index 24cca69..759c099 100644
--- a/raylib/examples/core/core_2d_camera.c
+++ b/raylib/examples/core/core_2d_camera.c
@@ -1,6 +1,6 @@
/*******************************************************************************************
*
-* raylib [core] example - 2d camera
+* raylib [core] example - 2D Camera system
*
* Example originally created with raylib 1.5, last time updated with raylib 3.0
*
diff --git a/raylib/examples/core/core_2d_camera_platformer.c b/raylib/examples/core/core_2d_camera_platformer.c
index b149ea8..72b1ee1 100644
--- a/raylib/examples/core/core_2d_camera_platformer.c
+++ b/raylib/examples/core/core_2d_camera_platformer.c
@@ -1,6 +1,6 @@
/*******************************************************************************************
*
-* raylib [core] example - 2d camera platformer
+* raylib [core] example - 2D Camera platformer
*
* Example originally created with raylib 2.5, last time updated with raylib 3.0
*
diff --git a/raylib/examples/core/core_2d_camera_split_screen.c b/raylib/examples/core/core_2d_camera_split_screen.c
index 57a0dfd..60b5a2e 100644
--- a/raylib/examples/core/core_2d_camera_split_screen.c
+++ b/raylib/examples/core/core_2d_camera_split_screen.c
@@ -85,12 +85,12 @@ int main(void)
// Draw full scene with first camera
for (int i = 0; i < screenWidth/PLAYER_SIZE + 1; i++)
{
- DrawLineV((Vector2){PLAYER_SIZE*i, 0}, (Vector2){PLAYER_SIZE*i, screenHeight}, LIGHTGRAY);
+ DrawLineV((Vector2){(float)PLAYER_SIZE*i, 0}, (Vector2){ (float)PLAYER_SIZE*i, (float)screenHeight}, LIGHTGRAY);
}
for (int i = 0; i < screenHeight/PLAYER_SIZE + 1; i++)
{
- DrawLineV((Vector2){0, PLAYER_SIZE*i}, (Vector2){screenWidth, PLAYER_SIZE*i}, LIGHTGRAY);
+ DrawLineV((Vector2){0, (float)PLAYER_SIZE*i}, (Vector2){ (float)screenWidth, (float)PLAYER_SIZE*i}, LIGHTGRAY);
}
for (int i = 0; i < screenWidth/PLAYER_SIZE; i++)
@@ -118,12 +118,12 @@ int main(void)
// Draw full scene with second camera
for (int i = 0; i < screenWidth/PLAYER_SIZE + 1; i++)
{
- DrawLineV((Vector2){PLAYER_SIZE*i, 0}, (Vector2){PLAYER_SIZE*i, screenHeight}, LIGHTGRAY);
+ DrawLineV((Vector2){ (float)PLAYER_SIZE*i, 0}, (Vector2){ (float)PLAYER_SIZE*i, (float)screenHeight}, LIGHTGRAY);
}
for (int i = 0; i < screenHeight/PLAYER_SIZE + 1; i++)
{
- DrawLineV((Vector2){0, PLAYER_SIZE*i}, (Vector2){screenWidth, PLAYER_SIZE*i}, LIGHTGRAY);
+ DrawLineV((Vector2){0, (float)PLAYER_SIZE*i}, (Vector2){ (float)screenWidth, (float)PLAYER_SIZE*i}, LIGHTGRAY);
}
for (int i = 0; i < screenWidth/PLAYER_SIZE; i++)
diff --git a/raylib/examples/core/core_3d_camera_free.c b/raylib/examples/core/core_3d_camera_free.c
index 78200a6..3c30a42 100644
--- a/raylib/examples/core/core_3d_camera_free.c
+++ b/raylib/examples/core/core_3d_camera_free.c
@@ -47,7 +47,7 @@ int main(void)
//----------------------------------------------------------------------------------
UpdateCamera(&camera, CAMERA_FREE);
- if (IsKeyDown('Z')) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
+ if (IsKeyPressed('Z')) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
//----------------------------------------------------------------------------------
// Draw
@@ -65,15 +65,13 @@ int main(void)
EndMode3D();
- DrawRectangle( 10, 10, 320, 133, Fade(SKYBLUE, 0.5f));
- DrawRectangleLines( 10, 10, 320, 133, BLUE);
+ DrawRectangle( 10, 10, 320, 93, Fade(SKYBLUE, 0.5f));
+ DrawRectangleLines( 10, 10, 320, 93, BLUE);
DrawText("Free camera default controls:", 20, 20, 10, BLACK);
DrawText("- Mouse Wheel to Zoom in-out", 40, 40, 10, DARKGRAY);
DrawText("- Mouse Wheel Pressed to Pan", 40, 60, 10, DARKGRAY);
- DrawText("- Alt + Mouse Wheel Pressed to Rotate", 40, 80, 10, DARKGRAY);
- //DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 100, 10, DARKGRAY);
- DrawText("- Z to zoom to (0, 0, 0)", 40, 120, 10, DARKGRAY);
+ DrawText("- Z to zoom to (0, 0, 0)", 40, 80, 10, DARKGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
@@ -85,4 +83,4 @@ int main(void)
//--------------------------------------------------------------------------------------
return 0;
-} \ No newline at end of file
+}
diff --git a/raylib/examples/core/core_3d_camera_free.png b/raylib/examples/core/core_3d_camera_free.png
index 7874eed..71dfc1c 100644
--- a/raylib/examples/core/core_3d_camera_free.png
+++ b/raylib/examples/core/core_3d_camera_free.png
Binary files differ
diff --git a/raylib/examples/core/core_automation_events.c b/raylib/examples/core/core_automation_events.c
new file mode 100644
index 0000000..b58d572
--- /dev/null
+++ b/raylib/examples/core/core_automation_events.c
@@ -0,0 +1,334 @@
+/*******************************************************************************************
+*
+* raylib [core] example - automation events
+*
+* Example originally created with raylib 5.0, last time updated with raylib 5.0
+*
+* Example based on 2d_camera_platformer example by arvyy (@arvyy)
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+#include "raymath.h"
+
+#define GRAVITY 400
+#define PLAYER_JUMP_SPD 350.0f
+#define PLAYER_HOR_SPD 200.0f
+
+#define MAX_ENVIRONMENT_ELEMENTS 5
+
+typedef struct Player {
+ Vector2 position;
+ float speed;
+ bool canJump;
+} Player;
+
+typedef struct EnvElement {
+ Rectangle rect;
+ int blocking;
+ Color color;
+} EnvElement;
+
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - automation events");
+
+ // Define player
+ Player player = { 0 };
+ player.position = (Vector2){ 400, 280 };
+ player.speed = 0;
+ player.canJump = false;
+
+ // Define environment elements (platforms)
+ EnvElement envElements[MAX_ENVIRONMENT_ELEMENTS] = {
+ {{ 0, 0, 1000, 400 }, 0, LIGHTGRAY },
+ {{ 0, 400, 1000, 200 }, 1, GRAY },
+ {{ 300, 200, 400, 10 }, 1, GRAY },
+ {{ 250, 300, 100, 10 }, 1, GRAY },
+ {{ 650, 300, 100, 10 }, 1, GRAY }
+ };
+
+ // Define camera
+ Camera2D camera = { 0 };
+ camera.target = player.position;
+ camera.offset = (Vector2){ screenWidth/2.0f, screenHeight/2.0f };
+ camera.rotation = 0.0f;
+ camera.zoom = 1.0f;
+
+ // Automation events
+ AutomationEventList aelist = LoadAutomationEventList(0); // Initialize list of automation events to record new events
+ SetAutomationEventList(&aelist);
+ bool eventRecording = false;
+ bool eventPlaying = false;
+
+ unsigned int frameCounter = 0;
+ unsigned int playFrameCounter = 0;
+ unsigned int currentPlayFrame = 0;
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose())
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ float deltaTime = 0.015f;//GetFrameTime();
+
+ // Dropped files logic
+ //----------------------------------------------------------------------------------
+ if (IsFileDropped())
+ {
+ FilePathList droppedFiles = LoadDroppedFiles();
+
+ // Supports loading .rgs style files (text or binary) and .png style palette images
+ if (IsFileExtension(droppedFiles.paths[0], ".txt;.rae"))
+ {
+ UnloadAutomationEventList(&aelist);
+ aelist = LoadAutomationEventList(droppedFiles.paths[0]);
+
+ eventRecording = false;
+
+ // Reset scene state to play
+ eventPlaying = true;
+ playFrameCounter = 0;
+ currentPlayFrame = 0;
+
+ player.position = (Vector2){ 400, 280 };
+ player.speed = 0;
+ player.canJump = false;
+
+ camera.target = player.position;
+ camera.offset = (Vector2){ screenWidth/2.0f, screenHeight/2.0f };
+ camera.rotation = 0.0f;
+ camera.zoom = 1.0f;
+ }
+
+ UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory
+ }
+ //----------------------------------------------------------------------------------
+
+ // Update player
+ //----------------------------------------------------------------------------------
+ if (IsKeyDown(KEY_LEFT)) player.position.x -= PLAYER_HOR_SPD*deltaTime;
+ if (IsKeyDown(KEY_RIGHT)) player.position.x += PLAYER_HOR_SPD*deltaTime;
+ if (IsKeyDown(KEY_SPACE) && player.canJump)
+ {
+ player.speed = -PLAYER_JUMP_SPD;
+ player.canJump = false;
+ }
+
+ int hitObstacle = 0;
+ for (int i = 0; i < MAX_ENVIRONMENT_ELEMENTS; i++)
+ {
+ EnvElement *element = &envElements[i];
+ Vector2 *p = &(player.position);
+ if (element->blocking &&
+ element->rect.x <= p->x &&
+ element->rect.x + element->rect.width >= p->x &&
+ element->rect.y >= p->y &&
+ element->rect.y <= p->y + player.speed*deltaTime)
+ {
+ hitObstacle = 1;
+ player.speed = 0.0f;
+ p->y = element->rect.y;
+ }
+ }
+
+ if (!hitObstacle)
+ {
+ player.position.y += player.speed*deltaTime;
+ player.speed += GRAVITY*deltaTime;
+ player.canJump = false;
+ }
+ else player.canJump = true;
+
+ camera.zoom += ((float)GetMouseWheelMove()*0.05f);
+
+ if (camera.zoom > 3.0f) camera.zoom = 3.0f;
+ else if (camera.zoom < 0.25f) camera.zoom = 0.25f;
+
+ if (IsKeyPressed(KEY_R))
+ {
+ // Reset game state
+ player.position = (Vector2){ 400, 280 };
+ player.speed = 0;
+ player.canJump = false;
+
+ camera.target = player.position;
+ camera.offset = (Vector2){ screenWidth/2.0f, screenHeight/2.0f };
+ camera.rotation = 0.0f;
+ camera.zoom = 1.0f;
+ }
+ //----------------------------------------------------------------------------------
+
+ // Update camera
+ //----------------------------------------------------------------------------------
+ camera.target = player.position;
+ camera.offset = (Vector2){ screenWidth/2.0f, screenHeight/2.0f };
+ float minX = 1000, minY = 1000, maxX = -1000, maxY = -1000;
+
+ for (int i = 0; i < MAX_ENVIRONMENT_ELEMENTS; i++)
+ {
+ EnvElement *element = &envElements[i];
+ minX = fminf(element->rect.x, minX);
+ maxX = fmaxf(element->rect.x + element->rect.width, maxX);
+ minY = fminf(element->rect.y, minY);
+ maxY = fmaxf(element->rect.y + element->rect.height, maxY);
+ }
+
+ Vector2 max = GetWorldToScreen2D((Vector2){ maxX, maxY }, camera);
+ Vector2 min = GetWorldToScreen2D((Vector2){ minX, minY }, camera);
+
+ if (max.x < screenWidth) camera.offset.x = screenWidth - (max.x - screenWidth/2);
+ if (max.y < screenHeight) camera.offset.y = screenHeight - (max.y - screenHeight/2);
+ if (min.x > 0) camera.offset.x = screenWidth/2 - min.x;
+ if (min.y > 0) camera.offset.y = screenHeight/2 - min.y;
+ //----------------------------------------------------------------------------------
+
+ // Toggle events recording
+ if (IsKeyPressed(KEY_S))
+ {
+ if (!eventPlaying)
+ {
+ if (eventRecording)
+ {
+ StopAutomationEventRecording();
+ eventRecording = false;
+
+ ExportAutomationEventList(aelist, "automation.rae");
+
+ TraceLog(LOG_INFO, "RECORDED FRAMES: %i", aelist.count);
+ }
+ else
+ {
+ SetAutomationEventBaseFrame(180);
+ StartAutomationEventRecording();
+ eventRecording = true;
+ }
+ }
+ }
+ else if (IsKeyPressed(KEY_A))
+ {
+ if (!eventRecording && (aelist.count > 0))
+ {
+ // Reset scene state to play
+ eventPlaying = true;
+ playFrameCounter = 0;
+ currentPlayFrame = 0;
+
+ player.position = (Vector2){ 400, 280 };
+ player.speed = 0;
+ player.canJump = false;
+
+ camera.target = player.position;
+ camera.offset = (Vector2){ screenWidth/2.0f, screenHeight/2.0f };
+ camera.rotation = 0.0f;
+ camera.zoom = 1.0f;
+ }
+ }
+
+ if (eventPlaying)
+ {
+ // NOTE: Multiple events could be executed in a single frame
+ while (playFrameCounter == aelist.events[currentPlayFrame].frame)
+ {
+ TraceLog(LOG_INFO, "PLAYING: PlayFrameCount: %i | currentPlayFrame: %i | Event Frame: %i, param: %i",
+ playFrameCounter, currentPlayFrame, aelist.events[currentPlayFrame].frame, aelist.events[currentPlayFrame].params[0]);
+
+ PlayAutomationEvent(aelist.events[currentPlayFrame]);
+ currentPlayFrame++;
+
+ if (currentPlayFrame == aelist.count)
+ {
+ eventPlaying = false;
+ currentPlayFrame = 0;
+ playFrameCounter = 0;
+
+ TraceLog(LOG_INFO, "FINISH PLAYING!");
+ break;
+ }
+ }
+
+ playFrameCounter++;
+ }
+
+ if (eventRecording || eventPlaying) frameCounter++;
+ else frameCounter = 0;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(LIGHTGRAY);
+
+ BeginMode2D(camera);
+
+ // Draw environment elements
+ for (int i = 0; i < MAX_ENVIRONMENT_ELEMENTS; i++)
+ {
+ DrawRectangleRec(envElements[i].rect, envElements[i].color);
+ }
+
+ // Draw player rectangle
+ DrawRectangleRec((Rectangle){ player.position.x - 20, player.position.y - 40, 40, 40 }, RED);
+
+ EndMode2D();
+
+ // Draw game controls
+ DrawRectangle(10, 10, 290, 145, Fade(SKYBLUE, 0.5f));
+ DrawRectangleLines(10, 10, 290, 145, Fade(BLUE, 0.8f));
+
+ DrawText("Controls:", 20, 20, 10, BLACK);
+ DrawText("- RIGHT | LEFT: Player movement", 30, 40, 10, DARKGRAY);
+ DrawText("- SPACE: Player jump", 30, 60, 10, DARKGRAY);
+ DrawText("- R: Reset game state", 30, 80, 10, DARKGRAY);
+
+ DrawText("- S: START/STOP RECORDING INPUT EVENTS", 30, 110, 10, BLACK);
+ DrawText("- A: REPLAY LAST RECORDED INPUT EVENTS", 30, 130, 10, BLACK);
+
+ // Draw automation events recording indicator
+ if (eventRecording)
+ {
+ DrawRectangle(10, 160, 290, 30, Fade(RED, 0.3f));
+ DrawRectangleLines(10, 160, 290, 30, Fade(MAROON, 0.8f));
+ DrawCircle(30, 175, 10, MAROON);
+
+ if (((frameCounter/15)%2) == 1) DrawText(TextFormat("RECORDING EVENTS... [%i]", aelist.count), 50, 170, 10, MAROON);
+ }
+ else if (eventPlaying)
+ {
+ DrawRectangle(10, 160, 290, 30, Fade(LIME, 0.3f));
+ DrawRectangleLines(10, 160, 290, 30, Fade(DARKGREEN, 0.8f));
+ DrawTriangle((Vector2){ 20, 155 + 10 }, (Vector2){ 20, 155 + 30 }, (Vector2){ 40, 155 + 20 }, DARKGREEN);
+
+ if (((frameCounter/15)%2) == 1) DrawText(TextFormat("PLAYING RECORDED EVENTS... [%i]", currentPlayFrame), 50, 170, 10, DARKGREEN);
+ }
+
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
diff --git a/raylib/examples/core/core_automation_events.png b/raylib/examples/core/core_automation_events.png
new file mode 100644
index 0000000..ac8cb3b
--- /dev/null
+++ b/raylib/examples/core/core_automation_events.png
Binary files differ
diff --git a/raylib/examples/core/core_drop_files.c b/raylib/examples/core/core_drop_files.c
index 9f62203..d4ddd9e 100644
--- a/raylib/examples/core/core_drop_files.c
+++ b/raylib/examples/core/core_drop_files.c
@@ -53,7 +53,7 @@ int main(void)
{
FilePathList droppedFiles = LoadDroppedFiles();
- for (int i = 0, offset = filePathCounter; i < droppedFiles.count; i++)
+ for (int i = 0, offset = filePathCounter; i < (int)droppedFiles.count; i++)
{
if (filePathCounter < (MAX_FILEPATH_RECORDED - 1))
{
@@ -77,7 +77,7 @@ int main(void)
{
DrawText("Dropped files:", 100, 40, 20, DARKGRAY);
- for (unsigned int i = 0; i < filePathCounter; i++)
+ for (int i = 0; i < filePathCounter; i++)
{
if (i%2 == 0) DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5f));
else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3f));
diff --git a/raylib/examples/core/core_input_gamepad_info.c b/raylib/examples/core/core_input_gamepad_info.c
index 55f0354..9aebb81 100644
--- a/raylib/examples/core/core_input_gamepad_info.c
+++ b/raylib/examples/core/core_input_gamepad_info.c
@@ -31,40 +31,49 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad information");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
// Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
- int y = 10;
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+ // Draw
+ //----------------------------------------------------------------------------------
BeginDrawing();
- ClearBackground(RAYWHITE);
+ ClearBackground(RAYWHITE);
- for (int i = 0; i < 4; i++) // by default rcore.h has a MAX_GAMEPADS of 4 so mimmic that here.
- {
- if (IsGamepadAvailable(i))
+ for (int i = 0, y = 10; i < 4; i++) // MAX_GAMEPADS = 4
{
- DrawText(TextFormat("Gamepad name: %s", GetGamepadName(i)), 10, y, 20, BLACK);
- y += 30;
- DrawText(TextFormat("\tAxis count: %d", GetGamepadAxisCount(i)), 10, y, 20, BLACK);
- y += 30;
- for (int axis = 0; axis < GetGamepadAxisCount(i); axis++)
+ if (IsGamepadAvailable(i))
{
- DrawText(TextFormat("\tAxis %d = %f", axis, GetGamepadAxisMovement(i, axis)), 10, y, 20, BLACK);
+ DrawText(TextFormat("Gamepad name: %s", GetGamepadName(i)), 10, y, 20, BLACK);
y += 30;
- }
- for (int button = 0; button < 32; button++)
- {
- DrawText(TextFormat("\tButton %d = %d", button, IsGamepadButtonDown(i, button)), 10, y, 20, BLACK);
+ DrawText(TextFormat("\tAxis count: %d", GetGamepadAxisCount(i)), 10, y, 20, BLACK);
y += 30;
+
+ for (int axis = 0; axis < GetGamepadAxisCount(i); axis++)
+ {
+ DrawText(TextFormat("\tAxis %d = %f", axis, GetGamepadAxisMovement(i, axis)), 10, y, 20, BLACK);
+ y += 30;
+ }
+
+ for (int button = 0; button < 32; button++)
+ {
+ DrawText(TextFormat("\tButton %d = %d", button, IsGamepadButtonDown(i, button)), 10, y, 20, BLACK);
+ y += 30;
+ }
}
}
- }
- DrawFPS(GetScreenWidth() - 100, 100);
+ DrawFPS(GetScreenWidth() - 100, 100);
EndDrawing();
+ //----------------------------------------------------------------------------------
}
// De-Initialization
diff --git a/raylib/examples/core/core_loading_thread.c b/raylib/examples/core/core_loading_thread.c
index 0538dce..8451ff0 100644
--- a/raylib/examples/core/core_loading_thread.c
+++ b/raylib/examples/core/core_loading_thread.c
@@ -41,7 +41,7 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [core] example - loading thread");
- pthread_t threadId; // Loading data thread id
+ pthread_t threadId = { 0 }; // Loading data thread id
enum { STATE_WAITING, STATE_LOADING, STATE_FINISHED } state = STATE_WAITING;
int framesCounter = 0;
diff --git a/raylib/examples/core/core_random_values.c b/raylib/examples/core/core_random_values.c
index c2225bc..bec1de2 100644
--- a/raylib/examples/core/core_random_values.c
+++ b/raylib/examples/core/core_random_values.c
@@ -29,7 +29,7 @@ int main(void)
int randValue = GetRandomValue(-8, 5); // Get a random integer number between -8 and 5 (both included)
- int framesCounter = 0; // Variable used to count frames
+ unsigned int framesCounter = 0; // Variable used to count frames
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
diff --git a/raylib/examples/core/core_smooth_pixelperfect.c b/raylib/examples/core/core_smooth_pixelperfect.c
index 776706c..3d5ed94 100644
--- a/raylib/examples/core/core_smooth_pixelperfect.c
+++ b/raylib/examples/core/core_smooth_pixelperfect.c
@@ -1,6 +1,6 @@
/*******************************************************************************************
*
-* raylib [core] example - smooth pixel-perfect camera
+* raylib [core] example - Smooth Pixel-perfect camera
*
* Example originally created with raylib 3.7, last time updated with raylib 4.0
*
diff --git a/raylib/examples/core/core_storage_values.c b/raylib/examples/core/core_storage_values.c
index 1273991..c7fd7d9 100644
--- a/raylib/examples/core/core_storage_values.c
+++ b/raylib/examples/core/core_storage_values.c
@@ -104,7 +104,7 @@ int main(void)
bool SaveStorageValue(unsigned int position, int value)
{
bool success = false;
- unsigned int dataSize = 0;
+ int dataSize = 0;
unsigned int newDataSize = 0;
unsigned char *fileData = LoadFileData(STORAGE_DATA_FILE, &dataSize);
unsigned char *newFileData = NULL;
@@ -172,7 +172,7 @@ bool SaveStorageValue(unsigned int position, int value)
int LoadStorageValue(unsigned int position)
{
int value = 0;
- unsigned int dataSize = 0;
+ int dataSize = 0;
unsigned char *fileData = LoadFileData(STORAGE_DATA_FILE, &dataSize);
if (fileData != NULL)